plotboilerplate
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A simple javascript plotting boilerplate for 2d stuff.
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TypeScript
/**
* Adapted from the 3D geometry datastuctured from demo-33 (depth mesh).
*
* Refactored the strucure into a class.
*
* @author Ikaros Kappler
* @date 2025-11-14
* @modified 2025-11-17 Moved `getBounds` and `normalizeGeometry` from helper functions to this class.
* @version 1.0.0
*/
export type Vertex2 = {
x: number;
y: number;
};
export type Vertex3 = {
x: number;
y: number;
z: number;
};
export declare class GeometryMesh<T extends Vertex2 | Vertex3> {
/**
* A set (array) of vertices (points) used in this mesh. Can be 2d or 3d.
*
* @member {Array<T>}
* @memberof GeometryMesh
* @type {Array<T>}
* @instance
*/
vertices: Array<T>;
/**
* A set (array) of edges used in this mesh.
* Each edge consist of two indices indicating the vertex position.
*
* @member {Array<T>}
* @memberof GeometryMesh
* @type {Array<T>}
* @instance
*/
edges: Array<[number, number]>;
constructor(vertices?: Array<T>, edges?: Array<[number, number]>);
normalize(): void;
getGeometryBounds(): {
min: Vertex3;
max: Vertex3;
width: number;
height: number;
depth: number;
};
}