UNPKG

plotboilerplate

Version:

A simple javascript plotting boilerplate for 2d stuff.

1,035 lines (1,022 loc) 666 kB
/******/ (() => { // webpackBootstrap /******/ "use strict"; /******/ var __webpack_modules__ = ({ /***/ 30: /***/ (function(__unused_webpack_module, exports, __webpack_require__) { /** * @author Ikaros Kappler * @date 2019-01-30 * @modified 2019-02-23 Added the toSVGString function, overriding Line.toSVGString. * @modified 2019-03-20 Added JSDoc tags. * @modified 2019-04-19 Added the clone function (overriding Line.clone()). * @modified 2019-09-02 Added the Vector.perp() function. * @modified 2019-09-02 Added the Vector.inverse() function. * @modified 2019-12-04 Added the Vector.inv() function. * @modified 2020-03-23 Ported to Typescript from JS. * @modified 2021-01-20 Added UID. * @modified 2022-02-02 Added the `destroy` method. * @modified 2022-02-02 Cleared the `Vector.toSVGString` function (deprecated). Use `drawutilssvg` instead. * @modified 2022-10-25 Added the `getOrthogonal` method. * @modified 2025-04-14 Added the `Vector.rotate(number)` method. * @version 1.6.0 * * @file Vector * @public **/ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", ({ value: true })); exports.Vector = void 0; var VertTuple_1 = __webpack_require__(590); var Vertex_1 = __webpack_require__(787); /** * @classdesc A vector (Vertex,Vertex) is a line with a visible direction.<br> * <br> * Vectors are drawn with an arrow at their end point.<br> * <b>The Vector class extends the Line class.</b> * * @requires VertTuple * @requires Vertex **/ var Vector = /** @class */ (function (_super) { __extends(Vector, _super); /** * The constructor. * * @constructor * @name Vector * @extends Line * @param {Vertex} vertA - The start vertex of the vector. * @param {Vertex} vertB - The end vertex of the vector. **/ function Vector(vertA, vertB) { var _this = _super.call(this, vertA, vertB, function (a, b) { return new Vector(a, b); }) || this; /** * Required to generate proper CSS classes and other class related IDs. **/ _this.className = "Vector"; return _this; } /** * Get the perpendicular of this vector which is located at a. * * @return {Vector} A new vector being the perpendicular of this vector sitting on a. **/ Vector.prototype.perp = function () { var v = this.clone(); v.sub(this.a); v = new Vector(new Vertex_1.Vertex(), new Vertex_1.Vertex(-v.b.y, v.b.x)); v.a.add(this.a); v.b.add(this.a); return v; }; /** * The inverse of a vector is a vector with the same magnitude but oppose direction. * * Please not that the origin of this vector changes here: a->b becomes b->a. * * @return {Vector} **/ Vector.prototype.inverse = function () { var tmp = this.a; this.a = this.b; this.b = tmp; return this; }; /** * This function computes the inverse of the vector, which means 'a' stays untouched. * * @return {Vector} this for chaining. **/ Vector.prototype.inv = function () { this.b.x = this.a.x - (this.b.x - this.a.x); this.b.y = this.a.y - (this.b.y - this.a.y); return this; }; /** * Get the intersection if this vector and the specified vector. * * @method intersection * @param {Vector} line The second vector. * @return {Vertex} The intersection (may lie outside the end-points). * @instance * @memberof Line **/ Vector.prototype.intersection = function (line) { var denominator = this.denominator(line); if (denominator == 0) return null; var a = this.a.y - line.a.y; var b = this.a.x - line.a.x; var numerator1 = (line.b.x - line.a.x) * a - (line.b.y - line.a.y) * b; var numerator2 = (this.b.x - this.a.x) * a - (this.b.y - this.a.y) * b; a = numerator1 / denominator; // NaN if parallel lines b = numerator2 / denominator; // TODO: // FOR A VECTOR THE LINE-INTERSECTION MUST BE ON BOTH VECTORS // if we cast these lines infinitely in both directions, they intersect here: return new Vertex_1.Vertex(this.a.x + a * (this.b.x - this.a.x), this.a.y + a * (this.b.y - this.a.y)); }; /** * Get the orthogonal "vector" of this vector (rotated by 90° clockwise). * * @name getOrthogonal * @method getOrthogonal * @return {Vector} A new vector with the same length that stands on this vector's point a. * @instance * @memberof Vector **/ Vector.prototype.getOrthogonal = function () { // Orthogonal of vector (0,0)->(x,y) is (0,0)->(-y,x) var linePoint = this.a.clone(); var startPoint = this.b.clone().sub(this.a); var tmp = startPoint.x; startPoint.x = -startPoint.y; startPoint.y = tmp; return new Vector(linePoint, startPoint.add(this.a)); }; /** * Rotate this vector by the given angle around the first point `a`. * * @name rotate * @method rotate * @return {Vector} this - for chaining. * @instance * @memberof Vector */ Vector.prototype.rotate = function (angle) { this.b.rotate(angle, this.a); return this; }; Vector.utils = { /** * Generate a four-point arrow head, starting at the vector end minus the * arrow head length. * * The first vertex in the returned array is guaranteed to be the located * at the vector line end minus the arrow head length. * * * Due to performance all params are required. * * The params scaleX and scaleY are required for the case that the scaling is not uniform (x and y * scaling different). Arrow heads should not look distored on non-uniform scaling. * * If unsure use 1.0 for scaleX and scaleY (=no distortion). * For headlen use 8, it's a good arrow head size. * * Example: * buildArrowHead( new Vertex(0,0), new Vertex(50,100), 8, 1.0, 1.0 ) * * @param {XYCoords} zA - The start vertex of the vector to calculate the arrow head for. * @param {XYCoords} zB - The end vertex of the vector. * @param {number} headlen - The length of the arrow head (along the vector direction. A good value is 12). * @param {number} scaleX - The horizontal scaling during draw. * @param {number} scaleY - the vertical scaling during draw. **/ buildArrowHead: function (zA, zB, headlen, scaleX, scaleY) { var angle = Math.atan2((zB.y - zA.y) * scaleY, (zB.x - zA.x) * scaleX); var vertices = []; vertices.push(new Vertex_1.Vertex(zB.x * scaleX - headlen * Math.cos(angle), zB.y * scaleY - headlen * Math.sin(angle))); vertices.push(new Vertex_1.Vertex(zB.x * scaleX - headlen * 1.35 * Math.cos(angle - Math.PI / 8), zB.y * scaleY - headlen * 1.35 * Math.sin(angle - Math.PI / 8))); vertices.push(new Vertex_1.Vertex(zB.x * scaleX, zB.y * scaleY)); vertices.push(new Vertex_1.Vertex(zB.x * scaleX - headlen * 1.35 * Math.cos(angle + Math.PI / 8), zB.y * scaleY - headlen * 1.35 * Math.sin(angle + Math.PI / 8))); return vertices; } }; return Vector; }(VertTuple_1.VertTuple)); exports.Vector = Vector; //# sourceMappingURL=Vector.js.map /***/ }), /***/ 39: /***/ ((__unused_webpack_module, exports, __webpack_require__) => { /** * @author Ikaros Kappler * @date 2018-04-22 * @modified 2018-08-16 Added the curve() function to draw cubic bézier curves. * @modified 2018-10-23 Recognizing the offset param in the circle() function. * @modified 2018-11-27 Added the diamondHandle() function. * @modified 2018-11-28 Added the grid() function and the ellipse() function. * @modified 2018-11-30 Renamed the text() function to label() as it is not scaling. * @modified 2018-12-06 Added a test function for drawing arc in SVG style. * @modified 2018-12-09 Added the dot(Vertex,color) function (copied from Feigenbaum-plot-script). * @modified 2019-01-30 Added the arrow(Vertex,Vertex,color) function for drawing arrow heads. * @modified 2019-01-30 Added the image(Image,Vertex,Vertex) function for drawing images. * @modified 2019-04-27 Fixed a severe drawing bug in the arrow(...) function. Scaling arrows did not work properly. * @modified 2019-04-28 Added Math.round to the dot() drawing parameters to really draw a singlt dot. * @modified 2019-06-07 Fixed an issue in the cubicBezier() function. Paths were always closed. * @modified 2019-10-03 Added the beginDrawCycle hook. * @modified 2019-10-25 Polygons are no longer drawn with dashed lines (solid lines instead). * @modified 2019-11-18 Added the polyline function. * @modified 2019-11-22 Added a second workaround for th drawImage bug in Safari. * @modified 2019-12-07 Added the 'lineWidth' param to the line(...) function. * @modified 2019-12-07 Added the 'lineWidth' param to the cubicBezier(...) function. * @modified 2019-12-11 Added the 'color' param to the label(...) function. * @modified 2019-12-18 Added the quadraticBezier(...) function (for the sake of approximating Lissajous curves). * @modified 2019-12-20 Added the 'lineWidth' param to the polyline(...) function. * @modified 2020-01-09 Added the 'lineWidth' param to the ellipse(...) function. * @modified 2020-03-25 Ported this class from vanilla-JS to Typescript. * @modified 2020-05-05 Added the 'lineWidth' param to the circle(...) function. * @modified 2020-05-12 Drawing any handles (square, circle, diamond) with lineWidth 1 now; this was not reset before. * @modified 2020-06-22 Added a context.clearRect() call to the clear() function; clearing with alpha channel did not work as expected. * @modified 2020-09-07 Added the circleArc(...) function to draw sections of circles. * @modified 2020-10-06 Removed the .closePath() instruction from the circleArc function. * @modified 2020-10-15 Re-added the text() function. * @modified 2020-10-28 Added the path(Path2D) function. * @modified 2020-12-28 Added the `singleSegment` mode (test). * @modified 2021-01-05 Added the image-loaded/broken check. * @modified 2021-01-24 Added the `setCurrentId` function from the `DrawLib` interface. * @modified 2021-02-22 Added the `path` drawing function to draw SVG path data. * @modified 2021-03-31 Added the `endDrawCycle` function from `DrawLib`. * @modified 2021-05-31 Added the `setConfiguration` function from `DrawLib`. * @modified 2021-11-12 Adding more parameters tot the `text()` function: fontSize, textAlign, fontFamily, lineHeight. * @modified 2021-11-19 Added the `color` param to the `label(...)` function. * @modified 2022-02-03 Added the `lineWidth` param to the `crosshair` function. * @modified 2022-02-03 Added the `cross(...)` function. * @modified 2022-03-27 Added the `texturedPoly` function. * @modified 2022-06-01 Tweaked the `polyline` function; lineWidth now scales with scale.x. * @modified 2022-07-26 Adding `alpha` to the `image(...)