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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/** * @author Ikaros Kappler * @date 2020-05-11 * @modified 2020-10-30 Added the static computeFromVertices function. * @modified 2020-11-19 Set min, max, width and height to private. * @modified 2021-02-02 Added the `toPolygon` method. * @modified 2021-06-21 (mid-summer) Added `getCenter` method. * @modified 2022-02-01 Added the `toString` function. * @modified 2022-10-09 Added the `fromDimension` function. * @modified 2022-11-28 Added the `clone` method. * @modified 2023-09-29 Added the `randomPoint` method. * @modified 2025-03-23 Added the `getMinDimension` and `getMaxDimension` methods. * @modified 2025-04-18 Change parameter type in `Bounds.computeFromVertices` from `Vertex` to more general `XYCoords`. * @modified 2025-04-19 Added methods to `Bounds` class: `getNorthPoint`, `getSouthPoint`, `getEastPoint` and `getWestPoint`. * @modified 2025-04-26 Added static method `Bounds.computeFromBoundsSet` to calculate containing bounds for a set of bounding boxes. * @version 1.8.0 **/ import { Polygon } from "./Polygon"; import { XYCoords, IBounds, XYDimension } from "./interfaces"; import { Vertex } from "./Vertex"; /** * @classdesc A bounds class with min and max values. Implementing IBounds. * * @requires XYCoords * @requires Vertex * @requires IBounds **/ export class Bounds implements IBounds, XYDimension { /** * @member {XYCoords} * @memberof Bounds * @instance * @public */ readonly min: XYCoords; /** * @member {XYCoords} * @memberof Bounds * @instance * @public */ readonly max: XYCoords; /** * @member {number} * @memberof Bounds * @instance * @public */ readonly width: number; /** * @member {number} * @memberof Bounds * @instance * @public */ readonly height: number; /** * The constructor. * * @constructor * @name Bounds * @param {XYCoords} min - The min values (x,y) as a XYCoords tuple. * @param {XYCoords} max - The max values (x,y) as a XYCoords tuple. **/ constructor(min: XYCoords, max: XYCoords) { this.min = min; this.max = max; this.width = max.x - min.x; this.height = max.y - min.y; } /** * Get the center point of the north bound. * * @method getNorthPoint * @instance * @memberof Bounds * @return {Vertex} The "northmost" centered point of this bounding box. */ getNorthPoint() : Vertex { return new Vertex(this.min.x + this.width/2.0, this.min.y ); }; /** * Get the center point of the south bound. * * @method getNorthPoint * @instance * @memberof Bounds * @return {Vertex} The "southhmost" centered point of this bounding box. */ getSouthPoint() : Vertex { return new Vertex( this.min.x + this.width/2.0, this.max.y ); }; /** * Get the center point of the west bound. * * @method getWestPoint * @instance * @memberof Bounds * @return {Vertex} The "westhmost" centered point of this bounding box. */ getWestPoint() : Vertex { return new Vertex( this.min.x, this.min.y + this.height/2.0 ); }; /** * Get the center point of the east bound. * * @method getEastPoint * @instance * @memberof Bounds * @return {Vertex} The "easthmost" centered point of this bounding box. */ getEastPoint() : Vertex { return new Vertex( this.max.x, this.min.y + this.height/2.0 ); }; /** * Convert this rectangular bounding box to a polygon with four vertices. * * @method toPolygon * @instance * @memberof Bounds * @return {Polygon} This bound rectangle as a polygon. */ toPolygon(): Polygon { return new Polygon( [new Vertex(this.min), new Vertex(this.max.x, this.min.y), new Vertex(this.max), new Vertex(this.min.x, this.max.y)], false ); } /** * Get the center of this boinding box. * * @method getCenter * @instance * @memberof Bounds * @returns {Vertex} The center of these bounds. */ getCenter(): Vertex { return new Vertex(this.min.x + (this.max.x - this.min.x) / 2.0, this.min.y + (this.max.y - this.min.y) / 2); } /** * Get the minimum of `width` and `height`. * * @returns {number} The value of Math.min( this.width, this.height ) */ getMinDimension(): number { return Math.min(this.width, this.height); } /** * Get the minimum of `width` and `height`. * * @returns {number} The value of Math.min( this.width, this.height ) */ getMaxDimension(): number { return Math.max(this.width, this.height); } /** * Generate a random point inside this bounds object. Safe areas at the border to avoid * included. * * @method randomPoint * @instance * @memberof Bounds * @param {horizontalSafeArea} - (optional) The horizonal (left and right) safe area. No vertex will be created here. Can be used as percent in (0.0 ... 