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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/**
 * Draws elements into an SVG node.
 *
 * Note that this library uses buffers and draw cycles. To draw onto an SVG canvas, do this:
 *   const drawLib = new drawutilssvg( svgNode, ... );
 *   const fillLib = drawLib.copyInstance(true);
 *   // Begin draw cycle
 *   drawLib.beginDrawCycle(time);
 *   // ... draw or fill your stuff ...
 *   drawLib.endDrawCycle(time); // Here the elements become visible
 *
 * @author   Ikaros Kappler
 * @date     2021-01-03
 * @modified 2021-01-24 Fixed the `fillShapes` attribute in the copyInstance function.
 * @modified 2021-01-26 Changed the `isPrimary` (default true) attribute to `isSecondary` (default false).
 * @modified 2021-02-03 Added the static `createSvg` function.
 * @modified 2021-02-03 Fixed the currentId='background' bug on the clear() function.
 * @modified 2021-02-03 Fixed CSSProperty `stroke-width` (was line-width before, which is wrong).
 * @modified 2021-02-03 Added the static `HEAD_XML` attribute.
 * @modified 2021-02-19 Added the static helper function `transformPathData(...)` for svg path transformations (scale and translate).
 * @modified 2021-02-22 Added the static helper function `copyPathData(...)`.
 * @modified 2021-02-22 Added the `path` drawing function to draw SVG path data.
 * @modified 2021-03-01 Fixed a bug in the `clear` function (curClassName was not cleared).
 * @modified 2021-03-29 Fixed a bug in the `text` function (second y param was wrong, used x here).
 * @modified 2021-03-29 Moved this file from `src/ts/utils/helpers/` to `src/ts/`.
 * @modified 2021-03-31 Added 'ellipseSector' the the class names.
 * @modified 2021-03-31 Implemented buffering using a buffer <g> node and the beginDrawCycle and endDrawCycle methods.
 * @modified 2021-05-31 Added the `setConfiguration` function from `DrawLib`.
 * @modified 2021-11-15 Adding more parameters tot the `text()` function: fontSize, textAlign, fontFamily, lineHeight.
 * @modified 2021-11-19 Fixing the `label(text,x,y)` position.
 * @modified 2021-11-19 Added the `color` param to the `label(...)` function.
 * @modified 2022-02-03 Added the `lineWidth` param to the `crosshair` function.
 * @modified 2022-02-03 Added the `cross(...)` function.
 * @modified 2022-03-26 Added the private `nodeDefs` and `bufferedNodeDefs` attributes.
 * @modified 2022-03-26 Added the `texturedPoly` function to draw textures polygons.
 * @modified 2022-07-26 Adding `alpha` to the `image(...)` function.
 * @modified 2022-11-10 Tweaking some type issues.
 * @modified 2023-02-04 Fixed a typo in the CSS classname for cubic Bézier paths: cubicBezier (was cubierBezier).
 * @modified 2023-02-10 The methods `setCurrentClassName` and `setCurrentId` also accept `null` now.
 * @modified 2023-09-29 Added initialization checks for null parameters.
 * @modified 2023-09-29 Added a missing implementation to the `drawurilssvg.do(XYCoords,string)` function. Didn't draw anything.
 * @modified 2023-09-29 Downgrading all `Vertex` param type to the more generic `XYCoords` type in these render functions: line, arrow, texturedPoly, cubicBezier, cubicBezierPath, handle, handleLine, dot, point, circle, circleArc, ellipse, grid, raster.
 * @modified 2023-09-29 Added the `headLength` parameter to the 'DrawLib.arrow()` function.
 * @modified 2023-09-29 Added the `arrowHead(...)` function to the 'DrawLib.arrow()` interface.
 * @modified 2023-09-29 Added the `cubicBezierArrow(...)` function to the 'DrawLib.arrow()` interface.
 * @modified 2023-10-04 Adding `strokeOptions` param to these draw function: line, arrow, cubicBezierArrow, cubicBezier, cubicBezierPath, circle, circleArc, ellipse, square, rect, polygon, polyline.
 * @modified 2024-01-30 Fixing an issue with immutable style sets; changes to the global draw config did not reflect here (do now).
 * @modified 2024-03-10 Fixing some types for Typescript 5 compatibility.
 * @modified 2024-07-24 Caching custom style defs in a private buffer variable.
 * @version  1.6.10
 **/
import { CircleSector } from "./CircleSector";
import { CubicBezierCurve } from "./CubicBezierCurve";
import { Vertex } from "./Vertex";
import { UIDGenerator } from "./UIDGenerator";
import { Vector } from "./Vector";
const RAD_TO_DEG = 180 / Math.PI;
/**
 * @classdesc A helper class for basic SVG drawing operations. This class should
 * be compatible to the default 'draw' class.
 *
 * @requires CubicBzierCurvce
 * @requires Polygon
 * @requires Vertex
 * @requires XYCoords
 */
export class drawutilssvg {
    /**
     * Passed from primary to secondary instance.
     */
    //private nodeStyle: SVGStyleElement;
    /**
     * The constructor.
     *
     * @constructor
     * @name drawutilssvg
     * @param {SVGElement} svgNode - The SVG node to use.
     * @param {XYCoords} offset - The draw offset to use.
     * @param {XYCoords} scale - The scale factors to use.
     * @param {XYDimension} canvasSize - The initial canvas size (use setSize to change).
     * @param {boolean} fillShapes - Indicates if the constructed drawutils should fill all drawn shapes (if possible).
     * @param {DrawConfig} drawConfig - The default draw config to use for CSS fallback styles.
     * @param {boolean=} isSecondary - (optional) Indicates if this is the primary or secondary instance. Only primary instances manage child nodes.
     * @param {SVGGElement=} gNode - (optional) Primary and seconday instances share the same &lt;g> node.
     **/
    constructor(svgNode, offset, scale, canvasSize, fillShapes, drawConfig, isSecondary, gNode, bufferGNode, nodeDefs, bufferNodeDefs, nodeStyle) {
        this.svgNode = svgNode;
        this.offset = new Vertex(0, 0).set(offset);
        this.scale = new Vertex(1, 1).set(scale);
        this.fillShapes = fillShapes;
        this.isSecondary = Boolean(isSecondary);
        this.drawConfig = drawConfig;
        this.drawlibConfiguration = {};
        this.cache = new Map();
        this.setSize(canvasSize);
        if (isSecondary) {
            if (!gNode || !bufferGNode || !nodeDefs || !bufferNodeDefs) {
                throw "Cannot create secondary svg draw lib with undefinde gNode|bufferGNode|nodeDefs|bufferNodeDefs.";
            }
            this.gNode = gNode;
            this.bufferGNode = bufferGNode;
            this.nodeDefs = nodeDefs;
            this.bufferedNodeDefs = bufferNodeDefs;
            if (nodeStyle) {
                this.nodeStyle = nodeStyle;
            }
        }
        else {
            this.addStyleDefs(drawConfig);
            this.addDefsNode();
            this.gNode = this.createSVGNode("g");
            this.bufferGNode = this.createSVGNode("g");
            this.svgNode.appendChild(this.gNode);
        }
    }
    /**
     * Adds a default style defintion based on the passed DrawConfig.
     * Twaek the draw config to change default colors or line thicknesses.
     *
     * @param {DrawConfig} drawConfig
     */
    addStyleDefs(drawConfig) {
        this.nodeStyle = this.createSVGNode("style");
        this.svgNode.appendChild(this.nodeStyle);
        this.rebuildStyleDefs(drawConfig);
    }
    /**
     * This method is required to re-define the global style defs. It is needed
     * if any value in the DrawConfig changed in the meantime.
     * @param drawConfig
     */
    rebuildStyleDefs(drawConfig) {
        // Which default styles to add? -> All from the DrawConfig.
        // Compare with DrawConfig interface
        const keys = {
            "bezier": "CubicBezierCurve",
            //"bezierPath": "BezierPath", // TODO: is this correct?
