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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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/** * Draws elements into an SVG node. * * Note that this library uses buffers and draw cycles. To draw onto an SVG canvas, do this: * const drawLib = new drawutilssvg( svgNode, ... ); * const fillLib = drawLib.copyInstance(true); * // Begin draw cycle * drawLib.beginDrawCycle(time); * // ... draw or fill your stuff ... * drawLib.endDrawCycle(time); // Here the elements become visible * * @author Ikaros Kappler * @date 2021-01-03 * @modified 2021-01-24 Fixed the `fillShapes` attribute in the copyInstance function. * @modified 2021-01-26 Changed the `isPrimary` (default true) attribute to `isSecondary` (default false). * @modified 2021-02-03 Added the static `createSvg` function. * @modified 2021-02-03 Fixed the currentId='background' bug on the clear() function. * @modified 2021-02-03 Fixed CSSProperty `stroke-width` (was line-width before, which is wrong). * @modified 2021-02-03 Added the static `HEAD_XML` attribute. * @modified 2021-02-19 Added the static helper function `transformPathData(...)` for svg path transformations (scale and translate). * @modified 2021-02-22 Added the static helper function `copyPathData(...)`. * @modified 2021-02-22 Added the `path` drawing function to draw SVG path data. * @modified 2021-03-01 Fixed a bug in the `clear` function (curClassName was not cleared). * @modified 2021-03-29 Fixed a bug in the `text` function (second y param was wrong, used x here). * @modified 2021-03-29 Moved this file from `src/ts/utils/helpers/` to `src/ts/`. * @modified 2021-03-31 Added 'ellipseSector' the the class names. * @modified 2021-03-31 Implemented buffering using a buffer <g> node and the beginDrawCycle and endDrawCycle methods. * @modified 2021-05-31 Added the `setConfiguration` function from `DrawLib`. * @modified 2021-11-15 Adding more parameters tot the `text()` function: fontSize, textAlign, fontFamily, lineHeight. * @modified 2021-11-19 Fixing the `label(text,x,y)` position. * @modified 2021-11-19 Added the `color` param to the `label(...)` function. * @modified 2022-02-03 Added the `lineWidth` param to the `crosshair` function. * @modified 2022-02-03 Added the `cross(...)` function. * @modified 2022-03-26 Added the private `nodeDefs` and `bufferedNodeDefs` attributes. * @modified 2022-03-26 Added the `texturedPoly` function to draw textures polygons. * @modified 2022-07-26 Adding `alpha` to the `image(...)` function. * @modified 2022-11-10 Tweaking some type issues. * @modified 2023-02-04 Fixed a typo in the CSS classname for cubic Bézier paths: cubicBezier (was cubierBezier). * @modified 2023-02-10 The methods `setCurrentClassName` and `setCurrentId` also accept `null` now. * @modified 2023-09-29 Added initialization checks for null parameters. * @modified 2023-09-29 Added a missing implementation to the `drawurilssvg.do(XYCoords,string)` function. Didn't draw anything. * @modified 2023-09-29 Downgrading all `Vertex` param type to the more generic `XYCoords` type in these render functions: line, arrow, texturedPoly, cubicBezier, cubicBezierPath, handle, handleLine, dot, point, circle, circleArc, ellipse, grid, raster. * @modified 2023-09-29 Added the `headLength` parameter to the 'DrawLib.arrow()` function. * @modified 2023-09-29 Added the `arrowHead(...)` function to the 'DrawLib.arrow()` interface. * @modified 2023-09-29 Added the `cubicBezierArrow(...)` function to the 'DrawLib.arrow()` interface. * @modified 2023-10-04 Adding `strokeOptions` param to these draw function: line, arrow, cubicBezierArrow, cubicBezier, cubicBezierPath, circle, circleArc, ellipse, square, rect, polygon, polyline. * @modified 2024-01-30 Fixing an issue with immutable style sets; changes to the global draw config did not reflect here (do now). * @modified 2024-03-10 Fixing some types for Typescript 5 compatibility. * @modified 2024-07-24 Caching custom style defs in a private buffer variable. * @version 1.6.10 **/ import { Polygon } from "./Polygon"; import { Vertex } from "./Vertex"; import { DrawConfig, DrawLib, XYCoords, XYDimension, SVGPathParams, UID, DrawLibConfiguration, FontStyle, FontWeight, StrokeOptions } from "./interfaces"; import { Bounds } from "./Bounds"; /** * @classdesc A helper class for basic SVG drawing operations. This class should * be compatible to the default 