0.1) interval. * @param {verticalSafeArea} - (optional) The vertical (top and bottom) safe area. No vertex will be created here. Can be used as percent in (0.0 ... 0.1) interval * @returns {Vertex} A pseudo random point inside these bounds. */ randomPoint(horizontalSafeArea: number = 0, verticalSafeArea: number = 0): Vertex { // Check if the safe areas are meant as percent const absHorizontalSafeArea = horizontalSafeArea > 0 && horizontalSafeArea < 1 ? this.width * horizontalSafeArea : horizontalSafeArea; const absVerticalSafeArea = verticalSafeArea > 0 && verticalSafeArea < 1 ? this.height * verticalSafeArea : verticalSafeArea; return new Vertex( this.min.x + absHorizontalSafeArea + Math.random() * (this.width - 2 * absHorizontalSafeArea), this.min.y + absVerticalSafeArea + Math.random() * (this.height - 2 * absVerticalSafeArea) ); } /** * Convert these bounds to a human readable form. * * Note: the returned format might change in the future, so please do not * rely on the returned string format. * * @method toString * @instance * @memberof Bounds * @returns {string} Get these bounds in a human readable form. */ toString(): string { return `{ min: ${this.min.toString()}, max : ${this.max.toString()}, width: ${this.width}, height : ${this.height} }`; } /** * Clone this bounds object (create a deep clone). * * @method clone * @instance * @memberof Bounds * @returns {Bounds} Creates a deep clone of this bounds object. */ clone() { return new Bounds({ x: this.min.x, y: this.min.y }, { x: this.max.x, y: this.max.y }); } /** * Compute the minimal bounding box for a given set of vertices. * * An empty vertex array will return an empty bounding box located at (0,0). * * @static * @method computeFromVertices * @memberof Bounds * @param {Array<XYCoords>} vertices - The set of vertices you want to get the bounding box for. * @return The minimal Bounds for the given vertices. **/ static computeFromVertices(vertices: Array<XYCoords>): Bounds { if (vertices.length == 0) { return new Bounds(new Vertex(0, 0), new Vertex(0, 0)); } let xMin = vertices[0].x; let xMax = vertices[0].x; let yMin = vertices[0].y; let yMax = vertices[0].y; let vert: XYCoords; for (var i in vertices) { vert = vertices[i]; xMin = Math.min(xMin, vert.x); xMax = Math.max(xMax, vert.x); yMin = Math.min(yMin, vert.y); yMax = Math.max(yMax, vert.y); } return new Bounds(new Vertex(xMin, yMin), new Vertex(xMax, yMax)); } /** * Compute the minimal bounding box for a given set of existing bounding boxes. * * An empty vertex array will return an empty bounding box located at (0,0). * * @static * @method computeFromBoundsSet * @memberof Bounds * @param {Array<IBounds>} boundingBoxes - The set of existing bounding boxes to get the containing bounding box for. * @return The minimal Bounds for the given bounds instances. **/ static computeFromBoundsSet(boundingBoxes:Array<IBounds>) : Bounds { if (boundingBoxes.length == 0) { return new Bounds(new Vertex(0, 0), new Vertex(0, 0)); } let xMin = boundingBoxes[0].min.x; let xMax = boundingBoxes[0].max.x; let yMin = boundingBoxes[0].min.y; let yMax = boundingBoxes[0].min.y; let bounds: IBounds; for (var i in boundingBoxes) { bounds = boundingBoxes[i]; xMin = Math.min(xMin, bounds.min.x); xMax = Math.max(xMax, bounds.max.x); yMin = Math.min(yMin, bounds.min.y); yMax = Math.max(yMax, bounds.min.y); } return new Bounds(new Vertex(xMin, yMin), new Vertex(xMax, yMax)); } /** * Create a new `Bounds` instance just from `width` and `height`, located at (0,0) or the optionally given origin. * * @param {number} width - The width of the bounds * @param {number} height - The height of the bounds * @param {XYCoords={x:0,y:0}} origin - [optional] A origin to locate the new Bounds object at. * @returns {Bounds} A new `Bounds` instance width given width and height, located at (0,0) or the given origin.. */ static fromDimension(width: number, height: number, origin?: XYCoords): Bounds { return new Bounds(origin ?? { x: 0, y: 0 }, { x: (origin ? origin.x : 0) + width, y: (origin ? origin.y : 0) + height }); } } // END class bounds