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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/** * @classdesc The decagon tile from the Girih set. * * @requires GirihTile * @requires Polygon * @requires TileType * @requires Vertex * * @author Ikaros Kappler * @date 2013-11-27 * @date 2014-04-05 Ikaros Kappler (member array outerTilePolygons added). * @date 2015-03-19 Ikaros Kappler (added toSVG()). * @modified 2020-10-30 Refactored to work with PlotBoilerplate. * @modified 2020-11-13 Ported from vanilla JS to TypeScript. * @version 2.0.1-alpha * @file GirihDecacon * @public **/ import { GirihTile, TileType } from "./GirihTile"; import { Polygon } from "../../Polygon"; export class GirihDecagon extends GirihTile { /** * @constructor * @extends GirihTile * @name GirihDecagon * @param {Vertex} position * @param {number} edgeLength */ constructor(position, edgeLength) { super(position, edgeLength, TileType.DECAGON); // Overwrite the default symmetries: // the decagon tile has a 36° symmetry (1/10 * 360°) this.uniqueSymmetries = 1; // Init the actual decahedron shape with the passed size: // Divide the full circle into 10 sections (we want to make a regular decagon). const theta = (Math.PI * 2) / 10.0; // Compute the 'radius' using pythagoras const radius = Math.sqrt(Math.pow(this.edgeLength / 2, 2) + Math.pow(1 / Math.tan(theta / 2) * this.edgeLength / 2, 2)); for (var i = 0; i < 10; i++) { this.addVertex(position.clone().addY(-radius).rotate(theta / 2 + i * theta, position)); } this.textureSource.min.x = 169 / 500.0; this.textureSource.min.y = 140 / 460.0; this.textureSource.max.x = this.textureSource.min.x + 313 / 500.0; this.textureSource.max.y = this.textureSource.min.y + 297 / 460.0; this.baseBounds = this.getBounds(); this._buildInnerPolygons(this.edgeLength); this._buildOuterPolygons(this.edgeLength); // Important: call AFTER inner polygons were created! } ; /** * @override */ clone() { return new GirihDecagon(this.position.clone(), this.edgeLength).rotate(this.rotation); } ; /** * Build the inner polygons. * * @name _buildInnerPolygons * @memberof GirihDecagon * @private * @param {number} edgeLength */ _buildInnerPolygons(edgeLength) { const centralStar = new Polygon(); for (var i = 0; i < 10; i++) { const innerTile = new Polygon(); // Make polygon const topPoint = this.getVertexAt(i).clone().scale(0.5, this.getVertexAt(i + 1)); const bottomPoint = topPoint.clone().scale(0.615, this.position); const leftPoint = this.getVertexAt(i).clone().scale(0.69, this.position); const rightPoint = this.getVertexAt(i + 1).clone().scale(0.69, this.position); innerTile.addVertex(topPoint); innerTile.addVertex(rightPoint); innerTile.addVertex(bottomPoint); innerTile.addVertex(leftPoint); this.innerTilePolygons.push(innerTile); centralStar.addVertex(leftPoint.clone()); centralStar.addVertex(bottomPoint.clone()); } this.innerTilePolygons.push(centralStar); } ; /** * Build the outer polygons. * * @name _buildOuterPolygons * @memberof GirihDecagon * @private * @param {number} edgeLength */ _buildOuterPolygons(edgeLength) { // DON'T include the inner star here! for (var i = 0; i < 10; i++) { const outerTile = new Polygon(); outerTile.addVertex(this.getVertexAt(i).clone()); outerTile.addVertex(this.innerTilePolygons[i].vertices[0].clone()); outerTile.addVertex(this.innerTilePolygons[i].vertices[3].clone()); outerTile.addVertex(this.getInnerTilePolygonAt(i == 0 ? 9 : i - 1).vertices[0].clone()); this.outerTilePolygons.push(outerTile); } } ; } ; //# sourceMappingURL=GirihDecagon.js.map