'draw' class. * * @requires CubicBzierCurvce * @requires Polygon * @requires Vertex * @requires XYCoords */ export declare class drawutilssvg implements DrawLib<void | SVGElement> { static HEAD_XML: string; /** * @member {SVGGElement} * @memberof drawutilssvg * @instance */ svgNode: SVGElement; /** * The root elements container <g> in the svgNode. */ private gNode; /** * To avoid flickering the lib draws on a buffer, which is replacing the old <g> node at the end of the draw cycle. * @member {SVGGelement} * @memberof drawutilssvg * @instance * @private */ private bufferGNode; /** * A style node of type `<style>`. * @member {SVGGelement} * @memberof drawutilssvg * @instance * @private */ private nodeStyle; /** * A style node of type `<defs>`. * @member {SVGGelement} * @memberof drawutilssvg * @instance * @private */ private nodeDefs; /** * The buffered nodeDefs. * @member {SVGGelement} * @memberof drawutilssvg * @instance * @private */ private bufferedNodeDefs; /** * @member {Vertex} * @memberof drawutilssvg * @instance */ scale: Vertex; /** * @member {Vertex} * @memberof drawutilssvg * @instance */ offset: Vertex; /** * @member {boolean} * @memberof drawutilssvg * @instance */ fillShapes: boolean; /** * @member {XYDimension} * @memberof drawutilssvg * @instance */ canvasSize: XYDimension; /** * The current drawlib configuration to be used for all upcoming draw operations. * @member {DrawLibConfiguration} * @memberof drawutilssvg * @instance */ drawlibConfiguration: DrawLibConfiguration; /** * The current drawable-ID. This can be any unique ID identifying the following drawn element. * * @member {UID|null} * @memberof drawutilssvg * @instance */ private curId; /** * The current drawable-classname. */ private curClassName; /** * The SVG element cache. On clear() all elements are kept for possible re-use on next draw cycle. */ private cache; /** * Indicates if this library is the primary or seconday instance (draw an fill share the same DOM nodes). */ private isSecondary; /** * Keep the initial draw config to rebuild styles on each render loop. */ private drawConfig; /** * A buffer element for custom style defs (will be re-generated on each draw cycle). */ private customStyleDefs; /** * Passed from primary to secondary instance. */ /** * The constructor. * * @constructor * @name drawutilssvg * @param {SVGElement} svgNode - The SVG node to use. * @param {XYCoords} offset - The draw offset to use. * @param {XYCoords} scale - The scale factors to use. * @param {XYDimension} canvasSize - The initial canvas size (use setSize to change). * @param {boolean} fillShapes - Indicates if the constructed drawutils should fill all drawn shapes (if possible). * @param {DrawConfig} drawConfig - The default draw config to use for CSS fallback styles. * @param {boolean=} isSecondary - (optional) Indicates if this is the primary or secondary instance. Only primary instances manage child nodes. * @param {SVGGElement=} gNode - (optional) Primary and seconday instances share the same &lt;g> node. **/ constructor(svgNode: SVGElement, offset: XYCoords, scale: XYCoords, canvasSize: XYDimension, fillShapes: boolean, drawConfig: DrawConfig, isSecondary?: boolean, gNode?: SVGGElement, bufferGNode?: SVGGElement, nodeDefs?: SVGDefsElement, bufferNodeDefs?: SVGDefsElement, nodeStyle?: SVGStyleElement); /** * Adds a default style defintion based on the passed DrawConfig. * Twaek the draw config to change default colors or line thicknesses. * * @param {DrawConfig} drawConfig */ private addStyleDefs; /** * This method is required to re-define the global style defs. It is needed * if any value in the DrawConfig changed in the meantime. * @param drawConfig */ private rebuildStyleDefs; /** * Adds the internal <defs> node. */ private addDefsNode; /** * This is a simple way to include custom CSS class mappings to the style defs of the generated SVG. * * The mapping should be of the form * [style-class] -> [style-def-string] * * Example: * "rect.red" -> "fill: #ff0000; border: 1px solid red" * * @param {Map<string,string>} defs */ addCustomStyleDefs(defs: Map<string, string>): void; /** * Retieve an old (cached) element. * Only if both – key and nodeName – match, the element will be returned (null otherwise). * * @method findElement * @private * @memberof drawutilssvg * @instance * @param {UID} key - The key of the desired element (used when re-drawing). * @param {string} nodeName - The expected node