            "polygon": "Polygon",
            "triangle": "Triangle",
            "ellipse": "Ellipse",
            "ellipseSector": "EllipseSector",
            "circle": "Circle",
            "circleSector": "CircleSector",
            "vertex": "Vertex",
            "line": "Line",
            "vector": "Vector",
            "image": "Image",
            "text": "Text"
        };
        // Question: why isn't this working if the svgNode is created dynamically? (nodeStyle.sheet is null)
        const rules = [];
        // console.log("drawConfig", drawConfig);
        for (var k in keys) {
            const className = keys[k];
            const drawSettings = drawConfig[k];
            if (drawSettings) {
                rules.push(`.${className} { fill : none; stroke: ${drawSettings.color}; stroke-width: ${drawSettings.lineWidth}px }`);
            }
            else {
                console.warn(`Warning: your draw config is missing the key '${k}' which is required.`);
            }
        }
        if (this.customStyleDefs) {
            rules.push("\n/* Custom styles */\n");
            this.customStyleDefs.forEach((value, key) => {
                rules.push(key + " { " + value + " }");
            });
            // this.nodeStyle.innerHTML += "\n/* Custom styles */\n" + rules.join("\n");
        }
        this.nodeStyle.innerHTML = rules.join("\n");
    }
    /**
     * Adds the internal <defs> node.
     */
    addDefsNode() {
        this.nodeDefs = this.createSVGNode("defs");
        // this.svgNode.appendChild(this.nodeDefs);
        this.bufferedNodeDefs = this.createSVGNode("defs");
        this.svgNode.appendChild(this.nodeDefs);
    }
    /**
     * This is a simple way to include custom CSS class mappings to the style defs of the generated SVG.
     *
     * The mapping should be of the form
     *   [style-class] -> [style-def-string]
     *
     * Example:
     *   "rect.red" -> "fill: #ff0000; border: 1px solid red"
     *
     * @param {Map<string,string>} defs
     */
    addCustomStyleDefs(defs) {
        this.customStyleDefs = defs;
    }
    /**
     * Retieve an old (cached) element.
     * Only if both – key and nodeName – match, the element will be returned (null otherwise).
     *
     * @method findElement
     * @private
     * @memberof drawutilssvg
     * @instance
     * @param {UID} key - The key of the desired element (used when re-drawing).
     * @param {string} nodeName - The expected node name.
     */
    findElement(key, nodeName) {
        if (!key) {
            return null;
        }
        var node = this.cache.get(key);
        if (node && node.nodeName.toUpperCase() === nodeName.toUpperCase()) {
            this.cache.delete(key);
            return node;
        }
        return null;
    }
    /**
     * Create a new DOM node &lt;svg&gt; in the SVG namespace.
     *
     * @method createSVGNode
     * @private
     * @memberof drawutilssvg
     * @instance
     * @param {string} nodeName - The node name (tag-name).
     * @return {SVGElement} A new element in the SVG namespace with the given node name.
     */
    createSVGNode(nodeName) {
        return document.createElementNS("http://www.w3.org/2000/svg", nodeName);
    }
    /**
     * Make a new SVG node (or recycle an old one) with the given node name (circle, path, line, rect, ...).
     *
     * This function is used in draw cycles to re-use old DOM nodes (in hope to boost performance).
     *
     * @method makeNode
     * @private
     * @instance
     * @memberof drawutilssvg
     * @param {string} nodeName - The node name.
     * @return {SVGElement} The new node, which is not yet added to any document.
     */
    makeNode(nodeName) {
        // Try to find node in current DOM cache.
        // Unique node keys are strictly necessary.
        // Try to recycle an old element from cache.
        var node = this.findElement(this.curId, nodeName);
        if (!node) {
            // If no such old elements exists (key not found, tag name not matching),
            // then create a new one.
            node = this.createSVGNode(nodeName);
        }
        if (this.drawlibConfiguration.blendMode) {
            // node.style["mix-blend-mode"] = this.drawlibConfiguration.blendMode;
            node.style["mix-blend-mode"](this.drawlibConfiguration.blendMode);
        }
        // if (this.lineDashEnabled && this.lineDash && this.lineDash.length > 0 && drawutilssvg.nodeSupportsLineDash(nodeName)) {
        //   node.setAttribute("stroke-dasharray", this.lineDash.join(" "));
        // }
        return node;
    }
    /**
     * This is the final helper function for drawing and filling stuff and binding new
     * nodes to the SVG document.
     * It is not intended to be used from the outside.
     *
     * When in draw mode it draws the current shape.
     * When in fill mode it fills the current shape.
     *
     * This function is usually only called internally.
     *
     * @method _bindFillDraw
     * @private
     * @instance
     * @memberof drawutilssvg
     * @param {SVGElement} node - The node to draw/fill and bind.
     * @param {string} className - The class name(s) to use.
     * @param {string} color - A stroke/fill color to use.
     * @param {number=1} lineWidth - (optional) A line width to use for drawing (default is 1).
     * @return {SVGElement} The node itself (for chaining).
     */
    _bindFillDraw(node, className, color, lineWidth, strokeOptions) {
        this._configureNode(node, className, this.fillShapes, color, lineWidth, strokeOptions);
        return this._bindNode(node, undefined);
    }
    /**
     * Bind this given node to a parent. If no parent is passed then the global
     * node buffer will be used.
     *
     * @method _bindNode
     * @private
     * @instance
     * @memberof drawutilssvg
     * @param {SVGElement} node - The SVG node to bind.
     * @param {SVGElement=} bindingParent - (optional) You may pass node other than the glober buffer node.
     * @returns {SVGElement} The passed node itself.
     */
    _bindNode(node, bindingParent) {
        if (!node.parentNode) {
            // Attach to DOM only if not already attached
            (bindingParent !== null && bindingParent !== void 0 ? bindingParent : this.bufferGNode).appendChild(node);
        }
        return node;
    }
    /**
     * Add custom CSS class names and the globally defined CSS classname to the
     * given node.
     *
     * @method addCSSClasses
     * @private
     * @instance
     * @memberof drawutilssvg
     * @param {SVGElement} node - The SVG node to bind.
     * @param {string} className - The additional custom classname to add.
     * @returns {void}
     */
    _addCSSClasses(node, className) {
        if (this.curClassName) {
            node.setAttribute("class", `${className} ${this.curClassName}`);
        }
        else {
            node.setAttribute("class", className);
        }
    }
    _configureNode(node, className, fillMode, color, lineWidth, strokeOptions) {
        this._addCSSClasses(node, className);
        node.setAttribute("fill", fillMode && color ? color : "none");
        node.setAttribute("stroke", fillMode ? "none" : color || "none");
        node.setAttribute("stroke-width", `${lineWidth || 1}`);
        if (this.curId) {
            node.setAttribute("id", `${this.curId}`); // Maybe React-style 'key' would be better?
        }
        this.applyStrokeOpts(node, strokeOptions);
        return node;
    }
    /**
     * Sets the size and view box of the document. Call this if canvas size changes.
     *
     * @method setSize
     * @instance
     * @memberof drawutilssvg
     * @param {XYDimension} canvasSize - The new canvas size.
     */
    setSize(canvasSize) {
        this.canvasSize = canvasSize;
        this.svgNode.setAttribute("viewBox", `0 0 ${this.canvasSize.width} ${this.canvasSize.height}`);
        this.svgNode.setAttribute("width", `${this.canvasSize.width}`);
        this.svgNode.setAttribute("height", `${this.canvasSize.height}`);
    }
    /**
     * Creates a 'shallow' (non deep) copy of this instance. This implies
     * that under the hood the same gl context and gl program will be used.
     */
    copyInstance(fillShapes) {
        var copy = new drawutilssvg(this.svgNode, this.offset, this.scale, this.canvasSize, fillShapes, this.drawConfig, // null as any as DrawConfig, // no DrawConfig – this will work as long as `isSecondary===true`
        true, // isSecondary
        this.gNode, this.bufferGNode, this.nodeDefs, this.bufferedNodeDefs, this.nodeStyle);
        return copy;
    }
    /**
     * Set the current drawlib configuration.
     *
     * @name setConfiguration
     * @method
     * @param {DrawLibConfiguration} configuration - The new configuration settings to use for the next render methods.
     */
    setConfiguration(configuration) {
        this.drawlibConfiguration = configuration;
    }
    /**
     * This method shouled be called each time the currently drawn `Drawable` changes.
     * It is used by some libraries for identifying elemente on re-renders.
     *
     * @name setCurrentId
     * @method
     * @param {UID|null} uid - A UID identifying the currently drawn element(s).
     * @instance
     * @memberof drawutilssvg
     **/
    setCurrentId(uid) {
        this.curId = uid;
    }
    /**
     * This method shouled be called each time the currently drawn `Drawable` changes.
     * Determine the class name for further usage here.
     *
     * @name setCurrentClassName
     * @method
     * @param {string|null} className - A class name for further custom use cases.
