plotly.js
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The open source javascript graphing library that powers plotly
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JavaScript
/**
* Copyright 2012-2020, Plotly, Inc.
* All rights reserved.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
'use strict';
var createMesh = require('gl-mesh3d');
var parseColorScale = require('../../lib/gl_format_color').parseColorScale;
var str2RgbaArray = require('../../lib/str2rgbarray');
var extractOpts = require('../../components/colorscale').extractOpts;
var zip3 = require('../../plots/gl3d/zip3');
var findNearestOnAxis = require('../isosurface/convert').findNearestOnAxis;
var generateIsoMeshes = require('../isosurface/convert').generateIsoMeshes;
function VolumeTrace(scene, mesh, uid) {
this.scene = scene;
this.uid = uid;
this.mesh = mesh;
this.name = '';
this.data = null;
this.showContour = false;
}
var proto = VolumeTrace.prototype;
proto.handlePick = function(selection) {
if(selection.object === this.mesh) {
var rawId = selection.data.index;
var x = this.data._meshX[rawId];
var y = this.data._meshY[rawId];
var z = this.data._meshZ[rawId];
var height = this.data._Ys.length;
var depth = this.data._Zs.length;
var i = findNearestOnAxis(x, this.data._Xs).id;
var j = findNearestOnAxis(y, this.data._Ys).id;
var k = findNearestOnAxis(z, this.data._Zs).id;
var selectIndex = selection.index = k + depth * j + depth * height * i;
selection.traceCoordinate = [
this.data._meshX[selectIndex],
this.data._meshY[selectIndex],
this.data._meshZ[selectIndex],
this.data._value[selectIndex]
];
var text = this.data.hovertext || this.data.text;
if(Array.isArray(text) && text[selectIndex] !== undefined) {
selection.textLabel = text[selectIndex];
} else if(text) {
selection.textLabel = text;
}
return true;
}
};
proto.update = function(data) {
var scene = this.scene;
var layout = scene.fullSceneLayout;
this.data = generateIsoMeshes(data);
// Unpack position data
function toDataCoords(axis, coord, scale, calendar) {
return coord.map(function(x) {
return axis.d2l(x, 0, calendar) * scale;
});
}
var positions = zip3(
toDataCoords(layout.xaxis, data._meshX, scene.dataScale[0], data.xcalendar),
toDataCoords(layout.yaxis, data._meshY, scene.dataScale[1], data.ycalendar),
toDataCoords(layout.zaxis, data._meshZ, scene.dataScale[2], data.zcalendar));
var cells = zip3(data._meshI, data._meshJ, data._meshK);
var config = {
positions: positions,
cells: cells,
lightPosition: [data.lightposition.x, data.lightposition.y, data.lightposition.z],
ambient: data.lighting.ambient,
diffuse: data.lighting.diffuse,
specular: data.lighting.specular,
roughness: data.lighting.roughness,
fresnel: data.lighting.fresnel,
vertexNormalsEpsilon: data.lighting.vertexnormalsepsilon,
faceNormalsEpsilon: data.lighting.facenormalsepsilon,
opacity: data.opacity,
opacityscale: data.opacityscale,
contourEnable: data.contour.show,
contourColor: str2RgbaArray(data.contour.color).slice(0, 3),
contourWidth: data.contour.width,
useFacetNormals: data.flatshading
};
var cOpts = extractOpts(data);
config.vertexIntensity = data._meshIntensity;
config.vertexIntensityBounds = [cOpts.min, cOpts.max];
config.colormap = parseColorScale(data);
// Update mesh
this.mesh.update(config);
};
proto.dispose = function() {
this.scene.glplot.remove(this.mesh);
this.mesh.dispose();
};
function createVolumeTrace(scene, data) {
var gl = scene.glplot.gl;
var mesh = createMesh({gl: gl});
var result = new VolumeTrace(scene, mesh, data.uid);
mesh._trace = result;
result.update(data);
scene.glplot.add(mesh);
return result;
}
module.exports = createVolumeTrace;