name. */ private findElement; /** * Create a new DOM node &lt;svg&gt; in the SVG namespace. * * @method createSVGNode * @private * @memberof drawutilssvg * @instance * @param {string} nodeName - The node name (tag-name). * @return {SVGElement} A new element in the SVG namespace with the given node name. */ private createSVGNode; /** * Make a new SVG node (or recycle an old one) with the given node name (circle, path, line, rect, ...). * * This function is used in draw cycles to re-use old DOM nodes (in hope to boost performance). * * @method makeNode * @private * @instance * @memberof drawutilssvg * @param {string} nodeName - The node name. * @return {SVGElement} The new node, which is not yet added to any document. */ private makeNode; /** * This is the final helper function for drawing and filling stuff and binding new * nodes to the SVG document. * It is not intended to be used from the outside. * * When in draw mode it draws the current shape. * When in fill mode it fills the current shape. * * This function is usually only called internally. * * @method _bindFillDraw * @private * @instance * @memberof drawutilssvg * @param {SVGElement} node - The node to draw/fill and bind. * @param {string} className - The class name(s) to use. * @param {string} color - A stroke/fill color to use. * @param {number=1} lineWidth - (optional) A line width to use for drawing (default is 1). * @return {SVGElement} The node itself (for chaining). */ private _bindFillDraw; /** * Bind this given node to a parent. If no parent is passed then the global * node buffer will be used. * * @method _bindNode * @private * @instance * @memberof drawutilssvg * @param {SVGElement} node - The SVG node to bind. * @param {SVGElement=} bindingParent - (optional) You may pass node other than the glober buffer node. * @returns {SVGElement} The passed node itself. */ private _bindNode; /** * Add custom CSS class names and the globally defined CSS classname to the * given node. * * @method addCSSClasses * @private * @instance * @memberof drawutilssvg * @param {SVGElement} node - The SVG node to bind. * @param {string} className - The additional custom classname to add. * @returns {void} */ private _addCSSClasses; private _configureNode; /** * Sets the size and view box of the document. Call this if canvas size changes. * * @method setSize * @instance * @memberof drawutilssvg * @param {XYDimension} canvasSize - The new canvas size. */ setSize(canvasSize: XYDimension): void; /** * Creates a 'shallow' (non deep) copy of this instance. This implies * that under the hood the same gl context and gl program will be used. */ copyInstance(fillShapes: boolean): drawutilssvg; /** * Set the current drawlib configuration. * * @name setConfiguration * @method * @param {DrawLibConfiguration} configuration - The new configuration settings to use for the next render methods. */ setConfiguration(configuration: DrawLibConfiguration): void; /** * This method shouled be called each time the currently drawn `Drawable` changes. * It is used by some libraries for identifying elemente on re-renders. * * @name setCurrentId * @method * @param {UID|null} uid - A UID identifying the currently drawn element(s). * @instance * @memberof drawutilssvg **/ setCurrentId(uid: UID | null): void; /** * This method shouled be called each time the currently drawn `Drawable` changes. * Determine the class name for further usage here. * * @name setCurrentClassName * @method * @param {string|null} className - A class name for further custom use cases. * @instance * @memberof drawutilssvg **/ setCurrentClassName(className: string | null): void; /** * Called before each draw cycle. * This is required for compatibility with other draw classes in the library. * * @name beginDrawCycle * @method * @param {UID=} uid - (optional) A UID identifying the currently drawn element(s). * @instance * @memberof drawutilssvg **/ beginDrawCycle(renderTime: number): void; /** * Called after each draw cycle. * * This is required for compatibility with other draw classes in the library (like drawgl). * * @name endDrawCycle * @method * @param {number} renderTime * @instance **/ endDrawCycle(renderTime: number): void; /** * A private helper method to apply stroke options to the current * context. * @param {StrokeOptions=} strokeOptions - */ private applyStrokeOpts; private _x; private _y; /** * Draw the line between the given two points with the specified (CSS-) color. * * @method line * @param {XYCoords} zA - The start point of the line. * @param {XYCoords} zB - The end point of the line. * @param {string} color - Any valid CSS color string. * @param {number=1} lineWidth? - [optional] The line's width. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg **/ line(zA: XYCoords, zB: XYCoords, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color. * * @method arrow * @param {XYCoords} zA - The start point of the arrow-line. * @param {XYCoords} zB - The end point of the arrow-line. * @param {string} color - Any valid CSS color string. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {headLength=8} headLength - (optional) The length of the arrow head (default is 8 units). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg **/ arrow(zA: XYCoords, zB: XYCoords, color: string, lineWidth?: number, headLength?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw a cubic Bézier curve and and an arrow at the end (endControlPoint) of the given line width the specified (CSS-) color and arrow size. * * @method cubicBezierArrow * @param {XYCoords} startPoint - The start point of the cubic Bézier curve * @param {XYCoords} endPoint - The end point the cubic Bézier curve. * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve. * @param {XYCoords} endControlPoint - The end control point the cubic Bézier curve. * @param {string} color - The CSS color to draw the curve with. * @param {number} lineWidth - (optional) The line width to use. * @param {headLength=8} headLength - (optional) The length of the arrow head (default is 8 units). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof DrawLib */ cubicBezierArrow(startPoint: XYCoords, endPoint: XYCoords, startControlPoint: XYCoords, endControlPoint: XYCoords, color: string, lineWidth?: number, headLength?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw just an arrow head a the end of an imaginary line (zB) of the given line width the specified (CSS-) color and size. * * @method arrow * @param {XYCoords} zA - The start point of the arrow-line. * @param {XYCoords} zB - The end point of the arrow-line. * @param {string} color - Any valid CSS color string. * @param {number=1} lineWidth - (optional) The line width to use; default is 1. * @param {number=8} headLength - (optional) The length of the arrow head (default is 8 pixels). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof DrawLib **/ arrowHead(zA: XYCoords, zB: XYCoords, color: string, lineWidth?: number, headLength?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw an image at the given position with the given size.<br> * <br> * Note: SVG images may have resizing issues at the moment.Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color. * * @method image * @param {Image} image - The image object to draw. * @param {XYCoords} position - The position to draw the the upper left corner at. * @param {XYCoords} size - The x/y-size to draw the image with. * @param {number=0.0} alpha - (optional, default=0.0) The transparency (1.0=opaque, 0.0=transparent). * @return {void} * @instance * @memberof drawutilssvg **/ image(image: HTMLImageElement, position: XYCoords, size: XYCoords, alpha?: number): SVGElement; /** * Draw an image at the given position with the given size.<br> * <br> * Note: SVG images may have resizing issues at the moment.Draw a line and an arrow at the end (zB) of the given line with the specified (CSS-) color. * * @method texturedPoly * @param {Image} textureImage - The image object to draw. * @param {Bounds} textureSize - The texture size to use; these are the original bounds to map the polygon vertices to. * @param {Polygon} polygon - The polygon to use as clip path. * @param {XYCoords} polygonPosition - The polygon's position (relative), measured at the bounding box's center. * @param {number} rotation - The rotation to use for the polygon (and for the texture). * @return {void} * @instance * @memberof drawutilssvg **/ texturedPoly(textureImage: HTMLImageElement, textureSize: Bounds, polygon: Polygon, polygonPosition: XYCoords, rotation: number): SVGElement; /** * Draw the given (cubic) bézier curve. * * @method cubicBezier * @param {XYCoords} startPoint - The start point of the cubic Bézier curve * @param {XYCoords} endPoint - The end point the cubic Bézier curve. * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve. * @param {XYCoords} endControlPoint - The end control