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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/** * @author Extended, bugfixed and ported to TypeScript by Ikaros Kappler. * @modified 2018-xx-xx Added a clone() function. * @modified 2018-xx-xx Allowing leading '#' in the makeHEX() function. * @modified 2018-11-28 Fixed the checkHEX() function to accept 000000. * @modified 2019-11-18 Added a generic parse(string) function that detects the format. * @modified 2020-01-09 Fixed a bug in the parse(string) function. Hex colors with only three elements were considered faulty. * @modified 2020-10-23 Ported to Typescript. * @modified 2021-02-08 Fixed a lot of es2015 compatibility issues. * @modified 2021-02-08 Added basic tsdoc/jsdoc comments. * @modified 2021-11-05 Fixing the regex to parse rgba-strings. * @modified 2021-11-05 Added return value `this` to all modifier functions (for chaining). * @modified 2021-11-07 Changed the behavior of `darken` and `lighten`: the passed value is handled relative now which makes values much easier predictable and makes the change feel more 'natural'. * @modified 2021-11-07 Did the same with `saturate` and `desaturate`. * @modified 2021-11-07 Did the same with the `fadein` and `fadeout` functions. * @modified 2021-11-07 Added setRed, setGreen, setBlue, setHue, setSaturation, setLiminance functions. * @modified 2022-05-11 Modified the `clone` function by just copying the numeric calues, not re-calculating the whole color. * @modified 2022-05-11 Fixed the `interpolate` function. * @modified 2023-01-23 Added `Color.set(Color)` function to set all values (r,g,b,h,s,l,a) simultanoeusly. * @modified 2024-03-10 Fixed some NaN type check for Typescript 5 compatibility. * @version 0.0.13 **/ /** * @classdesc A color class, inspired by neolitec's Javascript class. * Original found at * https://gist.github.com/neolitec/1344610 * Thanks to neolitec */ export class Color { /** * @member {number} * @memberof Color * @instance */ r: number; /** * @member {number} * @memberof Color * @instance */ g: number; /** * @member {number} * @memberof Color * @instance */ b: number; /** * @member {number} * @memberof Color * @instance */ h: number; /** * @member {number} * @memberof Color * @instance */ s: number; /** * @member {number} * @memberof Color * @instance */ l: number; /** * @member {number} * @memberof Color * @instance */ a: number; /** * Construct a new color with `r=0 g=0 b=0`. * * Consider using the `makeHex`, `makeRGB` or `makeHSL` functions. * * @constructor * @instance * @memberof Color */ constructor() { this.r = this.g = this.b = 0; this.h = this.s = this.l = 0; this.a = 1; } // --- RGB ---------------------------------- /** * Get this color as a CSS `rgb` string. * * Consult this for details: https://developer.mozilla.org/en-US/docs/Web/CSS/color_value * * @method cssRGB * @instance * @memberof Color * @return {string} This color as a CSS rgb string. */ cssRGB(): string { return "rgb(" + Math.round(255 * this.r) + "," + Math.round(255 * this.g) + "," + Math.round(255 * this.b) + ")"; } /** * Get this color as a CSS `rgba` string. * * Consult this for details: https://developer.mozilla.org/en-US/docs/Web/CSS/color_value * * @method cssRGBA * @instance * @memberof Color * @return {string} This color as a CSS rgba string. */ cssRGBA(): string { return `rgba(${Math.round(255 * this.r)},${Math.round(255 * this.g)},${Math.round(255 * this.b)},${this.a})`; } /** * Get the red component of this RGB(A)color. This method just returns the `r` color attribute. * * @method red * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ red(): number { return this.r; } /** * Get the green component of this RGB(A) color. This method just returns the `g` color attribute. * * @method green * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ green(): number { return this.g; } /** * Get the blue component of this RGB(A) color. This method just returns the `b` color attribute. * * @method blue * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ blue(): number { return this.b; } set(color: Color): Color { this.r = color.r; this.g = color.g; this.b = color.b; this.a = color.a; this.h = color.h; this.s = color.s; this.l = color.l; return this; } setRed(r: number) { this.r = r; return this; } setBlue(b: number) { this.b = b; Color.Converter.RGBToHSL(this); return this; } setAlpha(a: number) { this.a = a; Color.Converter.RGBToHSL(this); return this; } setGreen(g: number) { this.g = g; Color.Converter.RGBToHSL(this); return this; } setHue(h: number) { this.h = h; Color.Converter.HSLToRGB(this); return this; } setSaturation(s: number) { this.s = s; Color.Converter.HSLToRGB(this); return this; } setLuminance(l: number) { this.l = l; Color.Converter.HSLToRGB(this); return this; } // --- HSL ---------------------------------- /** * Get this color as a CSS `hsl` string. * * @method cssHSL * @instance * @memberof Color * @return {string} This color as a CSS hsl string. */ cssHSL(): string { return "hsl(" + Math.round(360 * this.h) + "," + Math.round(100 * this.s) + "%," + Math.round(100 * this.l) + "%)"; } /** * Get this color as a CSS `hsla` string. * * @method cssHSLA * @instance * @memberof Color * @return {string} This color as a CSS hsla string. */ cssHSLA(): string { return ( "hsla(" + Math.round(360 * this.h) + "," + Math.round(100 * this.s) + "%," + Math.round(100 * this.l) + "%," + Math.round(this.a) + ")" ); } /** * Get the hue component of this HSL(A) color. This method just returns the `h` color attribute. * * @method hue * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ hue(): number { return this.h; } /** * Get the saturation component of this HSL(A) color. This method just returns the `s` color attribute. * * @method saturation * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ saturation(): number { return this.s; } /** * Get the lightness component of this HSL(A) color. This method just returns the `l` color attribute. * * @method lightness * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ lightness(): number { return this.l; } // --- HEX ---------------------------------- /** * Get this color as a CSS-HEX string (non-alpha): #rrggbb * * @method cssHEX * @instance * @memberof Color * @return {string} This color as a CSS-HEX string. */ cssHEX(): string { return ( "#" + (255 * this.r < 16 ? "0" : "") + Math.round(255 * this.r).toString(16) + (255 * this.g < 16 ? "0" : "") + Math.round(255 * this.g).toString(16) + (255 * this.b < 16 ? "0" : "") + Math.round(255 * this.b).toString(16) ); } // --- Transparency ---------------------------------- /** * Get the alpha channel (transparency) of this color. * * @method alpha * @instance * @memberof Color * @return {number} A value between 0.0 and 1.0. */ alpha(): number { return this.a; } // --- Modifiers ---------------------------------- // saturate(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { // this.s += v / 100; // } else if ("number" == typeof v) { // // range 255 // this.s += v / 255; // } else { // throw new Error("error: bad modifier format (percent or number)"); // } // if (this.s > 1) this.s = 1; // else if (this.s < 0) this.s = 0; // Color.Converter.HSLToRGB(this); // return this; // } saturate(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.s += (1 - this.s) * (v / 100); } else if ("number" == typeof v) { if (v >= -0.0 && v <= 1.0) { // range 255 this.s += (1 - this.s) * v; } else { // range 0-1 this.s += (1 - this.s) * (v / 255); } } else { throw new Error("error: bad