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plyr

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A simple, accessible and customizable HTML5, YouTube and Vimeo media player

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// ========================================================================== // Plyr Event Listeners // ========================================================================== import controls from './controls'; import ui from './ui'; import { repaint } from './utils/animation'; import browser from './utils/browser'; import { getElement, getElements, matches, toggleClass } from './utils/elements'; import { off, on, once, toggleListener, triggerEvent } from './utils/events'; import is from './utils/is'; import { silencePromise } from './utils/promise'; import { getAspectRatio, getViewportSize, supportsCSS } from './utils/style'; class Listeners { constructor(player) { this.player = player; this.lastKey = null; this.focusTimer = null; this.lastKeyDown = null; this.handleKey = this.handleKey.bind(this); this.toggleMenu = this.toggleMenu.bind(this); this.firstTouch = this.firstTouch.bind(this); } // Handle key presses handleKey(event) { const { player } = this; const { elements } = player; const { key, type, altKey, ctrlKey, metaKey, shiftKey } = event; const pressed = type === 'keydown'; const repeat = pressed && key === this.lastKey; // Bail if a modifier key is set if (altKey || ctrlKey || metaKey || shiftKey) { return; } // If the event is bubbled from the media element // Firefox doesn't get the key for whatever reason if (!key) { return; } // Seek by increment const seekByIncrement = (increment) => { // Divide the max duration into 10th's and times by the number value player.currentTime = (player.duration / 10) * increment; }; // Handle the key on keydown // Reset on keyup if (pressed) { // Check focused element // and if the focused element is not editable (e.g. text input) // and any that accept key input http://webaim.org/techniques/keyboard/ const focused = document.activeElement; if (is.element(focused)) { const { editable } = player.config.selectors; const { seek } = elements.inputs; if (focused !== seek && matches(focused, editable)) { return; } if (event.key === ' ' && matches(focused, 'button, [role^="menuitem"]')) { return; } } // Which keys should we prevent default const preventDefault = [ ' ', 'ArrowLeft', 'ArrowUp', 'ArrowRight', 'ArrowDown', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'c', 'f', 'k', 'l', 'm', ]; // If the key is found prevent default (e.g. prevent scrolling for arrows) if (preventDefault.includes(key)) { event.preventDefault(); event.stopPropagation(); } switch (key) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': if (!repeat) { seekByIncrement(Number.parseInt(key, 10)); } break; case ' ': case 'k': if (!repeat) { silencePromise(player.togglePlay()); } break; case 'ArrowUp': player.increaseVolume(0.1); break; case 'ArrowDown': player.decreaseVolume(0.1); break; case 'm': if (!repeat) { player.muted = !player.muted; } break; case 'ArrowRight': player.forward(); break; case 'ArrowLeft': player.rewind(); break; case 'f': player.fullscreen.toggle(); break; case 'c': if (!repeat) { player.toggleCaptions(); } break; case 'l': player.loop = !player.loop; break; default: break; } // Escape is handle natively when in full screen // So we only need to worry about non native if (key === 'Escape' && !player.fullscreen.usingNative && player.fullscreen.active) { player.fullscreen.toggle(); } // Store last key for next cycle this.lastKey = key; } else { this.lastKey = null; } } // Toggle menu toggleMenu(event) { controls.toggleMenu.call(this.player, event); } // Device is touch enabled firstTouch = () => { const { player } = this; const { elements } = player; player.touch = true; // Add touch class toggleClass(elements.container, player.config.classNames.isTouch, true); }; // Global window & document listeners global = (toggle = true) => { const { player } = this; // Keyboard shortcuts if (player.config.keyboard.global) { toggleListener.call(player, window, 'keydown