point the cubic Bézier curve. * @param {string} color - The CSS color to draw the curve with. * @param {number} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg */ cubicBezier(startPoint: XYCoords, endPoint: XYCoords, startControlPoint: XYCoords, endControlPoint: XYCoords, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw the given (cubic) Bézier path. * * The given path must be an array with n*3+1 vertices, where n is the number of * curves in the path: * <pre> [ point1, point1_startControl, point2_endControl, point2, point2_startControl, point3_endControl, point3, ... pointN_endControl, pointN ]</pre> * * @method cubicBezierPath * @param {XYCoords[]} path - The cubic bezier path as described above. * @param {string} color - The CSS colot to draw the path with. * @param {number=1} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg */ cubicBezierPath(path: Array<XYCoords>, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw the given handle and handle point (used to draw interactive Bézier curves). * * The colors for this are fixed and cannot be specified. * * @method handle * @param {Vertex} startPoint - The start of the handle. * @param {Vertex} endPoint - The end point of the handle. * @return {void} * @instance * @memberof drawutilssvg */ handle(startPoint: XYCoords, endPoint: XYCoords): void; /** * Draw a handle line (with a light grey). * * @method handleLine * @param {XYCoords} startPoint - The start point to draw the handle at. * @param {XYCoords} endPoint - The end point to draw the handle at. * @return {void} * @instance * @memberof drawutilssvg */ handleLine(startPoint: XYCoords, endPoint: XYCoords): void; /** * Draw a 1x1 dot with the specified (CSS-) color. * * @method dot * @param {XYCoords} p - The position to draw the dot at. * @param {string} color - The CSS color to draw the dot with. * @return {void} * @instance * @memberof drawutilssvg */ dot(p: XYCoords, color: string): SVGElement; /** * Draw the given point with the specified (CSS-) color and radius 3. * * @method point * @param {XYCoords} p - The position to draw the point at. * @param {string} color - The CSS color to draw the point with. * @return {void} * @instance * @memberof drawutilssvg */ point(p: XYCoords, color: string): SVGElement; /** * Draw a circle with the specified (CSS-) color and radius.<br> * <br> * Note that if the x- and y- scales are different the result will be an ellipse rather than a circle. * * @method circle * @param {XYCoords} center - The center of the circle. * @param {number} radius - The radius of the circle. * @param {string} color - The CSS color to draw the circle with. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg */ circle(center: XYCoords, radius: number, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw a circular arc (section of a circle) with the given CSS color. * * @method circleArc * @param {XYCoords} center - The center of the circle. * @param {number} radius - The radius of the circle. * @param {number} startAngle - The angle to start at. * @param {number} endAngle - The angle to end at. * @param {string} color - The CSS color to draw the circle with. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg */ circleArc(center: XYCoords, radius: number, startAngle: number, endAngle: number, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw an ellipse with the specified (CSS-) color and thw two radii. * * @method ellipse * @param {XYCoords} center - The center of the ellipse. * @param {number} radiusX - The radius of the ellipse. * @param {number} radiusY - The radius of the ellipse. * @param {string} color - The CSS color to draw the ellipse with. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {number=} rotation - (optional, default=0) The rotation of the ellipse. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg */ ellipse(center: XYCoords, radiusX: number, radiusY: number, color: string, lineWidth?: number, rotation?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw square at the given center, size and with the specified (CSS-) color.<br> * <br> * Note that if the x-scale and the y-scale are different the result will be a rectangle rather than a square. * * @method square * @param {XYCoords} center - The center of the square. * @param {number} size - The size of the square. * @param {string} color - The CSS color to draw the square with. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {SVGElement} * @instance * @memberof drawutilssvg */ square(center: XYCoords, size: number, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw a rectangle. * * @param {XYCoords} position - The upper left corner of the rectangle. * @param {number} width - The width of the rectangle. * @param {number} height - The height of the rectangle. * @param {string} color - The color to use. * @param {number=1} lineWidth - (optional) The line with to use (default is 1). * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {SVGElement} * @instance * @memberof drawutilssvg **/ rect(position: XYCoords, width: number, height: number, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw a grid of horizontal and vertical lines with the given (CSS-) color. * * @method grid * @param {XYCoords} center - The center of the grid. * @param {number} width - The total width of the grid (width/2 each to the left and to the right). * @param {number} height - The total height of the grid (height/2 each to the top and to the bottom). * @param {number} sizeX - The horizontal grid size. * @param {number} sizeY - The vertical grid size. * @param {string} color - The CSS color to draw the grid with. * @return {void} * @instance * @memberof drawutilssvg */ grid(center: XYCoords, width: number, height: number, sizeX: number, sizeY: number, color: string): SVGElement; /** * Draw a raster of crosshairs in the given grid.<br> * * This works analogue to the grid() function * * @method raster * @param {XYCoords} center - The center of the raster. * @param {number} width - The total width of the raster (width/2 each to the left and to the right). * @param {number} height - The total height of the raster (height/2 each to the top and to the bottom). * @param {number} sizeX - The horizontal raster size. * @param {number} sizeY - The vertical raster size. * @param {string} color - The CSS color to draw the raster with. * @return {void} * @instance * @memberof drawutilssvg */ raster(center: XYCoords, width: number, height: number, sizeX: number, sizeY: number, color: string): SVGElement; /** * Draw a diamond handle (square rotated by 45°) with the given CSS color. * * It is an inherent featur of the handle functions that the drawn elements are not scaled and not * distorted. So even if the user zooms in or changes the aspect ratio, the handles will be drawn * as even shaped diamonds. * * @method diamondHandle * @param {XYCoords} center - The center of the diamond. * @param {number} size - The x/y-size of the diamond. * @param {string} color - The CSS color to draw the diamond with. * @return {void} * @instance * @memberof drawutilssvg */ diamondHandle(center: XYCoords, size: number, color: string): SVGElement; /** * Draw a square handle with the given CSS color.<br> * <br> * It is an inherent featur of the handle functions that the drawn elements are not scaled and not * distorted. So even if the user zooms in or changes the aspect ratio, the handles will be drawn * as even shaped squares. * * @method squareHandle * @param {XYCoords} center - The center of the square. * @param {XYCoords} size - The x/y-size of the square. * @param {string} color - The CSS color to draw the square with. * @return {void} * @instance * @memberof drawutilssvg */ squareHandle(center: XYCoords, size: number, color: string): SVGElement; /** * Draw a circle handle with the given CSS color.<br> * <br> * It is an inherent featur of the handle functions that the drawn elements are not scaled and not * distorted. So even if the user zooms in or changes the aspect ratio, the handles will be drawn * as even shaped circles. * * @method circleHandle * @param {XYCoords} center - The center of the circle. * @param {number} radius - The radius of the circle. * @param {string} color - The CSS color to draw the circle with. * @return {void} * @instance * @memberof drawutilssvg */ circleHandle(center: XYCoords, radius: number, color: string): SVGElement; /** * Draw a crosshair with given radius and color at the given position.<br> * <br> * Note that the crosshair radius will not be affected by scaling. * * @method crosshair * @param {XYCoords} center - The center of the crosshair. * @param {number} radius - The radius of the crosshair. * @param {string} color - The CSS color to draw the crosshair with. * @param {number=0.5} lineWidth - (optional, default=0.5) The line width to use. * @return {void} * @instance * @memberof drawutilssvg */ crosshair(center: XYCoords, radius: number, color: string, lineWidth?: number): SVGElement; /** * Draw a cross with diagonal axes with given radius, color and lineWidth at the given position.