     * @instance
     * @memberof drawutilssvg
     **/
    setCurrentClassName(className) {
        this.curClassName = className;
    }
    /**
     * Called before each draw cycle.
     * This is required for compatibility with other draw classes in the library.
     *
     * @name beginDrawCycle
     * @method
     * @param {UID=} uid - (optional) A UID identifying the currently drawn element(s).
     * @instance
     * @memberof drawutilssvg
     **/
    beginDrawCycle(renderTime) {
        // Clear non-recycable elements from last draw cycle.
        this.cache.clear();
        // Clearing an SVG is equivalent to removing all its child elements.
        for (var i = 0; i < this.bufferGNode.childNodes.length; i++) {
            // Hide all nodes here. Don't throw them away.
            // We can probably re-use them in the next draw cycle.
            var child = this.bufferGNode.childNodes[i];
            this.cache.set(child.getAttribute("id"), child);
        }
        this.removeAllChildNodes();
    }
    /**
     * Called after each draw cycle.
     *
     * This is required for compatibility with other draw classes in the library (like drawgl).
     *
     * @name endDrawCycle
     * @method
     * @param {number} renderTime
     * @instance
     **/
    endDrawCycle(renderTime) {
        this.rebuildStyleDefs(this.drawConfig);
        if (!this.isSecondary) {
            // All elements are drawn into the buffer; they are NOT yet visible, not did the browser perform any
            // layout updates.
            // Replace the old <g>-node with the buffer node.
            //   https://stackoverflow.com/questions/27442464/how-to-update-a-svg-image-without-seeing-a-blinking
            this.svgNode.replaceChild(this.bufferedNodeDefs, this.nodeDefs);
            this.svgNode.replaceChild(this.bufferGNode, this.gNode);
        }
        const tmpGNode = this.gNode;
        this.gNode = this.bufferGNode;
        this.bufferGNode = tmpGNode;
        const tmpDefsNode = this.nodeDefs;
        this.nodeDefs = this.bufferedNodeDefs;
        this.bufferedNodeDefs = tmpDefsNode;
    }
    /**
     * A private helper method to apply stroke options to the current
     * context.
     * @param {StrokeOptions=} strokeOptions -
     */
    applyStrokeOpts(node, strokeOptions) {
        if (strokeOptions &&
            strokeOptions.dashArray &&
            strokeOptions.dashArray.length > 0 &&
            drawutilssvg.nodeSupportsLineDash(node.tagName)) {
            node.setAttribute("stroke-dasharray", strokeOptions.dashArray
                .map((dashArayElem) => {
                return dashArayElem * this.scale.x;
            })
                .join(" "));
            if (strokeOptions.dashOffset) {
                node.setAttribute("stroke-dashoffset", `${strokeOptions.dashOffset * this.scale.x}`);
            }
        }
    }
    _x(x) {
        return this.offset.x + this.scale.x * x;
    }
    _y(y) {
        return this.offset.y + this.scale.y * y;
    }
    /**
     * Draw the line between the given two points with the specified (CSS-) color.
     *
     * @method line
     * @param {XYCoords} zA - The start point of the line.
     * @param {XYCoords} zB - The end point of the line.
     * @param {string} color - Any valid CSS color string.
     * @param {number=1} lineWidth? - [optional] The line's width.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     **/
    line(zA, zB, color, lineWidth, strokeOptions) {
        // const line: SVGElement = this.makeNode("line");
        // this.applyStrokeOpts(line, strokeOptions);
        // line.setAttribute("x1", `${this._x(zA.x)}`);
        // line.setAttribute("y1", `${this._y(zA.y)}`);
        // line.setAttribute("x2", `${this._x(zB.x)}`);
        // line.setAttribute("y2", `${this._y(zB.y)}`);
        const line = this.makeLineNode(zA, zB, color, lineWidth, strokeOptions);
        return this._bindFillDraw(line, "line", color, lineWidth || 1, strokeOptions);
    }
    /**
     * Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color.
     *
     * @method arrow
     * @param {XYCoords} zA - The start point of the arrow-line.
     * @param {XYCoords} zB - The end point of the arrow-line.
     * @param {string} color - Any valid CSS color string.
     * @param {number=} lineWidth - (optional) The line width to use; default is 1.
     * @param {headLength=8} headLength - (optional) The length of the arrow head (default is 8 units).
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     **/
    arrow(zA, zB, color, lineWidth, headLength = 8, strokeOptions) {
        const group = this.makeNode("g");
        const arrowHeadBasePosition = { x: 0, y: 0 };
        // Just create the child nodes, don't bind them to the root node.
        const arrowHead = this.makeArrowHeadNode(zA, zB, color, lineWidth, headLength, undefined, arrowHeadBasePosition);
        const line = this.makeLineNode(zA, arrowHeadBasePosition, color, lineWidth, strokeOptions);
        group.appendChild(line);
        group.appendChild(arrowHead);
        this._addCSSClasses(group, "linear-arrow");
        this._bindNode(group, undefined);
        return group;
    }
    /**
     * Draw a cubic Bézier curve and and an arrow at the end (endControlPoint) of the given line width the specified (CSS-) color and arrow size.
     *
     * @method cubicBezierArrow
     * @param {XYCoords} startPoint - The start point of the cubic Bézier curve
     * @param {XYCoords} endPoint   - The end point the cubic Bézier curve.
     * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve.
     * @param {XYCoords} endControlPoint   - The end control point the cubic Bézier curve.
     * @param {string} color - The CSS color to draw the curve with.
     * @param {number} lineWidth - (optional) The line width to use.
     * @param {headLength=8} headLength - (optional) The length of the arrow head (default is 8 units).
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof DrawLib
     */
    cubicBezierArrow(startPoint, endPoint, startControlPoint, endControlPoint, color, lineWidth, headLength = 8, strokeOptions) {
        const group = this.makeNode("g");
        // Just create the child nodes, don't bind them to the root node.
        const arrowHeadBasePosition = new Vertex(0, 0);
        const arrowHead = this.makeArrowHeadNode(endControlPoint, endPoint, color, lineWidth, headLength, undefined, arrowHeadBasePosition);
        const diff = arrowHeadBasePosition.difference(endPoint);
        const bezier = this.makeCubicBezierNode(startPoint, { x: endPoint.x - diff.x, y: endPoint.y - diff.y }, startControlPoint, { x: endControlPoint.x - diff.x, y: endControlPoint.y - diff.y }, color, lineWidth, strokeOptions);
        group.appendChild(bezier);
        group.appendChild(arrowHead);
        this._addCSSClasses(group, "cubicbezier-arrow");
        this._bindNode(group, undefined);
        return group;
    }
    /**
     * Draw just an arrow head a the end of an imaginary line (zB) of the given line width the specified (CSS-) color and size.
     *
     * @method arrow
     * @param {XYCoords} zA - The start point of the arrow-line.
     * @param {XYCoords} zB - The end point of the arrow-line.
     * @param {string} color - Any valid CSS color string.
     * @param {number=1} lineWidth - (optional) The line width to use; default is 1.
     * @param {number=8} headLength - (optional) The length of the arrow head (default is 8 pixels).
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof DrawLib
     **/
    arrowHead(zA, zB, color, lineWidth, headLength = 8, strokeOptions) {
        const node = this.makeArrowHeadNode(zA, zB, color, lineWidth, headLength, strokeOptions);
        return this._bindFillDraw(node, "arrowhead", color, lineWidth || 1, strokeOptions);
    }
    /**
     * Draw an image at the given position with the given size.<br>
     * <br>
     * Note: SVG images may have resizing issues at the moment.Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color.
     *
     * @method image
     * @param {Image} image - The image object to draw.
     * @param {XYCoords} position - The position to draw the the upper left corner at.
     * @param {XYCoords} size - The x/y-size to draw the image with.
     * @param {number=0.0} alpha - (optional, default=0.0) The transparency (1.0=opaque, 0.0=transparent).
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     **/
    image(image, position, size, alpha = 1.0) {
        const node = this.makeNode("image");
        // We need to re-adjust the image if it was not yet fully loaded before.
        const setImageSize = (image) => {
            if (image.naturalWidth) {
                const ratioX = size.x / image.naturalWidth;
                const ratioY = size.y / image.naturalHeight;
                node.setAttribute("width", `${image.naturalWidth * this.scale.x}`);
                node.setAttribute("height", `${image.naturalHeight * this.scale.y}`);
                node.setAttribute("display", null); // Dislay when loaded
                // if (alpha) {
                node.setAttribute("opacity", `${alpha}`);
                // }
                node.setAttribute("transform", `translate(${this._x(position.x)} ${this._y(position.y)}) scale(${ratioX} ${ratioY})`);
            }
        };
        image.addEventListener("load", event => {
            setImageSize(image);
        });
        // Safari has a transform-origin bug.
