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plotly.js

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The open source javascript graphing library that powers plotly

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'use strict'; module.exports = function(arrays, asmoothing, bsmoothing) { if(asmoothing && bsmoothing) { return function(out, i0, j0, u, v) { if(!out) out = []; var f0, f1, f2, f3, ak, k; // Since it's a grid of control points, the actual indices are * 3: i0 *= 3; j0 *= 3; // Precompute some numbers: var u2 = u * u; var u3 = u2 * u; var ou = 1 - u; var ou2 = ou * ou; var ou3 = ou2 * ou; var v2 = v * v; var ov = 1 - v; var ov2 = ov * ov; var ovv2 = ov * v * 2; var a = -3 * ov2; var b = 3 * (ov2 - ovv2); var c = 3 * (ovv2 - v2); var d = 3 * v2; for(k = 0; k < arrays.length; k++) { ak = arrays[k]; // Compute the derivatives in the v-direction: f0 = a * ak[j0][i0] + b * ak[j0 + 1][i0] + c * ak[j0 + 2][i0] + d * ak[j0 + 3][i0]; f1 = a * ak[j0][i0 + 1] + b * ak[j0 + 1][i0 + 1] + c * ak[j0 + 2][i0 + 1] + d * ak[j0 + 3][i0 + 1]; f2 = a * ak[j0][i0 + 2] + b * ak[j0 + 1][i0 + 2] + c * ak[j0 + 2][i0 + 2] + d * ak[j0 + 3][i0 + 2]; f3 = a * ak[j0][i0 + 3] + b * ak[j0 + 1][i0 + 3] + c * ak[j0 + 2][i0 + 3] + d * ak[j0 + 3][i0 + 3]; // Now just interpolate in the v-direction since it's all separable: out[k] = ou3 * f0 + 3 * (ou2 * u * f1 + ou * u2 * f2) + u3 * f3; } return out; }; } else if(asmoothing) { // Handle smooth in the a-direction but linear in the b-direction by performing four // linear interpolations followed by one cubic interpolation of the result return function(out, i0, j0, v, u) { if(!out) out = []; var f0, f1, f2, f3, k, ak; i0 *= 3; var u2 = u * u; var u3 = u2 * u; var ou = 1 - u; var ou2 = ou * ou; var ou3 = ou2 * ou; for(k = 0; k < arrays.length; k++) { ak = arrays[k]; f0 = ak[j0 + 1][i0] - ak[j0][i0]; f1 = ak[j0 + 1][i0 + 1] - ak[j0][i0 + 1]; f2 = ak[j0 + 1][i0 + 2] - ak[j0][i0 + 2]; f3 = ak[j0 + 1][i0 + 3] - ak[j0][i0 + 3]; out[k] = ou3 * f0 + 3 * (ou2 * u * f1 + ou * u2 * f2) + u3 * f3; // mathematically equivalent: // f0 = ou3 * ak[j0 ][i0] + 3 * (ou2 * u * ak[j0 ][i0 + 1] + ou * u2 * ak[j0 ][i0 + 2]) + u3 * ak[j0 ][i0 + 3]; // f1 = ou3 * ak[j0 + 1][i0] + 3 * (ou2 * u * ak[j0 + 1][i0 + 1] + ou * u2 * ak[j0 + 1][i0 + 2]) + u3 * ak[j0 + 1][i0 + 3]; // out[k] = f1 - f0; } return out; }; } else if(bsmoothing) { // Same as the above case, except reversed: /* eslint-disable no-unused-vars */ return function(out, i0, j0, u, v) { /* eslint-enable no-unused-vars */ if(!out) out = []; var f0, f1, k, ak; j0 *= 3; var ou = 1 - u; var v2 = v * v; var ov = 1 - v; var ov2 = ov * ov; var ovv2 = ov * v * 2; var a = -3 * ov2; var b = 3 * (ov2 - ovv2); var c = 3 * (ovv2 - v2); var d = 3 * v2; for(k = 0; k < arrays.length; k++) { ak = arrays[k]; f0 = a * ak[j0][i0] + b * ak[j0 + 1][i0] + c * ak[j0 + 2][i0] + d * ak[j0 + 3][i0]; f1 = a * ak[j0][i0 + 1] + b * ak[j0 + 1][i0 + 1] + c * ak[j0 + 2][i0 + 1] + d * ak[j0 + 3][i0 + 1]; out[k] = ou * f0 + u * f1; } return out; }; } else { // Finally, both directions are linear: /* eslint-disable no-unused-vars */ return function(out, i0, j0, v, u) { /* eslint-enable no-unused-vars */ if(!out) out = []; var f0, f1, k, ak; var ov = 1 - v; for(k = 0; k < arrays.length; k++) { ak = arrays[k]; f0 = ak[j0 + 1][i0] - ak[j0][i0]; f1 = ak[j0 + 1][i0 + 1] - ak[j0][i0 + 1]; out[k] = ov * f0 + v * f1; } return out; }; } };