modifier format (percent or number)"); } if (this.s > 1) this.s = 1; else if (this.s < 0) this.s = 0; Color.Converter.HSLToRGB(this); return this; } desaturate(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.s -= v / 100; } else if ("number" == typeof v) { if (v >= 0.0 && v <= 1.0) { // range 255 this.s -= this.s * v; } else { // range 0-1 this.s -= this.s * (v / 255); } } else { throw new Error("error: bad modifier format (percent or number)"); } if (this.s > 1) this.s = 1; else if (this.s < 0) this.s = 0; Color.Converter.HSLToRGB(this); return this; } // lighten(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { // this.l += v / 100; // } else if ("number" == typeof v) { // if (v >= -1.0 && v <= 1.0) { // // range 0.0...1.0 // this.l += v; // } else { // // range 255 // this.l += v / 255; // } // } else { // throw new Error("error: bad modifier format (percent or number)"); // } // if (this.l > 1) this.l = 1; // else if (this.l < 0) this.l = 0; // Color.Converter.HSLToRGB(this); // return this; // } lighten(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.l += (1 - this.l) * (v / 100); } else if ("number" == typeof v) { if (v >= 0.0 && v <= 1.0) { // range 0.0...1.0 this.l += (1 - this.l) * v; } else { // range 255 this.l += (1 - this.l) * (v / 255); } } else { throw new Error("error: bad modifier format (percent or number)"); } if (this.l > 1) this.l = 1; else if (this.l < 0) this.l = 0; Color.Converter.HSLToRGB(this); return this; } darken(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.l -= this.l * (v / 100); } else if ("number" == typeof v) { if (v >= 0.0 && v <= 1.0) { // range 0.0...1.0 this.l -= this.l * v; } else { // range 255 this.l -= this.l * (v / 255); } } else { throw new Error("error: bad modifier format (percent or number)"); } if (this.l > 1) this.l = 1; else if (this.l < 0) this.l = 0; Color.Converter.HSLToRGB(this); return this; } fadein(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.a += (1 - this.a) * (v / 100); } else if ("number" == typeof v) { if (v >= 0.0 && v <= 1.0) { // range 0-1 this.a += (1 - this.a) * v; } else { // range 255 this.a += (1 - this.a) * (v / 255); } } else { throw new Error("error: bad modifier format (percent or number)"); } console.log("New alpha", this.a); if (this.a > 1) this.a = 1; else if (this.a < 0) this.a = 0; Color.Converter.HSLToRGB(this); return this; } fadeout(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) { if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.a -= v / 100; } else if ("number" == typeof v) { if (v >= 0.0 && v <= 1.0) { // range 0-1 this.a -= v; } else { // range 255 this.a -= v / 255; } } else { throw new Error("error: bad modifier format (percent or number)"); } if (this.a > 1) this.a = 1; else if (this.a < 0) this.a = 0; Color.Converter.HSLToRGB(this); return this; } spin(v: string | number): Color { // if ("string" == typeof v && v.indexOf("%") > -1 && (v = parseInt(v)) != NaN) this.h += v / 100; if ("string" == typeof v && v.indexOf("%") > -1 && !Number.isNaN(v = parseInt(v))) { this.h += v / 100; } else if ("number" == typeof v) { // range 360 this.h += v / 360; } else throw new Error("error: bad modifier format (percent or number)"); if (this.h > 1) this.h = 1; else if (this.h < 0) this.h = 0; Color.Converter.HSLToRGB(this); return this; } static makeRGB(...args: any[]): Color { const c: Color = new Color(); let sanitized: Array<number>; if (arguments.length < 3 || arguments.length > 4) throw new Error("error: 3 or 4 arguments"); sanitized = Color.Sanitizer.RGB(arguments[0], arguments[1], arguments[2]); c.r = sanitized[0]; c.g = sanitized[1]; c.b = sanitized[2]; if (arguments.length == 4) { c.a = arguments[3]; } else { c.a = 1.0; } Color.Converter.RGBToHSL(c); return c; } static