        // Use x=0, y=0 and translate/scale instead (see above)
        node.setAttribute("x", `${0}`);
        node.setAttribute("y", `${0}`);
        node.setAttribute("display", "none"); // Hide before loaded
        setImageSize(image);
        node.setAttribute("href", image.src);
        return this._bindFillDraw(node, "image", null, null);
    }
    /**
     * Draw an image at the given position with the given size.<br>
     * <br>
     * Note: SVG images may have resizing issues at the moment.Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color.
     *
     * @method texturedPoly
     * @param {Image} textureImage - The image object to draw.
     * @param {Bounds} textureSize - The texture size to use; these are the original bounds to map the polygon vertices to.
     * @param {Polygon} polygon - The polygon to use as clip path.
     * @param {XYCoords} polygonPosition - The polygon's position (relative), measured at the bounding box's center.
     * @param {number} rotation - The rotation to use for the polygon (and for the texture).
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     **/
    texturedPoly(textureImage, textureSize, polygon, polygonPosition, rotation) {
        // const basePolygonBounds: Bounds = polygon.getBounds();
        const rotatedScalingOrigin = new Vertex(textureSize.min).clone().rotate(rotation, polygonPosition);
        // const rotationCenter = polygonPosition.clone().add(rotatedScalingOrigin.difference(textureSize.min).inv());
        // Create something like this
        // ...
        //    <defs>
        //       <clipPath id="shape">
        //         <path fill="none" d="..."/>
        //       </clipPath>
        //    </defs>
        //    ...
        //    <g clip-path="url(#shape)">
        //       <g transform="scale(...)">
        //          <image width="643" height="643" transform="rotate(...)" xlink:href="https://s3-us-west-2.amazonaws.com/s.cdpn.io/222579/beagle400.jpg" >
        //       </g>
        //    </g>
        //    </image>
        // ...
        const clipPathNode = this.makeNode("clipPath");
        const clipPathId = `clippath_${UIDGenerator.next()}`; // TODO: use a better UUID generator here?
        clipPathNode.setAttribute("id", clipPathId);
        const gNode = this.makeNode("g");
        const imageNode = this.makeNode("image");
        imageNode.setAttribute("x", `${this._x(rotatedScalingOrigin.x)}`);
        imageNode.setAttribute("y", `${this._y(rotatedScalingOrigin.y)}`);
        imageNode.setAttribute("width", `${textureSize.width}`);
        imageNode.setAttribute("height", `${textureSize.height}`);
        imageNode.setAttribute("href", textureImage.src);
        // imageNode.setAttribute("opacity", "0.5");
        // SVG rotations in degrees
        imageNode.setAttribute("transform", `rotate(${rotation * RAD_TO_DEG}, ${this._x(rotatedScalingOrigin.x)}, ${this._y(rotatedScalingOrigin.y)})`);
        const pathNode = this.makeNode("path");
        const pathData = [];
        if (polygon.vertices.length > 0) {
            const self = this;
            pathData.push("M", `${this._x(polygon.vertices[0].x)}`, `${this._y(polygon.vertices[0].y)}`);
            for (var i = 1; i < polygon.vertices.length; i++) {
                pathData.push("L", `${this._x(polygon.vertices[i].x)}`, `${this._y(polygon.vertices[i].y)}`);
            }
        }
        pathNode.setAttribute("d", pathData.join(" "));
        clipPathNode.appendChild(pathNode);
        this.bufferedNodeDefs.appendChild(clipPathNode);
        gNode.appendChild(imageNode);
        gNode.setAttribute("transform-origin", `${this._x(rotatedScalingOrigin.x)} ${this._y(rotatedScalingOrigin.y)}`);
        gNode.setAttribute("transform", `scale(${this.scale.x}, ${this.scale.y})`);
        const clipNode = this.makeNode("g");
        clipNode.appendChild(gNode);
        clipNode.setAttribute("clip-path", `url(#${clipPathId})`);
        // TODO: check if the image class is correct here or if we should use a 'clippedImage' class here
        this._bindFillDraw(clipNode, "image", null, null); // No color, no lineWidth
        return clipNode;
    }
    /**
     * Draw the given (cubic) bézier curve.
     *
     * @method cubicBezier
     * @param {XYCoords} startPoint - The start point of the cubic Bézier curve
     * @param {XYCoords} endPoint   - The end point the cubic Bézier curve.
     * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve.
     * @param {XYCoords} endControlPoint   - The end control point the cubic Bézier curve.
     * @param {string} color - The CSS color to draw the curve with.
     * @param {number} lineWidth - (optional) The line width to use.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    cubicBezier(startPoint, endPoint, startControlPoint, endControlPoint, color, lineWidth, strokeOptions) {
        const node = this.makeCubicBezierNode(startPoint, endPoint, startControlPoint, endControlPoint, color, lineWidth, strokeOptions);
        return this._bindNode(node, undefined);
    }
    /**
     * Draw the given (cubic) Bézier path.
     *
     * The given path must be an array with n*3+1 vertices, where n is the number of
     * curves in the path:
     * <pre> [ point1, point1_startControl, point2_endControl, point2, point2_startControl, point3_endControl, point3, ... pointN_endControl, pointN ]</pre>
     *
     * @method cubicBezierPath
     * @param {XYCoords[]} path - The cubic bezier path as described above.
     * @param {string} color - The CSS colot to draw the path with.
     * @param {number=1} lineWidth - (optional) The line width to use.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    cubicBezierPath(path, color, lineWidth, strokeOptions) {
        const node = this.makeNode("path");
        this.applyStrokeOpts(node, strokeOptions);
        if (!path || path.length == 0) {
            return node;
        }
        // Draw curve
        const d = ["M", this._x(path[0].x), this._y(path[0].y)];
        // Draw curve path
        var endPoint;
        var startControlPoint;
        var endControlPoint;
        for (var i = 1; i < path.length; i += 3) {
            startControlPoint = path[i];
            endControlPoint = path[i + 1];
            endPoint = path[i + 2];
            d.push("C", this._x(startControlPoint.x), this._y(startControlPoint.y), this._x(endControlPoint.x), this._y(endControlPoint.y), this._x(endPoint.x), this._y(endPoint.y));
        }
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "cubicBezierPath", color, lineWidth || 1);
    }
    /**
     * Draw the given handle and handle point (used to draw interactive Bézier curves).
     *
     * The colors for this are fixed and cannot be specified.
     *
     * @method handle
     * @param {Vertex} startPoint - The start of the handle.
     * @param {Vertex} endPoint - The end point of the handle.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    handle(startPoint, endPoint) {
        // TODO: redefine methods like these into an abstract class?
        this.point(startPoint, "rgb(0,32,192)");
        this.square(endPoint, 5, "rgba(0,128,192,0.5)");
    }
    /**
     * Draw a handle line (with a light grey).
     *
     * @method handleLine
     * @param {XYCoords} startPoint - The start point to draw the handle at.
     * @param {XYCoords} endPoint - The end point to draw the handle at.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    handleLine(startPoint, endPoint) {
        this.line(startPoint, endPoint, "rgb(128,128,128,0.5)");
    }
    /**
     * Draw a 1x1 dot with the specified (CSS-) color.
     *
     * @method dot
     * @param {XYCoords} p - The position to draw the dot at.
     * @param {string} color - The CSS color to draw the dot with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    dot(p, color) {
        const node = this.makeNode("line");
        node.setAttribute("x1", `${this._x(p.x)}`);
        node.setAttribute("y1", `${this._y(p.y)}`);
        node.setAttribute("x2", `${this._x(p.x)}`);
        node.setAttribute("y2", `${this._y(p.y)}`);
        return this._bindFillDraw(node, "dot", color, 1);
    }
    /**
     * Draw the given point with the specified (CSS-) color and radius 3.
     *
     * @method point
     * @param {XYCoords} p - The position to draw the point at.
     * @param {string} color - The CSS color to draw the point with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    point(p, color) {
        var radius = 3;
        const node = this.makeNode("circle");
        node.setAttribute("cx", `${this._x(p.x)}`);
        node.setAttribute("cy", `${this._y(p.y)}`);
        node.setAttribute("r", `${radius}`);
        return this._bindFillDraw(node, "point", color, 1);
    }
    /**
     * Draw a circle with the specified (CSS-) color and radius.<br>
     * <br>
     * Note that if the x- and y- scales are different the result will be an ellipse rather than a circle.
