plotboilerplate
Version:
A simple javascript plotting boilerplate for 2d stuff.
213 lines (196 loc) • 7.36 kB
text/typescript
/**
* @author Ikaros Kappler
* @date 2016-03-12
* @modified 2018-12-05 Refactored the code from the morley-triangle script.
* @modified 2019-03-20 Added JSDoc tags.
* @modified 2019-04-28 Fixed a bug in the Line.sub( Vertex ) function (was not working).
* @modified 2019-09-02 Added the Line.add( Vertex ) function.
* @modified 2019-09-02 Added the Line.denominator( Line ) function.
* @modified 2019-09-02 Added the Line.colinear( Line ) function.
* @modified 2019-09-02 Fixed an error in the Line.intersection( Line ) function (class Point was renamed to Vertex).
* @modified 2019-12-15 Added the Line.moveTo(Vertex) function.
* @modified 2020-03-16 The Line.angle(Line) parameter is now optional. The baseline (x-axis) will be used if not defined.
* @modified 2020-03-23 Ported to Typescript from JS.
* @modified 2020-12-04 The `intersection` function returns undefined if both lines are parallel.
* @modified 2022-02-02 Added the `destroy` method.
* @modified 2022-10-09 Changed the actual return value of the `intersection` function to null (was undefined before).
* @modified 2022-10-17 Adding these methods from the `PathSegment` interface: getStartPoint, getEndPoint, revert.
* @modified 2023-09-25 Changed param type of `intersection()` from Line to VertTuple.
* @modified 2025-04-15 Class `Line` now implements interface `Intersectable`.
* @modified 2025-04-16 Class `Line` now implements interface `IBounded`.
* @version 2.4.0
*
* @file Line
* @public
**/
import { Bounds } from "./Bounds";
import { Vector } from "./Vector";
import { VertTuple } from "./VertTuple";
import { Vertex } from "./Vertex";
import { IBounded, Intersectable, PathSegment, SVGSerializable } from "./interfaces";
/**
* @classdesc A line consists of two vertices a and b.<br>
* <br>
* This is some refactored code from my 'Morley Triangle' test<br>
* https://github.com/IkarosKappler/morleys-trisector-theorem
*
* @requires Vertex
*/
export class Line extends VertTuple<Line> implements IBounded, Intersectable, PathSegment, SVGSerializable {
/**
* Required to generate proper CSS classes and other class related IDs.
**/
readonly className: string = "Line";
/**
* Creates an instance of Line.
*
* @constructor
* @name Line
* @param {Vertex} a The line's first point.
* @param {Vertex} b The line's second point.
**/
constructor(a: Vertex, b: Vertex) {
super(a, b, (a: Vertex, b: Vertex) => new Line(a, b));
}
/**
* Get the intersection if this line and the specified line.
*
* @method intersection
* @param {Line} line The second line.
* @return {Vertex|undefined} The intersection (may lie outside the end-points) or `undefined` if both lines are parallel.
* @instance
* @memberof Line
**/
// !!! DO NOT MOVE TO VertTuple
intersection(line: VertTuple<any>): Vertex | null {
const denominator: number = this.denominator(line);
if (denominator == 0) {
return null;
}
let a: number = this.a.y - line.a.y;
let b: number = this.a.x - line.a.x;
const numerator1: number = (line.b.x - line.a.x) * a - (line.b.y - line.a.y) * b;
const numerator2: number = (this.b.x - this.a.x) * a - (this.b.y - this.a.y) * b;
a = numerator1 / denominator; // NaN if parallel lines
b = numerator2 / denominator;
// Catch NaN?
const x: number = this.a.x + a * (this.b.x - this.a.x);
const y: number = this.a.y + a * (this.b.y - this.a.y);
if (isNaN(a) || isNaN(x) || isNaN(y)) {
return null;
}
// if we cast these lines infinitely in both directions, they intersect here:
return new Vertex(x, y);
}
//--- BEGIN --- Implement interface `IBounded`
/**
* Get the bounding box (bounds) of this Line.
*
* @method getBounds
* @instance
* @memberof Line
* @return {Bounds} The rectangular bounds of this Line.
**/
getBounds(): Bounds {
return Bounds.computeFromVertices([this.a, this.b]);
}
//--- END --- Implement interface `IBounded`
//--- Implement PathSegment ---
/**
* Get the start point of this path segment.
*
* @method getStartPoint
* @memberof PathSegment
* @return {Vertex} The start point of this path segment.
*/
getStartPoint(): Vertex {
return this.a;
}
/**
* Get the end point of this path segment.
*
* @method getEndPoint
* @memberof PathSegment
* @return {Vertex} The end point of this path segment.
*/
getEndPoint(): Vertex {
return this.b;
}
/**
* Get the tangent's end point at the start point of this segment.
*
* @method getStartTangent
* @memberof PathSegment
* @return {Vertex} The end point of the starting point's tangent.
*/
getStartTangent(): Vertex {
return this.b;
}
/**
* Get the tangent's end point at the end point of this segment.
*
* @method getEndTangent
* @memberof PathSegment
* @return {Vertex} The end point of the ending point's tangent.
*/
getEndTangent(): Vertex {
return this.a;
}
/**
* Inverse this path segment (in-place) and return this same instance (useful for chaining).
*
* @method reverse
* @memberof PathSegment
* @return {PathSegment} This path segment instance (for chaining).
*/
reverse(): Line {
var tmp = this.a;
this.a = this.b;
this.b = tmp;
return this;
}
//--- END Implement PathSegment ---
//--- BEGIN --- Implement interface `Intersectable`
/**
* Get all line intersections with this polygon.
*
* This method returns all intersections (as vertices) with this shape. The returned array of vertices is in no specific order.
*
* See demo `47-closest-vector-projection-on-polygon` for how it works.
*
* @param {VertTuple} line - The line to find intersections with.
* @param {boolean} inVectorBoundsOnly - If set to true only intersecion points on the passed vector are returned (located strictly between start and end vertex).
* @returns {Array<Vertex>} - An array of all intersections within the polygon bounds.
*/
lineIntersections(line: VertTuple<any>, inVectorBoundsOnly: boolean = false): Array<Vertex> {
// Find the intersections of all lines inside the edge bounds
const intersection: Vertex | null = this.intersection(line);
if (!intersection) {
return []; // Both lines parallel
}
if (this.hasPoint(intersection, true) && (!inVectorBoundsOnly || line.hasPoint(intersection, inVectorBoundsOnly))) {
return [intersection];
} else {
return [];
}
}
/**
* Get all line intersections of this polygon and their tangents along the shape.
*
* This method returns all intersection tangents (as vectors) with this shape. The returned array of vectors is in no specific order.
*
* @param line
* @param inVectorBoundsOnly
* @returns
*/
lineIntersectionTangents(line: VertTuple<any>, inVectorBoundsOnly: boolean = false): Array<Vector> {
// Find the intersection tangents of all lines inside the edge bounds
const intersections: Vertex[] = this.lineIntersections(line, inVectorBoundsOnly);
if (intersections.length === 0) {
return [];
}
const intrsctn = intersections[0];
return [new Vector(this.a.clone(), this.b.clone()).moveTo(intrsctn) as Vector];
}
//--- END --- Implement interface `Intersectable`
}