` function. * @modified 2022-08-23 Fixed a type issue in the `polyline` function. * @modified 2022-08-23 Fixed a type issue in the `setConfiguration` function. * @modified 2022-08-23 Fixed a type issue in the `path` function. * @modified 2023-02-10 The methods `setCurrentClassName` and `setCurrentId` also accept `null` now. * @modified 2023-09-29 Removed unused method stub for texturedPoly helper function (cleanup). * @modified 2023-09-29 Downgrading all `Vertex` param type to the more generic `XYCoords` type in these render functions: line, arrow, texturedPoly, cubicBezier, cubicBezierPath, handle, handleLine, dot, point, circle, circleArc, ellipse, grid, raster. * @modified 2023-09-29 Added the `headLength` parameter to the 'DrawLib.arrow()` function. * @modified 2023-09-29 Added the `arrowHead(...)` function to the 'DrawLib.arrow()` interface. * @modified 2023-09-29 Added the `cubicBezierArrow(...)` function to the 'DrawLib.arrow()` interface. * @modified 2023-09-29 Added the `lineDashes` attribute. * @modified 2023-09-30 Adding `strokeOptions` param to these draw function: line, arrow, cubicBezierArrow, cubicBezier, cubicBezierPath, circle, circleArc, ellipse, square, rect, polygon, polyline. * @modified 2023-10-07 Adding the optional `arrowHeadBasePositionBuffer` param to the arrowHead(...) method. * @modified 2024-09-13 Remoed the scaling of `lineWidth` in the `polygon` and `polyline` methods. This makes no sense here and doesn't match up with the behavior of other line functions. * @modified 2026-01-04 Adding `lineJoin` attribute to the `StrokeOptions`. * @modified 2026-03-18 Adding `isOpen` parameter to `cubicBezierPath` draw method. * @modified 2026-04-04 Added the method `bounds`. * @modified 2026-04-04 Handling the `lineCap` attribute in the `StrokeOptions`. * @version 1.15.0 **/ Object.defineProperty(exports, "__esModule", ({ value: true })); exports.drawutils = void 0; var CubicBezierCurve_1 = __webpack_require__(973); var Vertex_1 = __webpack_require__(787); var drawutilssvg_1 = __webpack_require__(378); var Vector_1 = __webpack_require__(30); // Todo: rename this class to Drawutils? /** * @classdesc A wrapper class for basic drawing operations. * * @requires CubicBzierCurvce * @requires Polygon * @requires Vertex * @requires XYCoords */ var drawutils = /** @class */ (function () { /** * The constructor. * * @constructor * @name drawutils * @param {anvasRenderingContext2D} context - The drawing context. * @param {boolean} fillShaped - Indicates if the constructed drawutils should fill all drawn shapes (if possible). **/ function drawutils(context, fillShapes) { this.ctx = context; // this.lineDash = []; this.offset = new Vertex_1.Vertex(0, 0); this.scale = new Vertex_1.Vertex(1, 1); this.fillShapes = fillShapes; } /** * A private helper method to apply stroke options to the current * context. * @param {StrokeOptions=} strokeOptions - */ drawutils.prototype.applyStrokeOpts = function (strokeOptions) { var _this = this; var _a, _b, _c, _d; this.ctx.setLineDash(((_a = strokeOptions === null || strokeOptions === void 0 ? void 0 : strokeOptions.dashArray) !== null && _a !== void 0 ? _a : []).map(function (dashArrayElem) { // Note assume scale.x === scale.y // Invariant scale makes funny stuff anyway. return dashArrayElem * _this.scale.x; })); this.ctx.lineDashOffset = ((_b = strokeOptions === null || strokeOptions === void 0 ? void 0 : strokeOptions.dashOffset) !== null && _b !== void 0 ? _b : 0) * this.scale.x; this.ctx.lineJoin = (_c = strokeOptions === null || strokeOptions === void 0 ? void 0 : strokeOptions.lineJoin) !== null && _c !== void 0 ? _c : null; this.ctx.lineCap = (_d = strokeOptions === null || strokeOptions === void 0 ? void 0 : strokeOptions.lineCap) !== null && _d !== void 0 ? _d : null; }; // +--------------------------------------------------------------------------------- // | This is the final helper function for drawing and filling stuff. It is not // | intended to be used from the outside. // | // | When in draw mode it draws the current shape. // | When in fill mode it fills the current shape. // | // | This function is usually only called internally. // | // | @param color A stroke/fill color to use. // +------------------------------- // TODO: convert this to a STATIC function. drawutils.prototype._fillOrDraw = function (color) { if (this.fillShapes) { this.ctx.fillStyle = color; this.ctx.fill(); } else { this.ctx.strokeStyle = color; this.ctx.stroke(); } }; /** * Called before each draw cycle. * @param {UID=} uid - (optional) A UID identifying the currently drawn element(s). **/ drawutils.prototype.beginDrawCycle = function (renderTime) { // NOOP }; /** * Called after each draw cycle. * * This is required for compatibility with other draw classes in the library (like drawgl). * * @name endDrawCycle * @method * @param {number} renderTime * @instance **/ drawutils.prototype.endDrawCycle = function (renderTime) { // NOOP }; /** * Set the current drawlib configuration. * * @name setConfiguration * @method * @param {DrawLibConfiguration} configuration - The new configuration settings to use for the next render methods. */ drawutils.prototype.setConfiguration = function (configuration) { this.ctx.globalCompositeOperation = configuration.blendMode || "source-over"; }; // /** // * Set or clear the line-dash configuration. Pass `null` for un-dashed lines. // * // * See https://developer.mozilla.org/en-US/docs/Web/SVG/Attribute/stroke-dasharray // * and https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/setLineDash // * for how line dashes