keyup', this.handleKey, toggle, false); } // Click anywhere closes menu toggleListener.call(player, document.body, 'click', this.toggleMenu, toggle); // Detect touch by events once.call(player, document.body, 'touchstart', this.firstTouch); }; // Container listeners container = () => { const { player } = this; const { config, elements, timers } = player; // Keyboard shortcuts if (!config.keyboard.global && config.keyboard.focused) { on.call(player, elements.container, 'keydown keyup', this.handleKey, false); } // Toggle controls on mouse events and entering fullscreen on.call( player, elements.container, 'mousemove mouseleave touchstart touchmove enterfullscreen exitfullscreen', (event) => { const { controls: controlsElement } = elements; // Remove button states for fullscreen if (controlsElement && event.type === 'enterfullscreen') { controlsElement.pressed = false; controlsElement.hover = false; } // Show, then hide after a timeout unless another control event occurs const show = ['touchstart', 'touchmove', 'mousemove'].includes(event.type); let delay = 0; if (show) { ui.toggleControls.call(player, true); // Use longer timeout for touch devices delay = player.touch ? 3000 : 2000; } // Clear timer clearTimeout(timers.controls); // Set new timer to prevent flicker when seeking timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay); }, ); // Set a gutter for Vimeo const setGutter = () => { if (!player.isVimeo || player.config.vimeo.premium) { return; } const target = elements.wrapper; const { active } = player.fullscreen; const [videoWidth, videoHeight] = getAspectRatio.call(player); const useNativeAspectRatio = supportsCSS(`aspect-ratio: ${videoWidth} / ${videoHeight}`); // If not active, remove styles if (!active) { if (useNativeAspectRatio) { target.style.width = null; target.style.height = null; } else { target.style.maxWidth = null; target.style.margin = null; } return; } // Determine which dimension will overflow and constrain view const [viewportWidth, viewportHeight] = getViewportSize(); const overflow = viewportWidth / viewportHeight > videoWidth / videoHeight; if (useNativeAspectRatio) { target.style.width = overflow ? 'auto' : '100%'; target.style.height = overflow ? '100%' : 'auto'; } else { target.style.maxWidth = overflow ? `${(viewportHeight / videoHeight) * videoWidth}px` : null; target.style.margin = overflow ? '0 auto' : null; } }; // Handle resizing const resized = () => { clearTimeout(timers.resized); timers.resized = setTimeout(setGutter, 50); }; on.call(player, elements.container, 'enterfullscreen exitfullscreen', (event) => { const { target } = player.fullscreen; // Ignore events not from target if (target !== elements.container) { return; } // If it's not an embed and no ratio specified if (!player.isEmbed && is.empty(player.config.ratio)) { return; } // Set Vimeo gutter setGutter(); // Watch for resizes const method = event.type === 'enterfullscreen' ? on : off; method.call(player, window, 'resize', resized); }); }; // Listen for media events media = () => { const { player } = this; const { elements } = player; // Time change on media on.call(player, player.media, 'timeupdate seeking seeked', event => controls.timeUpdate.call(player, event)); // Display duration on.call(player, player.media, 'durationchange loadeddata loadedmetadata', event => controls.durationUpdate.call(player, event)); // Handle the media finishing on.call(player, player.media, 'ended', () => { // Show poster on end if (player.isHTML5 && player.isVideo && player.config.resetOnEnd) { // Restart player.restart(); // Call pause otherwise IE11 will start playing the video again player.pause(); } }); // Check for buffer progress on.call(player, player.media, 'progress playing seeking seeked', event => controls.updateProgress.call(player, event)); // Handle volume changes on.call(player, player.media, 'volumechange', event => controls.updateVolume.call(player, event)); // Handle play/pause on.call(player, player.media, 'playing play pause ended emptied timeupdate', event => ui.checkPlaying.call(player, event)); // Loading state on.call(player, player.media, 'waiting canplay seeked playing', event => ui.checkLoading.call(player, event)); // Click video if (player.supported.ui && player.config.clickToPlay && !player.isAudio) { // Re-fetch the wrapper const wrapper = getElement.call(player, `.