makeHSL(...args: Array<number | string>): Color { const c: Color = new Color(); let sanitized: Array<number>; if (arguments.length < 3 || arguments.length > 4) throw new Error("error: 3 or 4 arguments"); sanitized = Color.Sanitizer.HSL(arguments[0], arguments[1], arguments[2]); c.h = sanitized[0]; c.s = sanitized[1]; c.l = sanitized[2]; if (arguments.length == 4) c.a = arguments[3]; else c.a = 1.0; Color.Converter.HSLToRGB(c); return c; } static makeHEX(value: string): Color { var c = new Color(), sanitized; // Edit Ika 2018-0308 // Allow leading '#' if (value && value.startsWith("#")) value = value.substr(1); Color.Validator.checkHEX(value); if (value.length == 3) { sanitized = Color.Sanitizer.RGB( parseInt(value.substr(0, 1) + value.substr(0, 1), 16), parseInt(value.substr(1, 1) + value.substr(1, 1), 16), parseInt(value.substr(2, 1) + value.substr(2, 1), 16) ); } else if (value.length == 6) { sanitized = Color.Sanitizer.RGB( parseInt(value.substr(0, 2), 16), parseInt(value.substr(2, 2), 16), parseInt(value.substr(4, 2), 16) ); } else throw new Error("error: 3 or 6 arguments"); c.r = sanitized[0]; c.g = sanitized[1]; c.b = sanitized[2]; c.a = 1.0; // TODO: Accept #xxxxxxxx (8 chars, too, for alpha) Color.Converter.RGBToHSL(c); return c; } /** * Parse the given color string. Currently only these formate are recognized: hex, rgb, rgba. * * @method parse * @static * @memberof Color * @param {string} str - The string representation to parse. * @return {Color} The color instance that's represented by the given string. */ static parse(str: string): Color | null { if (typeof str == "undefined") { return null; } if ((str = str.trim().toLowerCase()).length == 0) { return null; } if (str.startsWith("#")) return Color.makeHEX(str.substring(1, str.length)); if (str.startsWith("rgb")) { var parts = str.match(/^rgba?\(\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,\s*(\d{1,3})\s*,?\s*(\d*(?:\.\d+\s*)?)\)$/); if (!parts) { throw "Unrecognized color format (2): " + str; } // [ str, r, g, b, a|undefined ] // console.log("parts", parts); if (parts.length <= 4 || typeof parts[4] == "undefined" || parts[4] == "") { return Color.makeRGB(parts[1], parts[2], parts[3]); } else { return Color.makeRGB(parts[1], parts[2], parts[3], Number(parts[4])); } } else { throw "Unrecognized color format (1): " + str; } } private static Sanitizer = { RGB: function (...args: any[]) { var o: number[] = []; if (arguments.length == 0) { return []; } // const allAreFrac = Color.testFrac( arguments ); for (var i = 0; i < arguments.length; i++) { var c = arguments[i]; if ("string" == typeof c && c.indexOf("%") > -1) { // if ((c = parseInt(c)) == NaN) throw new Error("Bad format"); if (Number.isNaN(c = parseInt(c))) { throw new Error("Bad format"); } if (c < 0 || c > 100) throw new Error("Bad format"); o[i] = c / 100; } else { // if ("string" == typeof c && (c = parseInt(c)) == NaN) { if ("string" == typeof c && Number.isNaN(c = parseInt(c))) { throw new Error("Bad format"); } if (c < 0) { throw new Error("Bad format"); } //else if( allAreFrac ) o[i] = c; // c >= 0 && c <= 1 (all) else if (c >= 0 && c < 1) { o[i] = c; } // else if(c >= 0.0 && c <= 1.0) o[i] = c; else if (c >= 1 && c < 256) { o[i] = c / 255; } // ??? // else if(c >= 0 && c < 256) o[i] = c/255; else throw new Error("Bad format (" + c + ")"); } } return o; }, HSL: function (...args: Array<string | number>): Array<number> { if (arguments.length < 3 || arguments.length > 4) throw new Error("3 or 4 arguments required"); var h = arguments[0], s = arguments[1], l = arguments[2]; // if ("string" == typeof h && (h = parseFloat(h)) == NaN) throw new Error("Bad format for hue"); if ("string" == typeof h && Number.isNaN(h = parseFloat(h))) { throw new Error("Bad format