work. // * // * @method // * @param {Array<number> lineDashes - The line-dash array configuration. // * @returns {void} // */ // setLineDash(lineDash: Array<number>) { // this.lineDash = lineDash; // } /** * This method shouled be called each time the currently drawn `Drawable` changes. * It is used by some libraries for identifying elemente on re-renders. * * @name setCurrentId * @method * @param {UID|null} uid - A UID identifying the currently drawn element(s). **/ drawutils.prototype.setCurrentId = function (uid) { // NOOP }; /** * This method shouled be called each time the currently drawn `Drawable` changes. * Determine the class name for further usage here. * * @name setCurrentClassName * @method * @param {string|null} className - A class name for further custom use cases. **/ drawutils.prototype.setCurrentClassName = function (className) { // NOOP }; /** * Draw the line between the given two points with the specified (CSS-) color. * * @method line * @param {XYCoords} zA - The start point of the line. * @param {XYCoords} zB - The end point of the line. * @param {string} color - Any valid CSS color string. * @param {number} lineWidth? - [optional] The line's width. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils **/ drawutils.prototype.line = function (zA, zB, color, lineWidth, strokeOptions) { this.ctx.save(); this.ctx.beginPath(); this.applyStrokeOpts(strokeOptions); this.ctx.moveTo(this.offset.x + zA.x * this.scale.x, this.offset.y + zA.y * this.scale.y); this.ctx.lineTo(this.offset.x + zB.x * this.scale.x, this.offset.y + zB.y * this.scale.y); this.ctx.strokeStyle = color; this.ctx.lineWidth = lineWidth || 1; this.ctx.stroke(); this.ctx.restore(); }; /** * Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color. * * @method arrow * @param {XYCoords} zA - The start point of the arrow-line. * @param {XYCoords} zB - The end point of the arrow-line. * @param {string} color - Any valid CSS color string. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {headLength=8} headLength - (optional) The length of the arrow head (default is 8 units). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils **/ drawutils.prototype.arrow = function (zA, zB, color, lineWidth, headLength, strokeOptions) { if (headLength === void 0) { headLength = 8; } var arrowHeadBasePosition = new Vertex_1.Vertex(0, 0); this.arrowHead(zA, zB, color, lineWidth, headLength, undefined, arrowHeadBasePosition); // Will NOT use dash configuration this.line(zA, arrowHeadBasePosition, color, lineWidth, strokeOptions); // Will use dash configuration }; /** * Draw a cubic Bézier curve and and an arrow at the end (endControlPoint) of the given line width the specified (CSS-) color and arrow size. * * @method cubicBezierArrow * @param {XYCoords} startPoint - The start point of the cubic Bézier curve * @param {XYCoords} endPoint - The end point the cubic Bézier curve. * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve. * @param {XYCoords} endControlPoint - The end control point the cubic Bézier curve. * @param {string} color - The CSS color to draw the curve with. * @param {number} lineWidth - (optional) The line width to use. * @param {headLength=8} headLength - (optional) The length of the arrow head (default is 8 units). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof DrawLib */ drawutils.prototype.cubicBezierArrow = function (startPoint, endPoint, startControlPoint, endControlPoint, color, lineWidth, headLength, strokeOptions) { var arrowHeadBasePosition = new Vertex_1.Vertex(0, 0); // Will NOT use dash configuration this.arrowHead(endControlPoint, endPoint, color, lineWidth, headLength, undefined, arrowHeadBasePosition); var diff = arrowHeadBasePosition.difference(endPoint); // Will use dash configuration this.cubicBezier(startPoint, { x: endPoint.x - diff.x, y: endPoint.y - diff.y }, startControlPoint, { x: endControlPoint.x - diff.x, y: endControlPoint.y - diff.y }, color, lineWidth, strokeOptions); }; /** * Draw just an arrow head a the end of an imaginary line (zB) of the given line width the specified (CSS-) color and size. * * @method arrow * @param {XYCoords} zA - The start point of the arrow-line. * @param {XYCoords} zB - The end point of the arrow-line. * @param {string} color - Any valid CSS color string. * @param {number=1} lineWidth - (optional) The line width to use; default is 1. * @param {number=8} headLength - (optional) The length of the arrow head (default is 8 pixels). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * @param {XYCoords=} arrowHeadBasePositionBuffer - (optional) If not null, then this position will contain the arrow head's start point (after execution). Some sort of OUT variable. * * @return {void} * @instance * @memberof DrawLib **/ drawutils.prototype.arrowHead = function (zA, zB, color, lineWidth, headLength, strokeOptions, arrowHeadBasePositionBuffer) { // var headLength: number = 8; // length of head in pixels if (headLength === void 0) { headLength = 8; } this.ctx.save(); this.ctx.beginPath(); this.applyStrokeOpts(strokeOptions); var vertices = Vector_1.Vector.utils.buildArrowHead(zA, zB, headLength, this.scale.x, this.scale.y); if (arrowHeadBasePositionBuffer) { arrowHeadBasePositionBuffer.x = vertices[0].x / this.scale.x; arrowHeadBasePositionBuffer.y = vertices[0].y / this.scale.y; } this.ctx.moveTo(this.offset.x + vertices[0].x, this.offset.y + vertices[0].y); for (var i = 0; i < vertices.length; i++) { this.ctx.lineTo(this.offset.x + vertices[i].x, this.offset.y + vertices[i].y); } this.ctx.lineTo(this.offset.x + vertices[0].x, this.offset.y + vertices[0].y); this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color); this.ctx.restore(); }; /** * Draw an image at the given position with the given size.