${player.config.classNames.video}`); // Bail if there's no wrapper (this should never happen) if (!is.element(wrapper)) { return; } // On click play, pause or restart on.call(player, elements.container, 'click', (event) => { const targets = [elements.container, wrapper]; // Ignore if click if not container or in video wrapper if (!targets.includes(event.target) && !wrapper.contains(event.target)) { return; } // Touch devices will just show controls (if hidden) if (player.touch && player.config.hideControls) { return; } if (player.ended) { this.proxy(event, player.restart, 'restart'); this.proxy( event, () => { silencePromise(player.play()); }, 'play', ); } else { this.proxy( event, () => { silencePromise(player.togglePlay()); }, 'play', ); } }); } // Disable right click if (player.supported.ui && player.config.disableContextMenu) { on.call( player, elements.wrapper, 'contextmenu', (event) => { event.preventDefault(); }, false, ); } // Volume change on.call(player, player.media, 'volumechange', () => { // Save to storage player.storage.set({ volume: player.volume, muted: player.muted, }); }); // Speed change on.call(player, player.media, 'ratechange', () => { // Update UI controls.updateSetting.call(player, 'speed'); // Save to storage player.storage.set({ speed: player.speed }); }); // Quality change on.call(player, player.media, 'qualitychange', (event) => { // Update UI controls.updateSetting.call(player, 'quality', null, event.detail.quality); }); // Update download link when ready and if quality changes on.call(player, player.media, 'ready qualitychange', () => { controls.setDownloadUrl.call(player); }); // Proxy events to container // Bubble up key events for Edge const proxyEvents = player.config.events.concat(['keyup', 'keydown']).join(' '); on.call(player, player.media, proxyEvents, (event) => { let { detail = {} } = event; // Get error details from media if (event.type === 'error') { detail = player.media.error; } triggerEvent.call(player, elements.container, event.type, true, detail); }); }; // Run default and custom handlers proxy = (event, defaultHandler, customHandlerKey) => { const { player } = this; const customHandler = player.config.listeners[customHandlerKey]; const hasCustomHandler = is.function(customHandler); let returned = true; // Execute custom handler if (hasCustomHandler) { returned = customHandler.call(player, event); } // Only call default handler if not prevented in custom handler if (returned !== false && is.function(defaultHandler)) { defaultHandler.call(player, event); } }; // Trigger custom and default handlers bind = (element, type, defaultHandler, customHandlerKey, passive = true) => { const { player } = this; const customHandler = player.config.listeners[customHandlerKey]; const hasCustomHandler = is.function(customHandler); on.call( player, element, type, event => this.proxy(event, defaultHandler, customHandlerKey), passive && !hasCustomHandler, ); }; // Listen for control events controls = () => { const { player } = this; const { elements } = player; // IE doesn't support input event, so we fallback to change const inputEvent = browser.isIE ? 'change' : 'input'; // Play/pause toggle if (elements.buttons.play) { Array.from(elements.buttons.play).forEach((button) => { this.bind( button, 'click', () => { silencePromise(player.togglePlay()); }, 'play', ); }); } // Pause this.bind(elements.buttons.restart, 'click', player.restart, 'restart'); // Rewind this.bind( elements.buttons.rewind, 'click', () => { // Record seek time so we can prevent hiding controls for a few seconds after rewind player.lastSeekTime = Date.now(); player.rewind(); }, 'rewind', ); // Rewind this.bind( elements.buttons.fastForward, 'click', () => { // Record seek time so we can prevent hiding controls for a few seconds after fast forward player.lastSeekTime = Date.now(); player.forward(); }, 