     *
     * @method circle
     * @param {XYCoords} center - The center of the circle.
     * @param {number} radius - The radius of the circle.
     * @param {string} color - The CSS color to draw the circle with.
     * @param {number=} lineWidth - (optional) The line width to use; default is 1.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    circle(center, radius, color, lineWidth, strokeOptions) {
        // Todo: draw ellipse when scalex!=scaley
        const node = this.makeNode("circle");
        this.applyStrokeOpts(node, strokeOptions);
        node.setAttribute("cx", `${this._x(center.x)}`);
        node.setAttribute("cy", `${this._y(center.y)}`);
        node.setAttribute("r", `${radius * this.scale.x}`); // y?
        return this._bindFillDraw(node, "circle", color, lineWidth || 1);
    }
    /**
     * Draw a circular arc (section of a circle) with the given CSS color.
     *
     * @method circleArc
     * @param {XYCoords} center - The center of the circle.
     * @param {number} radius - The radius of the circle.
     * @param {number} startAngle - The angle to start at.
     * @param {number} endAngle - The angle to end at.
     * @param {string} color - The CSS color to draw the circle with.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    circleArc(center, radius, startAngle, endAngle, color, lineWidth, strokeOptions) {
        const node = this.makeNode("path");
        this.applyStrokeOpts(node, strokeOptions);
        const arcData = CircleSector.circleSectorUtils.describeSVGArc(this._x(center.x), this._y(center.y), radius * this.scale.x, // y?
        startAngle, endAngle);
        node.setAttribute("d", arcData.join(" "));
        return this._bindFillDraw(node, "circleArc", color, lineWidth || 1);
    }
    /**
     * Draw an ellipse with the specified (CSS-) color and thw two radii.
     *
     * @method ellipse
     * @param {XYCoords} center - The center of the ellipse.
     * @param {number} radiusX - The radius of the ellipse.
     * @param {number} radiusY - The radius of the ellipse.
     * @param {string} color - The CSS color to draw the ellipse with.
     * @param {number=} lineWidth - (optional) The line width to use; default is 1.
     * @param {number=} rotation - (optional, default=0) The rotation of the ellipse.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    ellipse(center, radiusX, radiusY, color, lineWidth, rotation, strokeOptions) {
        if (typeof rotation === "undefined") {
            rotation = 0.0;
        }
        const node = this.makeNode("ellipse");
        this.applyStrokeOpts(node, strokeOptions);
        node.setAttribute("cx", `${this._x(center.x)}`);
        node.setAttribute("cy", `${this._y(center.y)}`);
        node.setAttribute("rx", `${radiusX * this.scale.x}`);
        node.setAttribute("ry", `${radiusY * this.scale.y}`);
        // node.setAttribute( 'style', `transform: rotate(${rotation} ${center.x} ${center.y})` );
        node.setAttribute("transform", `rotate(${(rotation * 180) / Math.PI} ${this._x(center.x)} ${this._y(center.y)})`);
        return this._bindFillDraw(node, "ellipse", color, lineWidth || 1);
    }
    /**
     * Draw square at the given center, size and with the specified (CSS-) color.<br>
     * <br>
     * Note that if the x-scale and the y-scale are different the result will be a rectangle rather than a square.
     *
     * @method square
     * @param {XYCoords} center - The center of the square.
     * @param {number} size - The size of the square.
     * @param {string} color - The CSS color to draw the square with.
     * @param {number=} lineWidth - (optional) The line width to use; default is 1.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {SVGElement}
     * @instance
     * @memberof drawutilssvg
     */
    square(center, size, color, lineWidth, strokeOptions) {
        const node = this.makeNode("rectangle");
        this.applyStrokeOpts(node, strokeOptions);
        node.setAttribute("x", `${this._x(center.x - size / 2.0)}`);
        node.setAttribute("y", `${this._y(center.y - size / 2.0)}`);
        node.setAttribute("width", `${size * this.scale.x}`);
        node.setAttribute("height", `${size * this.scale.y}`);
        return this._bindFillDraw(node, "square", color, lineWidth || 1);
    }
    /**
     * Draw a rectangle.
     *
     * @param {XYCoords} position - The upper left corner of the rectangle.
     * @param {number} width - The width of the rectangle.
     * @param {number} height - The height of the rectangle.
     * @param {string} color - The color to use.
     * @param {number=1} lineWidth - (optional) The line with to use (default is 1).
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {SVGElement}
     * @instance
     * @memberof drawutilssvg
     **/
    rect(position, width, height, color, lineWidth, strokeOptions) {
        const node = this.makeNode("rect");
        this.applyStrokeOpts(node, strokeOptions);
        node.setAttribute("x", `${this._x(position.x)}`);
        node.setAttribute("y", `${this._y(position.y)}`);
        node.setAttribute("width", `${width * this.scale.x}`);
        node.setAttribute("height", `${height * this.scale.y}`);
        return this._bindFillDraw(node, "rect", color, lineWidth || 1);
    }
    /**
     * Draw a grid of horizontal and vertical lines with the given (CSS-) color.
     *
     * @method grid
     * @param {XYCoords} center - The center of the grid.
     * @param {number} width - The total width of the grid (width/2 each to the left and to the right).
     * @param {number} height - The total height of the grid (height/2 each to the top and to the bottom).
     * @param {number} sizeX - The horizontal grid size.
     * @param {number} sizeY - The vertical grid size.
     * @param {string} color - The CSS color to draw the grid with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    grid(center, width, height, sizeX, sizeY, color) {
        // console.log("grid");
        // const node: SVGElement = this.makeNode("pattern");
        // var patternId = "pattern_id_" + Math.floor(Math.random() * 65365);
        // node.setAttribute("id", patternId);
        // node.setAttribute("viewBox", `0,0,${sizeX},${sizeY}`);
        // node.setAttribute("width", `${sizeX}`);
        // node.setAttribute("height", `${sizeX}`);
        // var pattern: SVGElement = this.makeNode("path");
        // const d: SVGPathParams = [];
        // d.push("M", sizeX / 2.0, 0);
        // d.push("L", sizeX / 2.0, sizeY);
        // d.push("M", 0, sizeY / 2.0);
        // d.push("L", sizeX, sizeY / 2.0);
        // node.setAttribute("d", d.join(" "));
        // this.bufferedNodeDefs.append(pattern);
        // const fillNode: SVGElement = this.makeNode("rect");
        // // For some strange reason SVG rotation transforms use degrees instead of radians
        // // Note that the background does not scale with the zoom level (always covers full element)
        // fillNode.setAttribute("x", "0");
        // fillNode.setAttribute("y", "0");
        // fillNode.setAttribute("width", `${this.canvasSize.width}`);
        // fillNode.setAttribute("height", `${this.canvasSize.height}`);
        // fillNode.setAttribute("fill", `url(#${patternId})`);
        // return this._bindFillDraw(fillNode, "grid", "red", 1);
        const node = this.makeNode("path");
        const d = [];
        var yMin = -Math.ceil((height * 0.5) / sizeY) * sizeY;
        var yMax = height / 2;
        for (var x = -Math.ceil((width * 0.5) / sizeX) * sizeX; x < width / 2; x += sizeX) {
            d.push("M", this._x(center.x + x), this._y(center.y + yMin));
            d.push("L", this._x(center.x + x), this._y(center.y + yMax));
        }
        var xMin = -Math.ceil((width * 0.5) / sizeX) * sizeX;
        var xMax = width / 2;
        for (var y = -Math.ceil((height * 0.5) / sizeY) * sizeY; y < height / 2; y += sizeY) {
            d.push("M", this._x(center.x + xMin), this._y(center.y + y));
            d.push("L", this._x(center.x + xMax), this._y(center.y + y));
        }
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "grid", color, 1);
    }
    /**
     * Draw a raster of crosshairs in the given grid.<br>
     *
     * This works analogue to the grid() function
     *
     * @method raster
     * @param {XYCoords} center - The center of the raster.
     * @param {number} width - The total width of the raster (width/2 each to the left and to the right).
     * @param {number} height - The total height of the raster (height/2 each to the top and to the bottom).
     * @param {number} sizeX - The horizontal raster size.
     * @param {number} sizeY - The vertical raster size.