<br> * <br> * Note: SVG images may have resizing issues at the moment.Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color. * * @method image * @param {Image} image - The image object to draw. * @param {XYCoords} position - The position to draw the the upper left corner at. * @param {XYCoords} size - The x/y-size to draw the image with. * @param {number=0.0} alpha - (optional, default=0.0) The transparency (1.0=opaque, 0.0=transparent). * @return {void} * @instance * @memberof drawutils **/ drawutils.prototype.image = function (image, position, size, alpha) { if (alpha === void 0) { alpha = 1.0; } if (!image.complete || !image.naturalWidth) { // Avoid drawing un-unloaded or broken images return; } this.ctx.save(); this.ctx.globalAlpha = alpha; // Note that there is a Safari bug with the 3 or 5 params variant. // Only the 9-param varaint works. this.ctx.drawImage(image, 0, 0, image.naturalWidth - 1, // There is this horrible Safari bug (fixed in newer versions) image.naturalHeight - 1, // To avoid errors substract 1 here. this.offset.x + position.x * this.scale.x, this.offset.y + position.y * this.scale.y, size.x * this.scale.x, size.y * this.scale.y); this.ctx.restore(); }; /** * Draw an image at the given position with the given size.<br> * <br> * Note: SVG images may have resizing issues at the moment.Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color. * * @method texturedPoly * @param {Image} textureImage - The image object to draw. * @param {Bounds} textureSize - The texture size to use; these are the original bounds to map the polygon vertices to. * @param {Polygon} polygon - The polygon to use as clip path. * @param {XYCoords} polygonPosition - The polygon's position (relative), measured at the bounding box's center. * @param {number} rotation - The rotation to use for the polygon (and for the texture). * @param {XYCoords={x:0,y:0}} rotationCenter - (optional) The rotational center; default is center of bounding box. * @return {void} * @instance * @memberof drawutils **/ drawutils.prototype.texturedPoly = function (textureImage, textureSize, polygon, polygonPosition, rotation) { var basePolygonBounds = polygon.getBounds(); // var targetCenterDifference = polygonPosition.clone().difference(basePolygonBounds.getCenter()); var targetCenterDifference = new Vertex_1.Vertex(polygonPosition.x, polygonPosition.y).difference(basePolygonBounds.getCenter()); // var tileCenter = basePolygonBounds.getCenter().sub(targetCenterDifference); // Get the position offset of the polygon var targetTextureSize = new Vertex_1.Vertex(textureSize.width, textureSize.height); // var targetTextureOffset = new Vertex(-textureSize.width / 2, -textureSize.height / 2).sub(targetCenterDifference); var targetTextureOffset = new Vertex_1.Vertex(textureSize.min.x, textureSize.min.y).sub(polygonPosition); this.ctx.save(); // this.ctx.translate(this.offset.x + rotationCenter.x * this.scale.x, this.offset.y + rotationCenter.y * this.scale.y); this.ctx.translate(this.offset.x + polygonPosition.x * this.scale.x, this.offset.y + polygonPosition.y * this.scale.y); drawutils.helpers.clipPoly(this.ctx, { x: -polygonPosition.x * this.scale.x, y: -polygonPosition.y * this.scale.y }, this.scale, polygon.vertices); this.ctx.scale(this.scale.x, this.scale.y); this.ctx.rotate(rotation); this.ctx.drawImage(textureImage, 0, 0, textureImage.naturalWidth - 1, // There is this horrible Safari bug (fixed in newer versions) textureImage.naturalHeight - 1, // To avoid errors substract 1 here. targetTextureOffset.x, // * this.scale.x, targetTextureOffset.y, // * this.scale.y, targetTextureSize.x, // * this.scale.x, targetTextureSize.y // * this.scale.y ); this.ctx.restore(); }; /* _texturedPoly( textureImage: HTMLImageElement, textureSize: Bounds, polygon: Polygon, polygonPosition: XYCoords, rotation: number, rotationCenter: XYCoords = { x: 0, y: 0 } ): void { var basePolygonBounds = polygon.getBounds(); var targetCenterDifference = polygonPosition.clone().difference(basePolygonBounds.getCenter()); var rotationalOffset = rotationCenter ? polygonPosition.difference(rotationCenter) : { x: 0, y: 0 }; // var rotationalOffset = { x: 0, y: 0 }; var tileCenter = basePolygonBounds.getCenter().sub(targetCenterDifference); // Get the position offset of the polygon var targetTextureSize = new Vertex(textureSize.width, textureSize.height); var targetTextureOffset = new Vertex(-textureSize.width / 2, -textureSize.height / 2).sub(targetCenterDifference); this.ctx.save(); // this.ctx.translate( // this.offset.x + (tileCenter.x - rotationalOffset.x * 0 + targetTextureOffset.x * 0.0) * this.scale.x, // this.offset.y + (tileCenter.y - rotationalOffset.y * 0 + targetTextureOffset.y * 0.0) * this.scale.y // ); this.ctx.translate( this.offset.x + (tileCenter.x - rotationalOffset.x * 0 + targetTextureOffset.x * 0.0) * this.scale.x, this.offset.y + (tileCenter.y - rotationalOffset.y * 0 + targetTextureOffset.y * 0.0) * this.scale.y ); this.ctx.rotate(rotation); drawutils.helpers.clipPoly( this.ctx, { x: (-targetCenterDifference.x * 1 - tileCenter.x - rotationalOffset.x) * this.scale.x, y: (-targetCenterDifference.y * 1 - tileCenter.y - rotationalOffset.y) * this.scale.y }, this.scale, polygon.vertices ); this.ctx.drawImage( textureImage, 0, 0, textureImage.naturalWidth - 1, // There is this horrible Safari bug (fixed in newer versions) textureImage.naturalHeight - 1, // To avoid errors substract 1 here. (-polygonPosition.x + targetTextureOffset.x * 1 - rotationalOffset.x * 1) * this.scale.x, (-polygonPosition.y + targetTextureOffset.y * 1 - rotationalOffset.y * 1) * this.scale.y, targetTextureSize.x * this.scale.x, targetTextureSize.y * this.scale.y ); // const scaledTextureSize = new Bounds( // new Vertex( // -polygonPosition.x + targetTextureOffset.x - rotationalOffset.x, // -polygonPosition.y + targetTextureOffset.y - rotationalOffset.y // ).scaleXY(this.scale, rotationCenter), // new Vertex( // -polygonPosition.x + targetTextureOffset.x - rotationalOffset.x + targetTextureSize.x, // -polygonPosition.y + targetTextureOffset.y - rotationalOffset.y + targetTextureSize.y // ).scaleXY(this.scale, rotationCenter) // ); // this.ctx.drawImage( // textureImage, // 0, // 0, // textureImage.naturalWidth - 1, // There is this horrible Safari bug (fixed in newer versions) // textureImage.naturalHeight - 1, // To avoid errors substract 1 here. // scaledTextureSize.min.x, // scaledTextureSize.min.y, // scaledTextureSize.width, // scaledTextureSize.height // ); this.ctx.restore(); } */ /** * Draw a rectangle. * * @param {XYCoords} position - The upper left corner of the rectangle. * @param {number} width - The width of the rectangle. * @param {number} height - The height of the rectangle. * @param {string} color - The color to use. * @param {number=1} lineWidth - (optional) The line with to use (default is 1). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils **/ drawutils.prototype.rect = function (position, width, height, color, lineWidth, strokeOptions) { this.ctx.save(); this.ctx.beginPath(); this.applyStrokeOpts(strokeOptions); this.ctx.moveTo(this.offset.x + position.x * this.scale.x, this.offset.y + position.y * this.scale.y); this.ctx.lineTo(this.offset.x + (position.x + width) * this.scale.x, this.offset.y + position.y * this.scale.y); this.ctx.lineTo(this.offset.x + (position.x + width) * this.scale.x, this.offset.y + (position.y + height) * this.scale.y); this.ctx.lineTo(this.offset.x + position.x * this.scale.x, this.offset.y + (position.y + height) * this.scale.y); // this.ctx.lineTo( this.offset.x+position.x*this.scale.x, this.offset.y+position.y*this.scale.y ); this.ctx.closePath(); this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color); this.ctx.restore(); }; /** * Draw a rectangle at the given bounds; and with the specified line width and (CSS-) color.<br> * * @method bounds * @param {IBounds} bounds - The bounds rectangle to be drawn. * @param {string} color - The CSS color to draw the rectangle with. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {R} * @instance * @memberof DrawLib */ drawutils.prototype.bounds = function (bounds, color, lineWidth, strokeOptions) { this.rect(bounds.min, bounds.max.x - bounds.min.x, bounds.max.y - bounds.min.y, color, lineWidth, strokeOptions); }; /** * Draw the given (cubic) bézier curve. * * @method cubicBezier * @param {XYCoords} startPoint - The start point of the cubic Bézier curve * @param {XYCoords} endPoint - The end point the cubic Bézier curve. * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve. * @param {XYCoords} endControlPoint - The end control point the cubic Bézier curve. * @param {string} color - The CSS color to draw the curve with. * @param {number} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.cubicBezier = function (startPoint, endPoint, startControlPoint, endControlPoint, color, lineWidth, strokeOptions) { if (startPoint instanceof CubicBezierCurve_1.CubicBezierCurve) { this.cubicBezier(startPoint.startPoint, startPoint.endPoint, startPoint.startControlPoint, startPoint.endControlPoint, color, lineWidth); return; } // Draw curve this.ctx.save(); this.ctx.beginPath(); this.applyStrokeOpts(strokeOptions); this.ctx.moveTo(this.offset.x + startPoint.x * this.scale.x, this.offset.y + startPoint.y * this.scale.y); this.ctx.bezierCurveTo(this.offset.x + startControlPoint.x * this.scale.x, this.offset.y + startControlPoint.y * this.scale.y, this.offset.x + endControlPoint.x * this.scale.x, this.offset.y + endControlPoint.y * this.scale.y, this.offset.x + endPoint.x * this.scale.x, this.offset.y + endPoint.y * this.scale.y); //this.ctx.closePath(); this.ctx.lineWidth = lineWidth || 2; this._fillOrDraw(color); this.ctx.restore(); }; /** * Draw the given (quadratic) bézier curve. * * @method quadraticBezier * @param {XYCoords} startPoint - The start point of the cubic Bézier curve * @param {XYCoords} controlPoint - The control point the cubic Bézier curve. * @param {XYCoords} endPoint - The end control point the cubic Bézier curve. * @param {string} color - The CSS color to draw the curve with. * @param {number|string} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.quadraticBezier = function (startPoint, controlPoint, endPoint, color, lineWidth, strokeOptions) { // Draw curve this.ctx.save(); this.ctx.beginPath(); this.applyStrokeOpts(strokeOptions); this.ctx.moveTo(this.offset.x + startPoint.x * this.scale.x, this.offset.y + startPoint.y * this.scale.y); this.ctx.quadraticCurveTo(this.offset.x + controlPoint.x * this.scale.x, this.offset.y + controlPoint.y * this.scale.y, this.offset.x + endPoint.x * this.scale.x, this.offset.y + endPoint.y * this.scale.y); this.ctx.lineWidth = lineWidth || 2; this._fillOrDraw(color); this.ctx.restore(); }; /** * Draw the given (cubic) Bézier path. * * The given path must be an array with n*3+1 vertices, where n is the number of * curves in the path: * <pre> [ point1, point1_startControl, point2_endControl, point2, point2_startControl, point3_endControl, point3, ... pointN_endControl, pointN ]</pre> * * @method cubicBezierPath * @param {XYCoords[]} path - The cubic bezier path as described above. * @param {string} color - The CSS colot to draw the path with. * @param {number=1} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.cubicBezierPath = function (path, color, lineWidth, strokeOptions, isOpen) { if (!path || path.length == 0) { return; } // Draw curve this.ctx.save(); this.ctx.beginPath(); var endPoint; var startControlPoint; var endControlPoint; this.applyStrokeOpts(strokeOptions); this.ctx.moveTo(this.offset.x + path[0].x * this.scale.x, this.offset.y + path[0].y * this.scale.y); for (var i = 1; i < path.length; i += 3) { startControlPoint = path[i]; endControlPoint = path[i + 1]; endPoint = path[i + 2]; this.ctx.bezierCurveTo(this.offset.x + startControlPoint.x * this.scale.x, this.offset.y + startControlPoint.y * this.scale.y, this.offset.x + endControlPoint.x * this.scale.x, this.offset.y + endControlPoint.y * this.scale.y, this.offset.x + endPoint.x * this.scale.x, this.offset.y + endPoint.y * this.scale.y); } if (!isOpen) { this.ctx.closePath(); } this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color); this.ctx.restore(); }; /** * Draw the given handle and handle point (used to draw interactive Bézier curves). * * The colors for this are fixed and cannot be specified. * * @method handle * @param {XYCoords} startPoint - The start of the handle. * @param {XYCoords} endPoint - The end point of the handle. * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.handle = function (startPoint, endPoint) { // Draw handles // (No need to save and restore here) this.point(startPoint, "rgb(0,32,192)"); this.square(endPoint, 5, "rgba(0,128,192,0.5)"); }; /** * Draw a handle line (with a light grey). * * @method handleLine * @param {XYCoords} startPoint - The start point to draw the handle at. * @param {XYCoords} endPoint - The end point to draw the handle at. * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.handleLine = function (startPoint, endPoint) { // Draw handle lines this.line(startPoint, endPoint, "rgba(128,128,128, 0.5)", undefined); }; /** * Draw a 1x1 dot with the specified (CSS-) color. * * @method dot * @param {XYCoords} p - The position to draw the dot at. * @param {string} color - The CSS color to draw the dot with. * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.dot = function (p, color) { this.ctx.save(); this.ctx.beginPath(); this.ctx.setLineDash([]); // Clear line-dash settings this.ctx.moveTo(Math.round(this.offset.x + this.scale.x * p.x), Math.round(this.offset.y + this.scale.y * p.y)); this.ctx.lineTo(Math.round(this.offset.x + this.scale.x * p.x + 1), Math.round(this.offset.y + this.scale.y * p.y + 1)); this.ctx.closePath(); this.ctx.lineWidth = 1; this._fillOrDraw(color); this.ctx.restore(); }; /** * Draw the given point with the specified (CSS-) color and radius 3. * * @method point * @param {XYCoords} p - The position to draw the point at. * @param {string} color - The CSS color to draw the point with. * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.point = function (p, color) { var radius = 3; this.ctx.setLineDash([]); // Clear line-dash settings this.ctx.beginPath(); this.ctx.arc(this.offset.x + p.x * this.scale.x, this.offset.y + p.y * this.scale.y, radius, 0, 2 * Math.PI, false); this.ctx.closePath(); this.ctx.lineWidth = 1; this._fillOrDraw(color); }; /** * Draw a circle with the specified (CSS-) color and radius.<br> * <br> * Note that if the x- and y- scales are different the result will be an ellipse rather than a circle. * * @method circle * @param {XYCoords} center - The center of the circle. * @param {number} radius - The radius of the circle. * @param {string} color - The CSS color to draw the circle with. * @param {number} lineWidth - The line width (optional, default=1). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.circle = function (center, radius, color, lineWidth, strokeOptions) { this.applyStrokeOpts(strokeOptions); this.ctx.beginPath(); this.ctx.ellipse(this.offset.x + center.x * this.scale.x, this.offset.y + center.y * this.scale.y, radius * this.scale.x, radius * this.scale.y, 0.0, 0.0, Math.PI * 2); this.ctx.closePath(); this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color); }; /** * Draw a circular arc (section of a circle) with the given CSS color. * * @method circleArc * @param {XYCoords} center - The center of the circle. * @param {number} radius - The radius of the circle. * @param {number} startAngle - The angle to start at. * @param {number} endAngle - The angle to end at. * @param {string=#000000} color - The CSS color to draw the circle with. * @param {number=1} lineWidth - The line width to use * @param {boolean=false} options.asSegment - If `true` then no beginPath and no draw will be applied (as part of larger path). * @param {number=} options.dashOffset - (optional) `See StrokeOptions`. * @param {number=[]} options.dashArray - (optional) `See StrokeOptions`. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.circleArc = function (center, radius, startAngle, endAngle, color, lineWidth, options) { if (!options || !options.asSegment) { this.ctx.beginPath(); } this.applyStrokeOpts(options); this.ctx.ellipse(this.offset.x + center.x * this.scale.x, this.offset.y + center.y * this.scale.y, radius * this.scale.x, radius * this.scale.y, 0.0, startAngle, endAngle, false); if (!options || !options.asSegment) { // this.ctx.closePath(); this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color || "#000000"); } }; /** * Draw an ellipse with the specified (CSS-) color and thw two radii. * * @method ellipse * @param {XYCoords} center - The center of the ellipse. * @param {number} radiusX - The radius of the ellipse. * @param {number} radiusY - The radius of the ellipse. * @param {string} color - The CSS color to draw the ellipse with. * @param {number} lineWidth=1 - An optional line width param (default is 1). * @param {number=} rotation - (optional, default=0) The rotation of the ellipse. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.ellipse = function (center, radiusX, radiusY, color, lineWidth, rotation, strokeOptions) { if (typeof rotation === "undefined") { rotation = 0.0; } this.applyStrokeOpts(strokeOptions); this.ctx.beginPath(); this.ctx.ellipse(this.offset.x + center.x * this.scale.x, this.offset.y + center.y * this.scale.y, radiusX * this.scale.x, radiusY * this.scale.y, rotation, 0.0, Math.PI * 2); this.ctx.closePath(); this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color); }; /** * Draw square at the given center, size and with the specified (CSS-) color.<br> * <br> * Note that if the x-scale and the y-scale are different the result will be a rectangle rather than a square. * * @method square * @param {XYCoords} center - The center of the square. * @param {number} size - The size of the square. * @param {string} color - The CSS color to draw the square with. * @param {number} lineWidth - The line with to use (optional, default is 1). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.square = function (center, size, color, lineWidth, strokeOptions) { this.applyStrokeOpts(strokeOptions); this.ctx.beginPath(); this.ctx.rect(this.offset.x + (center.x - size / 2.0) * this.scale.x, this.offset.y + (center.y - size / 2.0) * this.scale.y, size * this.scale.x, size * this.scale.y); this.ctx.closePath(); this.ctx.lineWidth = lineWidth || 1; this._fillOrDraw(color); }; /** * Draw a grid of horizontal and vertical lines with the given (CSS-) color. * * @method grid * @param {XYCoords} center - The center of the grid. * @param {number} width - The total width of the grid (width/2 each to the left and to the right). * @param {number} height - The total height of the grid (height/2 each to the top and to the bottom). * @param {number} sizeX - The horizontal grid size. * @param {number} sizeY - The vertical grid size. * @param {string} color - The CSS color to draw the grid with. * @return {void} * @instance * @memberof drawutils */ drawutils.prototype.grid = function (center, width, height, sizeX, sizeY, color) { this.ctx.setLineDash([]); // Clear line-dash settings this.ctx.beginPath(); var yMin = -Math.ceil((height * 0.5) / sizeY) * sizeY; var yMax = height / 2; for (var x = -Math.ceil((width * 0.5) / sizeX) * sizeX; x < width / 2; x += sizeX) { this.ctx.moveTo(this.offset.x + (center.x + x) * this.scale.x, this.offset.y + (center.y + yMin) * this.scale.y); this.ctx.lineTo(this.offset.x + (center.x + x) * this.scale.x, this.offset.y + (center.y + yMax) * this.scale.y); } var xMin = -Math.ceil((width * 0.5) / sizeX) * sizeX; // -Math.ceil((height*0.5)/sizeY)*sizeY; var xMax = width / 2; // height/2; for (var y = -Math.ceil((height * 0.5) / sizeY) * sizeY; y < height / 2; y += sizeY) { this.ctx.moveTo(this.offset.x + (center.x + xMin) * this.scale.x - 4, this.offset.y + (center.y + y) * this.scale.y); this.ctx.lineTo(this.offset.x + (center.x + xMax) * this.scale.x + 4, this.offset.y + (center.y + y) * this.scale.y); } this.ctx.strokeStyle = color; this.ctx.lineWidth = 1.0; this.ctx.stroke(); this.ctx.closePath(); }; /** * Draw a raster of crosshairs in the given grid.<br> * * This works analogue to the grid() function * * @method raster * @param {XYCoords} center - The center of the raster. * @param {number} width - The total width of the raster (width/2 each to the left and to the right). * @param {number} height - The total height of the raster (height/2 each to the top and to the bottom). * @param {number} sizeX - The horizon