<br> * <br> * Note that the x's radius will not be affected by scaling. * * @method crosshair * @param {XYCoords} center - The center of the crosshair. * @param {number} radius - The radius of the crosshair. * @param {string} color - The CSS color to draw the crosshair with. * @param {number=1} lineWidth - (optional, default=1.0) The line width to use. * @return {void} * @instance * @memberof drawutils */ cross(center: XYCoords, radius: number, color: string, lineWidth?: number): SVGElement; /** * Draw a polygon. * * @method polygon * @param {Polygon} polygon - The polygon to draw. * @param {string} color - The CSS color to draw the polygon with. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @return {void} * @instance * @memberof drawutilssvg */ polygon(polygon: Polygon, color: string, lineWidth?: number): SVGElement; /** * Draw a polygon line (alternative function to the polygon). * * @method polyline * @param {XYCoords[]} vertices - The polygon vertices to draw. * @param {boolan} isOpen - If true the polyline will not be closed at its end. * @param {string} color - The CSS color to draw the polygon with. * @param {number=} lineWidth - (optional) The line width to use; default is 1. * @param {StrokeOptions=} strokeOptions - (optional) Stroke settings to use. * * @return {void} * @instance * @memberof drawutilssvg */ polyline(vertices: Array<XYCoords>, isOpen: boolean, color: string, lineWidth?: number, strokeOptions?: StrokeOptions): SVGElement; /** * Draw a text at the given relative position. * * @method text * @param {string} text - The text to draw. * @param {number} x - The x-position to draw the text at. * @param {number} y - The y-position to draw the text at. * @param {string=} options.color - The Color to use. * @param {string=} options.fontFamily - The font family to use. * @param {number=} options.fontSize - The font size (in pixels) to use. * @param {FontStyle=} options.fontStyle - The font style to use. * @param {FontWeight=} options.fontWeight - The font weight to use. * @param {number=} options.lineHeight - The line height (in pixels) to use. * @param {number=} options.rotation - The (optional) rotation in radians. * @param {string=} options.textAlign - The text align to use. According to the specifiactions (https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/textAlign) valid values are `"left" || "right" || "center" || "start" || "end"`. * @return {void} * @instance * @memberof drawutils */ text(text: string, x: number, y: number, options?: { color?: string; fontFamily?: string; fontSize?: number; fontStyle?: FontStyle; fontWeight?: FontWeight; lineHeight?: number; textAlign?: CanvasRenderingContext2D["textAlign"]; rotation?: number; }): SVGElement; /** * Draw a non-scaling text label at the given position. * * @method label * @param {string} text - The text to draw. * @param {number} x - The x-position to draw the text at. * @param {number} y - The y-position to draw the text at. * @param {number=} rotation - The (optional) rotation in radians. * @param {string="black"} color - The color to use (default is black). * @return {void} * @instance * @memberof drawutilssvg */ label(text: string, x: number, y: number, rotation?: number, color?: string): SVGElement; /** * Draw an SVG-like path given by the specified path data. * * @method path * @param {SVGPathData} pathData - An array of path commands and params. * @param {string=null} color - (optional) The color to draw this path with (default is null). * @param {number=1} lineWidth - (optional) the line width to use (default is 1). * @param {boolean=false} options.inplace - (optional) If set to true then path transforamtions (scale and translate) will be done in-place in the array. This can boost the performance. * @param {number=} options.dashOffset - (optional) `See StrokeOptions`. * @param {number=[]} options.dashArray - (optional) `See StrokeOptions`. * * @instance * @memberof drawutils * @return {R} An instance representing the drawn path. */ path(pathData: SVGPathParams, color?: string, lineWidth?: number, options?: { inplace?: boolean; } & StrokeOptions): SVGElement; /** * Due to gl compatibility there is a generic 'clear' function required * to avoid accessing the context object itself