     * @param {string} color - The CSS color to draw the raster with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    raster(center, width, height, sizeX, sizeY, color) {
        const node = this.makeNode("path");
        const d = [];
        for (var x = -Math.ceil((width * 0.5) / sizeX) * sizeX; x < width / 2; x += sizeX) {
            for (var y = -Math.ceil((height * 0.5) / sizeY) * sizeY; y < height / 2; y += sizeY) {
                // Draw a crosshair
                d.push("M", this._x(center.x + x) - 4, this._y(center.y + y));
                d.push("L", this._x(center.x + x) + 4, this._y(center.y + y));
                d.push("M", this._x(center.x + x), this._y(center.y + y) - 4);
                d.push("L", this._x(center.x + x), this._y(center.y + y) + 4);
            }
        }
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "raster", color, 1);
    }
    /**
     * Draw a diamond handle (square rotated by 45°) with the given CSS color.
     *
     * It is an inherent featur of the handle functions that the drawn elements are not scaled and not
     * distorted. So even if the user zooms in or changes the aspect ratio, the handles will be drawn
     * as even shaped diamonds.
     *
     * @method diamondHandle
     * @param {XYCoords} center - The center of the diamond.
     * @param {number} size - The x/y-size of the diamond.
     * @param {string} color - The CSS color to draw the diamond with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    diamondHandle(center, size, color) {
        const node = this.makeNode("path");
        const d = [
            "M",
            this._x(center.x) - size / 2.0,
            this._y(center.y),
            "L",
            this._x(center.x),
            this._y(center.y) - size / 2.0,
            "L",
            this._x(center.x) + size / 2.0,
            this._y(center.y),
            "L",
            this._x(center.x),
            this._y(center.y) + size / 2.0,
            "Z"
        ];
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "diamondHandle", color, 1);
    }
    /**
     * Draw a square handle with the given CSS color.<br>
     * <br>
     * It is an inherent featur of the handle functions that the drawn elements are not scaled and not
     * distorted. So even if the user zooms in or changes the aspect ratio, the handles will be drawn
     * as even shaped squares.
     *
     * @method squareHandle
     * @param {XYCoords} center - The center of the square.
     * @param {XYCoords} size - The x/y-size of the square.
     * @param {string} color - The CSS color to draw the square with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    squareHandle(center, size, color) {
        const node = this.makeNode("rect");
        node.setAttribute("x", `${this._x(center.x) - size / 2.0}`);
        node.setAttribute("y", `${this._y(center.y) - size / 2.0}`);
        node.setAttribute("width", `${size}`);
        node.setAttribute("height", `${size}`);
        return this._bindFillDraw(node, "squareHandle", color, 1);
    }
    /**
     * Draw a circle handle with the given CSS color.<br>
     * <br>
     * It is an inherent featur of the handle functions that the drawn elements are not scaled and not
     * distorted. So even if the user zooms in or changes the aspect ratio, the handles will be drawn
     * as even shaped circles.
     *
     * @method circleHandle
     * @param {XYCoords} center - The center of the circle.
     * @param {number} radius - The radius of the circle.
     * @param {string} color - The CSS color to draw the circle with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    circleHandle(center, radius, color) {
        radius = radius || 3;
        const node = this.makeNode("circle");
        node.setAttribute("cx", `${this._x(center.x)}`);
        node.setAttribute("cy", `${this._y(center.y)}`);
        node.setAttribute("r", `${radius}`);
        return this._bindFillDraw(node, "circleHandle", color, 1);
    }
    /**
     * Draw a crosshair with given radius and color at the given position.<br>
     * <br>
     * Note that the crosshair radius will not be affected by scaling.
     *
     * @method crosshair
     * @param {XYCoords} center - The center of the crosshair.
     * @param {number} radius - The radius of the crosshair.
     * @param {string} color - The CSS color to draw the crosshair with.
     * @param {number=0.5} lineWidth - (optional, default=0.5) The line width to use.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    crosshair(center, radius, color, lineWidth) {
        const node = this.makeNode("path");
        const d = [
            "M",
            this._x(center.x) - radius,
            this._y(center.y),
            "L",
            this._x(center.x) + radius,
            this._y(center.y),
            "M",
            this._x(center.x),
            this._y(center.y) - radius,
            "L",
            this._x(center.x),
            this._y(center.y) + radius
        ];
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "crosshair", color, lineWidth || 0.5);
    }
    /**
     * Draw a cross with diagonal axes with given radius, color and lineWidth at the given position.<br>
     * <br>
     * Note that the x's radius will not be affected by scaling.
     *
     * @method crosshair
     * @param {XYCoords} center - The center of the crosshair.
     * @param {number} radius - The radius of the crosshair.
     * @param {string} color - The CSS color to draw the crosshair with.
     * @param {number=1} lineWidth - (optional, default=1.0) The line width to use.
     * @return {void}
     * @instance
     * @memberof drawutils
     */
    cross(center, radius, color, lineWidth) {
        const node = this.makeNode("path");
        const d = [
            "M",
            this._x(center.x) - radius,
            this._y(center.y) - radius,
            "L",
            this._x(center.x) + radius,
            this._y(center.y) + radius,
            "M",
            this._x(center.x) - radius,
            this._y(center.y) + radius,
            "L",
            this._x(center.x) + radius,
            this._y(center.y) - radius
        ];
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "cross", color, lineWidth || 1.0);
    }
    /**
     * Draw a polygon.
     *
     * @method polygon
     * @param {Polygon} polygon - The polygon to draw.
     * @param {string} color - The CSS color to draw the polygon with.
     * @param {number=} lineWidth - (optional) The line width to use; default is 1.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    polygon(polygon, color, lineWidth) {
        return this.polyline(polygon.vertices, polygon.isOpen, color, lineWidth);
    }
    /**
     * Draw a polygon line (alternative function to the polygon).
     *
     * @method polyline
     * @param {XYCoords[]} vertices - The polygon vertices to draw.
     * @param {boolan}   isOpen   - If true the polyline will not be closed at its end.
     * @param {string}   color    - The CSS color to draw the polygon with.
     * @param {number=} lineWidth - (optional) The line width to use; default is 1.
     * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use.
     *
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    polyline(vertices, isOpen, color, lineWidth, strokeOptions) {
        const node = this.makeNode("path");
        this.applyStrokeOpts(node, strokeOptions);
        if (vertices.length == 0) {
            return node;
        }
        // Draw curve
        const d = ["M", this._x(vertices[0].x), this._y(vertices[0].y)];
        var n = vertices.length;
        for (var i = 1; i < n; i++) {
            d.push("L", this._x(vertices[i].x), this._y(vertices[i].y));
        }
        if (!isOpen)
            d.push("Z");
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "polygon", color, lineWidth || 1);
    }
    /**
     * Draw a text at the given relative position.
     *
     * @method text
     * @param {string} text - The text to draw.
     * @param {number} x - The x-position to draw the text at.
     * @param {number} y - The y-position to draw the text at.
     * @param {string=} options.color - The Color to use.
     * @param {string=} options.fontFamily - The font family to use.
     * @param {number=} options.fontSize - The font size (in pixels) to use.
     * @param {FontStyle=} options.fontStyle - The font style to use.
     * @param {FontWeight=} options.fontWeight - The font weight to use.
     * @param {number=} options.lineHeight - The line height (in pixels) to use.
     * @param {number=} options.rotation - The (optional) rotation in radians.
     * @param {string=} options.textAlign - The text align to use. According to the specifiactions (https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign) valid values are `"left" || "right" || "center" || "start" || "end"`.
     * @return {void}
     * @instance
     * @memberof drawutils
     */
    text(text, x, y, options) {
        var _a, _b, _c;
        options = options || {};
        const color = options.color || "black";
        const lineHeight = ((_b = (_a = options.lineHeight) !== null && _a !== void 0 ? _a : options.fontSize) !== null && _b !== void 0 ? _b : 0) * this.scale.x;
        // https://www.w3.org/TR/SVG/text.html#TextAnchorProperty
        //    start | middle | end
        const textAlign = options.textAlign === "left" || options.textAlign === "start"
            ? "start"
            : options.textAlign === "center"
                ? "middle"
                : options.textAlign === "right" || options.textAlign === "end"
                    ? "end"
                    : "start";
        const transformOrigin = `${this._x(x)}px ${this._y(y)}px`;
        const translate = `translate(${this._x(x)} ${this._y(y) + lineHeight / 2})`;
        // Safari has a transform-origin/rotation bug.
