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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/** * @classdesc The rhombus tile from the Girih set. * * @requires Bounds * @requires GirihTile * @requires Polygon * @requires TileType * @requires Vertex * * * @author Ikaros Kappler * @date 2013-11-28 * @modified 2014-04-05 Ikaros Kappler (member array outerTilePolygons added). * @modified 2015-03-19 Ikaros Kappler (added toSVG()). * @modified 2020-10-31 Refactored to work with PlotBoilerplate. * @modified 2020-11-13 Ported from vanilla JS to TypeScript. * @version 2.0.1-alpha * @file GirihRhombus * @public **/ import { Bounds } from "../../Bounds"; import { Circle } from "../../Circle"; import { GirihTile, TileType } from "./GirihTile"; import { Polygon } from "../../Polygon"; import { Vertex } from "../../Vertex"; export class GirihRhombus extends GirihTile { /** * @constructor * @extends GirihTile * @name GirihRhombus * @param {Vertex} position * @param {number} edgeLength */ constructor(position, edgeLength) { super(position, edgeLength, TileType.RHOMBUS); // Overwrite the default symmetries: // the rhombus tile has a 180° symmetry (5/10 * 360°) this.uniqueSymmetries = 5; // Init the actual rhombus shape with the passed size let pointA = new Vertex(0, 0); let pointB = pointA; this.addVertex(pointB); const angles = [0.0, 72.0, 108.0 // 72.0 ]; let theta = 0.0; for (var i = 0; i < angles.length; i++) { theta += (180.0 - angles[i]); pointA = pointB; // center of rotation pointB = pointB.clone(); pointB.x += this.edgeLength; pointB.rotate(theta * (Math.PI / 180.0), pointA); this.addVertex(pointB); } // Move to center const bounds = Bounds.computeFromVertices(this.vertices); const move = new Vertex(bounds.width / 2.0 - (bounds.width - this.edgeLength), bounds.height / 2.0); for (var i = 0; i < this.vertices.length; i++) { this.vertices[i].add(move).add(this.position); } this.textureSource.min.x = 32 / 500.0; this.textureSource.min.y = 188 / 460.0; this.textureSource.max.x = this.textureSource.min.x + 127 / 500.0; this.textureSource.max.y = this.textureSource.min.y + 92 / 460.0; this.baseBounds = this.getBounds(); this._buildInnerPolygons(); this._buildOuterPolygons(); // Call only AFTER the inner polygons were built! } ; /** * @override */ clone() { return new GirihRhombus(this.position.clone(), this.edgeLength).rotate(this.rotation); } ; _buildInnerPolygons() { // Connect all edges half-the-way const innerTile = new Polygon(); // []; innerTile.addVertex(this.vertices[0].clone().scale(0.5, this.vertices[1])); innerTile.addVertex(this.vertices[1].clone().scale(0.5, this.vertices[2])); // Compute the next inner polygon vertex by the intersection of two circles const circleA = new Circle(innerTile.vertices[1], innerTile.vertices[0].distance(innerTile.vertices[1]) * 0.73); const circleB = new Circle(this.vertices[2].clone().scale(0.5, this.vertices[3]), circleA.radius); // There is definitely an intersection let intersection = circleA.circleIntersection(circleB); // One of the two points is inside the tile, the other is outside. // Locate the inside point. if (this.containsVert(intersection.a)) innerTile.addVertex(intersection.b); else innerTile.addVertex(intersection.a); innerTile.addVertex(circleB.center); innerTile.addVertex(this.vertices[3].clone().scale(0.5, this.vertices[0])); // Move circles circleA.center = innerTile.vertices[4]; circleB.center = innerTile.vertices[0]; //window.alert( "circleA=" + circleA + ", circleB=" + circleB ); intersection = circleA.circleIntersection(circleB); // There are two points again (one inside, one outside the tile) if (this.containsVert(intersection.a)) innerTile.addVertex(intersection.b); else innerTile.addVertex(intersection.a); this.innerTilePolygons.push(innerTile); } ; _buildOuterPolygons() { const indicesA = [0, 2]; // 4:2 const indicesB = [0, 3]; // 6:2 for (var i = 0; i < indicesA.length; i++) { const indexA = indicesA[i]; const indexB = indicesB[i]; // The triangle const outerTileX = new Polygon(); outerTileX.addVertex(this.getVertexAt(indexA + 1).clone()); outerTileX.addVertex(this.innerTilePolygons[0].getVertexAt(indexB).clone()); outerTileX.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 1).clone()); this.outerTilePolygons.push(outerTileX); // The first 'kite' const outerTileY = new Polygon(); outerTileY.addVertex(this.getVertexAt(indexA + 2).clone()); outerTileY.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 1).clone()); outerTileY.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 2).clone()); outerTileY.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 3).clone()); this.outerTilePolygons.push(outerTileY); } } ; } //# sourceMappingURL=GirihRhombus.js.map