directly. * * This function just fills the whole canvas with a single color. * * @param {string} color - The color to clear with. * @return {void} * @instance * @memberof drawutilssvg **/ clear(color: string): void; /** * A private helper function to clear all SVG nodes from the &gt;g> node. * * @private */ private removeAllChildNodes; /** * Create a new and empty `SVGElement` &lt;svg&gt; in the svg-namespace. * * @name createSvg * @static * @memberof drawutilssvg * @return SVGElement */ static createSvg(): SVGElement; /** * Create a copy of the given path data. As path data only consists of strings and numbers, * the copy will be shallow by definition. * * @name copyPathData * @static * @memberof drawutilssvg */ static copyPathData(data: SVGPathParams): SVGPathParams; /** * Transform the given path data (translate and scale. rotating is not intended here). * * @name transformPathData * @static * @memberof drawutilssvg * @param {SVGPathParams} data - The data to transform. * @param {XYCoords} offset - The translation offset (neutral is x=0, y=0). * @param {XYCoords} scale - The scale factors (neutral is x=1, y=1). */ static transformPathData(data: SVGPathParams, offset: XYCoords, scale: XYCoords): void; private static nodeSupportsLineDash; /** * Creates a basic <line> node with start and end coordinates. The created node will not * be bound to any root node. * * @private * @method makeLineNode * @param {XYCoords} zA - The line's start position. * @param {XYCoords} zB - The line's start position. * @param {string} color - The CSS color to draw the point with. * @param {number=1} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use. * @param {string=} classNameOverride - (optional) If nothing is passed the default classname 'path' will be used. * @return {SVGLineElement} * @instance * @memberof drawutilssvg */ private makeLineNode; /** * Creates a basic <path> node with given path string data. The created node will not * be bound to any root node. * * @private * @method makePathNode * @param {string} pathString - The path data (must be a valid path data string). * @param {string} color - The CSS color to draw the point with. * @param {number=1} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use. * @param {string=} classNameOverride - (optional) If nothing is passed the default classname 'path' will be used. * @return {SVGPathElement} * @instance * @memberof drawutilssvg */ private makePathNode; /** * Creates a basic arrow head node (<path> node) at the end of the given line coordinates. The created node will not * be bound to any root node. * * @private * @method makeArrowHeadNode * @param {string} pathString - The path data (must be a valid path data string). * @param {string} color - The CSS color to draw the point with. * @param {number=1} lineWidth - (optional) The line width to use. * @param {number=8} headLength - (optional) The length of the arrow head; if none is specified then the head will be 8 absolute units long. * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use. * @param {XYCoords=} arrowHeadBasePositionBuffer - (optional) If not null, then this position will contain the arrow head's start point (after execution). Some sort of OUT variable. * @return {SVGPathElement} * @instance * @memberof drawutilssvg */ private makeArrowHeadNode; /** * Creates a basic cubic Bézier path node (<path> node) with the given cubic Bézier data. The created node will not * be bound to any root node. * * @private * @method makeCubicBezierNode * @param {XYCoords} startPoint - The start point of the cubic Bézier curve * @param {XYCoords} endPoint - The end point the cubic Bézier curve. * @param {XYCoords} startControlPoint - The start control point the cubic Bézier curve. * @param {XYCoords} endControlPoint - The end control point the cubic Bézier curve. * @param {string} color - The CSS color to draw the point with. * @param {number=1} lineWidth - (optional) The line width to use. * @param {StrokeOptions=} strokeOptions - (optional) Additional stroke options to use. * @param {string=} classNameOverride - (optional) If nothing is passed the default classname 'path' will be used. * @param {XYCoords=} arrowHeadBasePositionBuffer - (optional) If not null, then this position will contain the arrow head's start point (after execution). Some sort of OUT variable. * @return {SVGPathElement} * @instance * @memberof drawutilssvg */ private makeCubicBezierNode; }