'fastForward', ); // Mute toggle this.bind( elements.buttons.mute, 'click', () => { player.muted = !player.muted; }, 'mute', ); // Captions toggle this.bind(elements.buttons.captions, 'click', () => player.toggleCaptions()); // Download this.bind( elements.buttons.download, 'click', () => { triggerEvent.call(player, player.media, 'download'); }, 'download', ); // Fullscreen toggle this.bind( elements.buttons.fullscreen, 'click', () => { player.fullscreen.toggle(); }, 'fullscreen', ); // Picture-in-Picture this.bind( elements.buttons.pip, 'click', () => { player.pip = 'toggle'; }, 'pip', ); // Airplay this.bind(elements.buttons.airplay, 'click', player.airplay, 'airplay'); // Settings menu - click toggle this.bind( elements.buttons.settings, 'click', (event) => { // Prevent the document click listener closing the menu event.stopPropagation(); event.preventDefault(); controls.toggleMenu.call(player, event); }, null, false, ); // Can't be passive as we're preventing default // Settings menu - keyboard toggle // We have to bind to keyup otherwise Firefox triggers a click when a keydown event handler shifts focus // https://bugzilla.mozilla.org/show_bug.cgi?id=1220143 this.bind( elements.buttons.settings, 'keyup', (event) => { if (![' ', 'Enter'].includes(event.key)) { return; } // Because return triggers a click anyway, all we need to do is set focus if (event.key === 'Enter') { controls.focusFirstMenuItem.call(player, null, true); return; } // Prevent scroll event.preventDefault(); // Prevent playing video (Firefox) event.stopPropagation(); // Toggle menu controls.toggleMenu.call(player, event); }, null, false, // Can't be passive as we're preventing default ); // Escape closes menu this.bind(elements.settings.menu, 'keydown', (event) => { if (event.key === 'Escape') { controls.toggleMenu.call(player, event); } }); // Set range input alternative "value", which matches the tooltip time (#954) this.bind(elements.inputs.seek, 'mousedown mousemove', (event) => { const rect = elements.progress.getBoundingClientRect(); const scrollLeft = event.pageX - event.clientX; const percent = (100 / rect.width) * (event.pageX - rect.left - scrollLeft); event.currentTarget.setAttribute('seek-value', percent); }); // Pause while seeking this.bind(elements.inputs.seek, 'mousedown mouseup keydown keyup touchstart touchend', (event) => { const seek = event.currentTarget; const attribute = 'play-on-seeked'; if (is.keyboardEvent(event) && !['ArrowLeft', 'ArrowRight'].includes(event.key)) { return; } // Record seek time so we can prevent hiding controls for a few seconds after seek player.lastSeekTime = Date.now(); // Was playing before? const play = seek.hasAttribute(attribute); // Done seeking const done = ['mouseup', 'touchend', 'keyup'].includes(event.type); // If we're done seeking and it was playing, resume playback if (play && done) { seek.removeAttribute(attribute); silencePromise(player.play()); } else if (!done && player.playing) { seek.setAttribute(attribute, ''); player.pause(); } }); // Fix range inputs on iOS // Super weird iOS bug where after you interact with an <input type="range">, // it takes over further interactions on the page. This is a hack if (browser.isIos) { const inputs = getElements.call(player, 'input[type="range"]'); Array.from(inputs).forEach(input => this.bind(input, inputEvent, event => repaint(event.target))); } // Seek this.bind( elements.inputs.seek, inputEvent, (event) => { const seek = event.currentTarget; // If it exists, use seek-value instead of "value" for consistency with tooltip time (#954) let seekTo = seek.getAttribute('seek-value'); if (is.empty(seekTo)) { seekTo = seek.value; } seek.removeAttribute('seek-value'); player.currentTime = (seekTo / seek.max) * player.duration; }, 'seek', ); // Seek tooltip this.bind(elements.progress, 'mouseenter mouseleave mousemove', event => controls.updateSeekTooltip.call(player, event)); // Preview thumbnails plugin // TODO: Really need to work on some sort of plug-in wide event bus or pub-sub for this this.bind(elements.progress, 'mousemove touchmove', (event) => { const { previewThumbnails } = player; if (previewThumbnails && previewThumbnails.loaded) { previewThumbnails.startMove(event); } }); // Hide thumbnail preview - on mouse click, mouse leave, and video play/seek. All four are required, e.g., for buffering this.bind(elements.progress, 'mouseleave touchend click', () => { const { previewThumbnails } = player; if (previewThumbnails && previewThumbnails.loaded) { previewThumbnails.endMove(false, true); } }); // Show scrubbing preview this.bind(elements.progress, 'mousedown touchstart', (event) => { const { previewThumbnails } = player; if (previewThumbnails && previewThumbnails.loaded) { previewThumbnails.startScrubbing(event); } }); this.bind(elements.progress, 'mouseup touchend', (event) => { const { previewThumbnails } = player; if (previewThumbnails && previewThumbnails.loaded) { previewThumbnails.endScrubbing(event); } }); // Polyfill for lower fill in <input type="range"> for webkit if (browser.isWebKit) { Array.from(getElements.call(player, 'input[type="range"]')).forEach((element) => { this.bind(element, 'input', event => controls.updateRangeFill.call(player, event.target)); }); } // Current time invert // Only if one time element is used for both currentTime and duration if (player.config.toggleInvert && !is.element(elements.display.duration)) { this.bind(elements.display.currentTime, 'click', () => { // Do nothing if we're at the start if (player.currentTime === 0) { return; } player.config.invertTime = !player.config.invertTime; controls.timeUpdate.call(player); }); } // Volume this.bind( elements.inputs.volume, inputEvent, (event) => { player.volume = event.target.value; }, 'volume', ); // Update controls.hover state (used for ui.toggleControls to avoid hiding when interacting) this.bind(elements.controls, 'mouseenter mouseleave', (event) => { elements.controls.hover = !player.touch && event.type === 'mouseenter'; }); // Also update controls.hover state for any non-player children of fullscreen element (as above) if (elements.fullscreen) { Array.from(elements.fullscreen.children) .filter(c => !c.contains(elements.container)) .forEach((child) => { this.bind(child, 'mouseenter mouseleave', (event) => { if (elements.controls) { elements.controls.hover = !player.touch && event.type === 'mouseenter'; } }); }); } // Update controls.pressed state (used for ui.toggleControls to avoid hiding when interacting) this.bind(elements.controls, 'mousedown mouseup touchstart touchend touchcancel', (event) => { elements.controls.pressed = ['mousedown', 'touchstart'].includes(event.type); }); // Show controls when they receive focus (e.g., when using keyboard tab key) this.bind(elements.controls, 'focusin', () => { const { config, timers } = player; // Skip transition to prevent focus from scrolling the parent element toggleClass(elements.controls, config.classNames.noTransition, true); // Toggle ui.toggleControls.call(player, true); // Restore transition setTimeout(() => { toggleClass(elements.controls, config.classNames.noTransition, false); }, 0); // Delay a little more for mouse users const delay = this.touch ? 3000 : 4000; // Clear timer clearTimeout(timers.controls); // Hide again after delay timers.controls = setTimeout(() => ui.toggleControls.call(player, false), delay); }); // Mouse wheel for volume this.bind( elements.inputs.volume, 'wheel', (event) => { // Detect "natural" scroll - supported on OS X Safari only // Other browsers on OS X will be inverted until support improves const inverted = event.webkitDirectionInvertedFromDevice; // Get delta from event. Invert if `inverted` is true const [x, y] = [event.deltaX, -event.deltaY].map(value => (inverted ? -value : value)); // Using the biggest delta, normalize to 1 or -1 (or 0 if no delta) const direction = Math.sign(Math.abs(x) > Math.abs(y) ? x : y); // Change the volume by 2% player.increaseVolume(direction / 50); // Don't break page scrolling at max and min const { volume } = player.media; if ((direction === 1 && volume < 1) || (direction === -1 && volume > 0)) { event.preventDefault(); } }, 'volume', false, ); }; } export default Listeners;