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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/** * Adapted from the 3D geometry datastuctured from demo-33 (depth mesh). * * Refactored the strucure into a class. * * @author Ikaros Kappler * @date 2025-11-14 * @modified 2025-11-17 Moved `getBounds` and `normalizeGeometry` from helper functions to this class. * @version 1.0.0 */ export type Vertex2 = { x: number; y: number; }; export type Vertex3 = { x: number; y: number; z: number; }; export declare class GeometryMesh<T extends Vertex2 | Vertex3> { /** * A set (array) of vertices (points) used in this mesh. Can be 2d or 3d. * * @member {Array<T>} * @memberof GeometryMesh * @type {Array<T>} * @instance */ vertices: Array<T>; /** * A set (array) of edges used in this mesh. * Each edge consist of two indices indicating the vertex position. * * @member {Array<T>} * @memberof GeometryMesh * @type {Array<T>} * @instance */ edges: Array<[number, number]>; constructor(vertices?: Array<T>, edges?: Array<[number, number]>); normalize(): void; getGeometryBounds(): { min: Vertex3; max: Vertex3; width: number; height: number; depth: number; }; }