        // It's essential to use rotate(r,x,y) here. "rotate(r)"" with transform-origin(x,y) won't do the job.
        // And rotate and translate cannot be used is combination on a text object.
        // So wrap the text inside a <g>, translate the <g>, and rotate the text inside.
        const rotate = options.rotation ? `rotate(${options.rotation * RAD_TO_DEG} 0 0)` : ``;
        const node = this.makeNode("g");
        const curId = this.curId;
        this.curId = curId + "_text";
        const textNode = this.makeNode("text");
        node.appendChild(textNode);
        textNode.setAttribute("font-family", (_c = options.fontFamily) !== null && _c !== void 0 ? _c : ""); // May be undefined
        textNode.setAttribute("font-size", options.fontSize ? `${options.fontSize * this.scale.x}` : "");
        textNode.setAttribute("font-style", options.fontStyle ? `${options.fontStyle}` : "");
        textNode.setAttribute("font-weight", options.fontWeight ? `${options.fontWeight}` : "");
        textNode.setAttribute("text-anchor", textAlign);
        textNode.setAttribute("transform-origin", "0 0");
        textNode.setAttribute("transform", rotate);
        node.setAttribute("transform-origin", transformOrigin);
        node.setAttribute("transform", translate);
        textNode.innerHTML = text;
        // Restore old ID
        this.curId = curId;
        return this._bindFillDraw(node, "text", color, 1);
    }
    /**
     * Draw a non-scaling text label at the given position.
     *
     * @method label
     * @param {string} text - The text to draw.
     * @param {number} x - The x-position to draw the text at.
     * @param {number} y - The y-position to draw the text at.
     * @param {number=} rotation - The (optional) rotation in radians.
     * @param {string="black"} color - The color to use (default is black).
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     */
    label(text, x, y, rotation, color) {
        const node = this.makeNode("text");
        // For some strange reason SVG rotation transforms use degrees instead of radians
        node.setAttribute("transform", `translate(${x},${y}), rotate(${((rotation || 0) / Math.PI) * 180})`);
        node.setAttribute("font-family", "Arial");
        node.setAttribute("font-size", "9pt");
        node.setAttribute("font-style", "normal");
        node.setAttribute("font-weight", "lighter");
        node.innerHTML = text;
        return this._bindFillDraw(node, "label", color || "black", null);
    }
    /**
     * Draw an SVG-like path given by the specified path data.
     *
     * @method path
     * @param {SVGPathData} pathData - An array of path commands and params.
     * @param {string=null} color - (optional) The color to draw this path with (default is null).
     * @param {number=1} lineWidth - (optional) the line width to use (default is 1).
     * @param {boolean=false} options.inplace - (optional) If set to true then path transforamtions (scale and translate) will be done in-place in the array. This can boost the performance.
     * @param {number=} options.dashOffset - (optional) `See StrokeOptions`.
     * @param {number=[]} options.dashArray - (optional) `See StrokeOptions`.
     *
     * @instance
     * @memberof drawutils
     * @return {R} An instance representing the drawn path.
     */
    path(pathData, color, lineWidth, options) {
        const node = this.makeNode("path");
        this.applyStrokeOpts(node, options);
        // Transform the path: in-place (fast) or copy (slower)
        const d = options && options.inplace ? pathData : drawutilssvg.copyPathData(pathData);
        drawutilssvg.transformPathData(d, this.offset, this.scale);
        node.setAttribute("d", d.join(" "));
        return this._bindFillDraw(node, "path", color, lineWidth);
    }
    /**
     * Due to gl compatibility there is a generic 'clear' function required
     * to avoid accessing the context object itself directly.
     *
     * This function just fills the whole canvas with a single color.
     *
     * @param {string} color - The color to clear with.
     * @return {void}
     * @instance
     * @memberof drawutilssvg
     **/
    clear(color) {
        // If this isn't the primary handler then do not remove anything here.
        // The primary handler will do that (no double work).
        if (this.isSecondary) {
            return;
        }
        // Add a covering rect with the given background color
        this.curId = "background";
        this.curClassName = null; // undefined;
        const node = this.makeNode("rect");
        // For some strange reason SVG rotation transforms use degrees instead of radians
        // Note that the background does not scale with the zoom level (always covers full element)
        node.setAttribute("x", "0");
        node.setAttribute("y", "0");
        node.setAttribute("width", `${this.canvasSize.width}`);
        node.setAttribute("height", `${this.canvasSize.height}`);
        // Bind this special element into the document
        this._bindFillDraw(node, this.curId, null, null);
        node.setAttribute("fill", typeof color === "undefined" ? "none" : color);
        // Clear the current ID again
        this.curId = null; // undefined;
    }
    /**
     * A private helper function to clear all SVG nodes from the &gt;g> node.
     *
     * @private
     */
    removeAllChildNodes() {
        while (this.bufferGNode.lastChild) {
            this.bufferGNode.removeChild(this.bufferGNode.lastChild);
        }
        while (this.bufferedNodeDefs.lastChild) {
            this.bufferedNodeDefs.removeChild(this.bufferedNodeDefs.lastChild);
        }
    }
    /**
     * Create a new and empty `SVGElement` &lt;svg&gt; in the svg-namespace.
     *
     * @name createSvg
     * @static
     * @memberof drawutilssvg
     * @return SVGElement
     */
    static createSvg() {
        return document.createElementNS("http://www.w3.org/2000/svg", "svg");
    }
    /**
     * Create a copy of the given path data. As path data only consists of strings and numbers,
     * the copy will be shallow by definition.
     *
     * @name copyPathData
     * @static
     * @memberof drawutilssvg
     */
    static copyPathData(data) {
        const copy = new Array(data.length);
        for (var i = 0, n = data.length; i < n; i++) {
            copy[i] = data[i];
        }
        return copy;
    }
    /**
     * Transform the given path data (translate and scale. rotating is not intended here).
     *
     * @name transformPathData
     * @static
     * @memberof drawutilssvg
     * @param {SVGPathParams} data - The data to transform.
     * @param {XYCoords} offset - The translation offset (neutral is x=0, y=0).
     * @param {XYCoords} scale - The scale factors (neutral is x=1, y=1).