for hue"); } if (h < 0 || h > 360) throw new Error("Hue out of range (0..360)"); else if ((("" + h).indexOf(".") > -1 && h > 1) || ("" + h).indexOf(".") == -1) h /= 360; if ("string" == typeof s && s.indexOf("%") > -1) { // if ((s = parseInt(s)) == NaN) throw new Error("Bad format for saturation"); if (Number.isNaN(s = parseInt(s))) { throw new Error("Bad format for saturation"); } if (s < 0 || s > 100) throw new Error("Bad format for saturation"); s /= 100; } else if (s < 0 || s > 1) throw new Error("Bad format for saturation"); if ("string" == typeof l && l.indexOf("%") > -1) { // if ((l = parseInt(l)) == NaN) throw new Error("Bad format for lightness"); if (Number.isNaN(l = parseInt(l))) { throw new Error("Bad format for lightness"); } if (l < 0 || l > 100) throw new Error("Bad format for lightness"); l /= 100; } else if (l < 0 || l > 1) throw new Error("Bad format for lightness"); return [h, s, l]; } }; // ENd sanitizer private static Validator = { /** * Check a hexa color (without #) */ checkHEX: (value: string) => { if (value.length != 6 && value.length != 3) throw new Error("Hexa color: bad length (" + value.length + ")," + value); value = value.toLowerCase(); //for( var i in value ) { for (var i = 0; i < value.length; i++) { var c: number = value.charCodeAt(i); if (!((c >= 48 && c <= 57) || (c >= 97 && c <= 102))) throw new Error(`Hexa color: out of range for "${value}" at position ${i}.`); } } }; private static Converter = { /** * Calculates HSL Color. * RGB must be normalized. * http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript */ RGBToHSL: (color: Color) => { var r: number = color.r; var g: number = color.g; var b: number = color.b; var max: number = Math.max(r, g, b); var min: number = Math.min(r, g, b); color.l = (max + min) / 2; if (max == min) { color.h = color.s = 0; // achromatic } else { var d: number = max - min; color.s = color.l > 0.5 ? d / (2 - max - min) : d / (max + min); switch (max) { case r: color.h = (g - b) / d + (g < b ? 6 : 0); break; case g: color.h = (b - r) / d + 2; break; case b: color.h = (r - g) / d + 4; break; } color.h /= 6; } }, /** * Calculates RGB color (nomalized). * HSL must be normalized. * * http://mjijackson.com/2008/02/rgb-to-hsl-and-rgb-to-hsv-color-model-conversion-algorithms-in-javascript */ HSLToRGB: (color: Color) => { var h: number = color.h; var s: number = color.s; var l: number = color.l; if (s == 0) { color.r = color.g = color.b = l; // achromatic } else { var q = l < 0.5 ? l * (1 + s) : l + s - l * s; var p = 2 * l - q; color.r = Color.Converter.hue2rgb(p, q, h + 1 / 3); color.g = Color.Converter.hue2rgb(p, q, h); color.b = Color.Converter.hue2rgb(p, q, h - 1 / 3); } }, hue2rgb: (p: number, q: number, t: number): number => { if (t < 0) t += 1; if (t > 1) t -= 1; if (t < 1 / 6) return p + (q - p) * 6 * t; if (t < 1 / 2) return q; if (t < 2 / 3) return p + (q - p) * (2 / 3 - t) * 6; return p; } }; /** * Create a clone of this color (RGB). * * @method clone * @instance * @memberof Color * @return {Color} A clone of this color (in RGB mode). */ clone(): Color { // return Color.makeRGB(this.r, this.g, this.b, this.a); const col = new Color(); col.r = this.r; col.g = this.g; col.b = this.b; col.a = this.a; col.h = this.h; col.s = this.s; col.l = this.l; return col; } /** * Interpolate this color on the RGB scale. * * @method interpolate * @instance * @memberof Color * @param {Color} c - The color to interpolate to. * @param {number} t - An interpolation value between 0.0 and 1.0. * @return {Color} A clone of this color (in RGB mode). */ interpolate(c: Color, t: number): Color { this.r += (c.r - this.r) * t; this.g += (c.g - this.g) * t; this.b += (c.b - this.b) * t; this.a += (c.a - this.a) * t; return this; } } // END class