     */
    static transformPathData(data, offset, scale) {
        // Scale and translate {x,y}
        const _stx = (index) => {
            data[index] = offset.x + scale.x * Number(data[index]);
        };
        const _sty = (index) => {
            data[index] = offset.y + scale.y * Number(data[index]);
        };
        // scale only {x,y}
        const _sx = (index) => {
            data[index] = scale.x * Number(data[index]);
        };
        const _sy = (index) => {
            data[index] = scale.y * Number(data[index]);
        };
        var i = 0;
        var lastPoint = { x: NaN, y: NaN };
        // "save last point"
        var _slp = (index) => {
            lastPoint.x = Number(data[index]);
            lastPoint.y = Number(data[index + 1]);
        };
        while (i < data.length) {
            const cmd = data[i];
            switch (cmd) {
                case "M":
                // MoveTo: M|m x y
                case "L":
                // LineTo L|l x y
                case "T":
                    // Shorthand/smooth quadratic Bézier curveto: T|t x y
                    _stx(i + 1);
                    _sty(i + 2);
                    _slp(i + 1);
                    i += 3;
                    break;
                case "m":
                // MoveTo: M|m x y
                case "l":
                // LineTo L|l x y
                case "t":
                    // Shorthand/smooth quadratic Bézier curveto: T|t x y
                    _sx(i + 1);
                    _sy(i + 2);
                    _slp(i + 1);
                    i += 3;
                    break;
                case "H":
                    // HorizontalLineTo: H|h x
                    _stx(i + 1);
                    lastPoint.x = Number(data[i + 1]);
                    i += 2;
                    break;
                case "h":
                    // HorizontalLineTo: H|h x
                    _sx(i + 1);
                    lastPoint.x = Number(data[i + 1]);
                    i += 2;
                    break;
                case "V":
                    // VerticalLineTo: V|v y
                    _sty(i + 1);
                    lastPoint.y = Number(data[i + 1]);
                    i += 2;
                    break;
                case "v":
                    // VerticalLineTo: V|v y
                    _sy(i + 1);
                    lastPoint.y = Number(data[i + 1]);
                    i += 2;
                    break;
                case "C":
                    // CurveTo: C|c x1 y1 x2 y2 x y
                    _stx(i + 1);
                    _sty(i + 2);
                    _stx(i + 3);
                    _sty(i + 4);
                    _stx(i + 5);
                    _sty(i + 6);
                    _slp(i + 5);
                    i += 7;
                    break;
                case "c":
                    // CurveTo: C|c x1 y1 x2 y2 x y
                    _sx(i + 1);
                    _sy(i + 2);
                    _sx(i + 3);
                    _sy(i + 4);
                    _sx(i + 5);
                    _sy(i + 6);
                    _slp(i + 5);
                    i += 7;
                    break;
                case "S":
                case "Q":
                    // Shorthand-/SmoothCurveTo: S|s x2 y2 x y
                    // QuadraticCurveTo: Q|q x1 y1 x y
                    _stx(i + 1);
                    _sty(i + 2);
                    _stx(i + 3);
                    _sty(i + 4);
                    _slp(i + 3);
                    i += 5;
                    break;
                case "s":
                case "q":
                    // Shorthand-/SmoothCurveTo: S|s x2 y2 x y
                    // QuadraticCurveTo: Q|q x1 y1 x y
                    _sx(i + 1);
                    _sy(i + 2);
                    _sx(i + 3);
                    _sy(i + 4);
                    _slp(i + 3);
                    i += 5;
                    break;
                case "A":
                    // EllipticalArcTo: A|a rx ry x-axis-rotation large-arc-flag sweep-flag x y
                    // Uniform scale: just scale
                    // NOTE: here is something TODO
                    //  * if scalex!=scaleY this won't work
                    //  * Arcs have to be converted to Bézier curves here in that case
                    _sx(i + 1);
                    _sy(i + 2);
                    _stx(i + 6);
                    _sty(i + 7);
                    _slp(i + 6);
                    // Update the arc flag when x _or_ y scale is negative
                    if ((scale.x < 0 && scale.y >= 0) || (scale.x >= 0 && scale.y < 0)) {
                        data[i + 5] = data[i + 5] ? 0 : 1;
                    }
                    i += 8;
                    break;
                case "a":
                    // EllipticalArcTo: A|a rx ry x-axis-rotation large-arc-flag sweep-flag x y
                    _sx(i + 1);
                    _sy(i + 2);
                    _sx(i + 6);
                    _sy(i + 7);
                    _slp(i + 6);
                    i += 8;
                    break;
                case "z":
                case "Z":
                    // ClosePath: Z|z (no arguments)
                    // lastPoint.x = firstPoint.x;
                    // lastPoint.y = firstPoint.y;
                    i++;
                    break;
                // Safepoint: continue reading token by token until something is recognized again
                default:
                    i++;
            }
        } // END while
    } // END transformPathData
    static nodeSupportsLineDash(nodeName) {
        return ["line", "path", "circle", "ellipse", "rectangle", "rect"].includes(nodeName);
    }
    /**
     * Creates a basic <line> node with start and end coordinates. The created node will not
     * be bound to any root node.
     *
     * @private
     * @method makeLineNode
     * @param {XYCoords} zA - The line's start position.
     * @param {XYCoords} zB - The line's start position.
     * @param {string} color - The CSS color to draw the point with.
     * @param {number=1} lineWidth - (optional) The line width to use.
     * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use.
     * @param {string=} classNameOverride - (optional) If nothing is passed the default classname 'path' will be used.
     * @return {SVGLineElement}
     * @instance
     * @memberof drawutilssvg
     */
    makeLineNode(zA, zB, color, lineWidth, strokeOptions, classNameOverride) {
        const line = this.makeNode("line");
        line.setAttribute("x1", `${this._x(zA.x)}`);
        line.setAttribute("y1", `${this._y(zA.y)}`);
        line.setAttribute("x2", `${this._x(zB.x)}`);
        line.setAttribute("y2", `${this._y(zB.y)}`);
        this._configureNode(line, classNameOverride !== null && classNameOverride !== void 0 ? classNameOverride : "line", this.fillShapes, color, lineWidth || 1, strokeOptions);
        return line;
    }
    /**
     * Creates a basic <path> node with given path string data. The created node will not
     * be bound to any root node.
     *
     * @private
     * @method makePathNode
     * @param {string} pathString - The path data (must be a valid path data string).
     * @param {string} color - The CSS color to draw the point with.
     * @param {number=1} lineWidth - (optional) The line width to use.
     * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use.
     * @param {string=} classNameOverride - (optional) If nothing is passed the default classname 'path' will be used.
     * @return {SVGPathElement}
     * @instance
     * @memberof drawutilssvg
     */
    makePathNode(pathString, color, lineWidth, strokeOptions, classNameOverride) {
        const path = this.makeNode("path");
        path.setAttribute("d", pathString);
        this._configureNode(path, classNameOverride !== null && classNameOverride !== void 0 ? classNameOverride : "path", this.fillShapes, color, lineWidth || 1, strokeOptions);
        return path;
    }
    /**
     * Creates a basic arrow head node (<path> node) at the end of the given line coordinates. The created node will not
     * be bound to any root node.
     *
     * @private
     * @method makeArrowHeadNode
     * @param {string} pathString - The path data (must be a valid path data string).
     * @param {string} color - The CSS color to draw the point with.
     * @param {number=1} lineWidth - (optional) The line width to use.
     * @param {number=8} headLength - (optional) The length of the arrow head; if none is specified then the head will be 8 absolute units long.
     * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use.
     * @param {XYCoords=} arrowHeadBasePositionBuffer - (optional) If not null, then this position will contain the arrow head's start point (after execution). Some sort of OUT variable.
     * @return {SVGPathElement}
     * @instance
     * @memberof drawutilssvg
     */
    makeArrowHeadNode(zA, zB, color, lineWidth, headLength = 8, strokeOptions, arrowHeadBasePositionBuffer) {
        var vertices = Vector.utils.buildArrowHead(zA, zB, headLength, this.scale.x, this.scale.y);
        const d = ["M", this.offset.x + vertices[0].x, this.offset.y + vertices[0].y];
        if (arrowHeadBasePositionBuffer) {
            arrowHeadBasePositionBuffer.x = vertices[0].x / this.scale.x;
            arrowHeadBasePositionBuffer.y = vertices[0].y / this.scale.y;
        }
        for (var i = 1; i <= vertices.length; i++) {
            d.push("L");
            // Note: only use offset here (the vertices are already scaled)
            d.push(this.offset.x + vertices[i % vertices.length].x);
            d.push(this.offset.y + vertices[i % vertices.length].y);
        }
        const node = this.makePathNode(d.join(" "), color, lineWidth, strokeOptions, "arrowhead");
        return node;
    }
    /**
     * Creates a basic cubic Bézier path node (<path> node) with the given cubic Bézier data. The created node will not
     * be bound to any root node.
     *
     * @private
     * @method makeCubicBezierNode
     * @param {XYCoords} startPoint - The start point of the cubic Bézier curve
     * @param {XYCoords} endPoint   - The end point the cubic Bézier curve.
     * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve.
     * @param {XYCoords} endControlPoint   - The end control point the cubic Bézier curve.
     * @param {string} color - The CSS color to draw the point with.
     * @param {number=1} lineWidth - (optional) The line width to use.
     * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use.
     * @param {string=} classNameOverride - (optional) If nothing is passed the default classname 'path' will be used.
     * @param {XYCoords=} arrowHeadBasePositionBuffer - (optional) If not null, then this position will contain the arrow head's start point (after execution). Some sort of OUT variable.
     * @return {SVGPathElement}
     * @instance
     * @memberof drawutilssvg
     */
    makeCubicBezierNode(startPoint, endPoint, startControlPoint, endControlPoint, color, lineWidth, strokeOptions) {
        if (startPoint instanceof CubicBezierCurve) {
            return this.cubicBezier(startPoint.startPoint, startPoint.endPoint, startPoint.startControlPoint, startPoint.endControlPoint, color, lineWidth);
        }
        // Draw curve
        const d = [
            "M",
            this._x(startPoint.x),
            this._y(startPoint.y),
            "C",
            this._x(startControlPoint.x),
            this._y(startControlPoint.y),
            this._x(endControlPoint.x),
            this._y(endControlPoint.y),
            this._x(endPoint.x),
            this._y(endPoint.y)
        ];
        const node = this.makePathNode(d.join(" "), color, lineWidth, strokeOptions, "cubicBezier");
        return node;
    }
}
drawutilssvg.HEAD_XML = [
    '<?xml version="1.0" encoding="UTF-8" standalone="no"?>',
    '<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" ',
    '         "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">',
    ""
].join("\n");
//# sourceMappingURL=drawutilssvg.js.map