plotboilerplate
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A simple javascript plotting boilerplate for 2d stuff.
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TypeScript
/**
* @author Ikaros Kappler
* @date 2013-08-15
* @modified 2018-08-16 Added a closure. Removed the wrapper class 'IKRS'. Replaced class THREE.Vector2 by Vertex class.
* @modified 2018-11-19 Added the fromArray(Array) function.
* @modified 2018-11-28 Added the locateCurveByPoint(Vertex) function.
* @modified 2018-12-04 Added the toSVGPathData() function.
* @modified 2019-03-20 Added JSDoc tags.
* @modified 2019-03-23 Changed the signatures of getPoint, getPointAt and getTangent (!version 2.0).
* @modified 2019-12-02 Fixed the updateArcLength function. It used the wrong pointAt function (was renamed before).
* @modified 2020-02-06 Added the getSubCurveAt(number,number) function.
* @modified 2020-02-06 Fixed a serious bug in the arc lenght calculation (length was never reset, urgh).
* @modified 2020-02-07 Added the isInstance(any) function.
* @modified 2020-02-10 Added the reverse() function.
* @modified 2020-02-10 Fixed the translate(...) function (returning 'this' was missing).
* @modified 2020-03-24 Ported this class from vanilla JS to Typescript.
* @modified 2020-06-03 Added the getBounds() function.
* @modified 2020-07-14 Changed the moveCurvePoint(...,Vertex) to moveCurvePoint(...,XYCoords), which is more generic.
* @modified 2020-07-24 Added the getClosestT function and the helper function locateIntervalByDistance(...).
* @modified 2021-01-20 Added UID.
* @modified 2022-02-02 Added the `destroy` method.
* @modified 2022-02-02 Cleared the `toSVGPathData` function (deprecated). Use `drawutilssvg` instead.
* @modified 2022-10-17 The `CubicBezierCurve` class now implements the new `PathSegment` interface.
* @modified 2023-09-30 Added the function `CubicbezierCurve.getSubCurve(number,number)` – similar to `getSubCurveAt(...)` but with absolute position parameters.
* @modified 2023-10-07 Added the `trimEnd`, `trimEndAt`, `trimStart`, `trimStartAt` methods.
* @version 2.8.0
*
* @file CubicBezierCurve
* @public
**/
import { Bounds } from "./Bounds";
import { Vertex } from "./Vertex";
import { XYCoords, UID, PathSegment } from "./interfaces";
/**
* @classdesc A refactored cubic bezier curve class.
*
* @requires Bounds
* @requires Vertex
* @requires Vector
* @requires XYCoords
* @requires UID
* @requires UIDGenerator
*/
export declare class CubicBezierCurve implements PathSegment {
/** @constant {number} */
static readonly START_POINT: number;
/** @constant {number} */
static readonly START_CONTROL_POINT: number;
/** @constant {number} */
static readonly END_CONTROL_POINT: number;
/** @constant {number} */
static readonly END_POINT: number;
/** @constant {number} */
readonly START_POINT: number;
/** @constant {number} */
readonly START_CONTROL_POINT: number;
/** @constant {number} */
readonly END_CONTROL_POINT: number;
/** @constant {number} */
readonly END_POINT: number;
/**
* The UID of this drawable object.
*
* @member {UID}
* @memberof CubicBezierCurve
* @instance
* @readonly
*/
readonly uid: UID;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
startPoint: Vertex;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
endPoint: Vertex;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
startControlPoint: Vertex;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
endControlPoint: Vertex;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
curveIntervals: number;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
segmentCache: Array<Vertex>;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
segmentLengths: Array<number>;
/**
* @member {CubicBezierCurve}
* @memberof CubicBezierCurve
* @instance
*/
arcLength: number;
/**
* @member isDestroyed
* @memberof CubicBezierCurve
* @type {boolean}
* @instance
*/
isDestroyed: boolean;
/**
* The constructor.
*
* @constructor
* @name CubicBezierCurve
* @param {Vertex} startPoint - The Bézier curve's start point.
* @param {Vertex} endPoint - The Bézier curve's end point.
* @param {Vertex} startControlPoint - The Bézier curve's start control point.
* @param {Vertex} endControlPoint - The Bézier curve's end control point.
**/
constructor(startPoint: Vertex, endPoint: Vertex, startControlPoint: Vertex, endControlPoint: Vertex);
/**
* Move the given curve point (the start point, end point or one of the two
* control points).
*
* @method moveCurvePoint
* @param {number} pointID - The numeric identicator of the point to move. Use one of the four eBezierPoint constants.
* @param {XYCoords} moveAmount - The amount to move the specified point by.
* @param {boolean} moveControlPoint - Move the control points along with their path point (if specified point is a path point).
* @param {boolean} updateArcLengths - Specifiy if the internal arc segment buffer should be updated.
* @instance
* @memberof CubicBezierCurve
* @return {void}
**/
moveCurvePoint(pointID: number, moveAmount: XYCoords, moveControlPoint: boolean, updateArcLengths: boolean): void;
/**
* Translate the whole curve by the given {x,y} amount: moves all four points.
*
* @method translate
* @param {Vertex} amount - The amount to translate this curve by.
* @instance
* @memberof CubicBezierCurve
* @return {CubicBezierCurve} this (for chaining).
**/
translate(amount: Vertex): CubicBezierCurve;
/**
* Reverse this curve, means swapping start- and end-point and swapping
* start-control- and end-control-point.
*
* @method reverse
* @instance
* @memberof CubicBezierCurve
* @return {CubicBezierCurve} this (for chaining).
**/
reverse(): CubicBezierCurve;
/**
* Get the total curve length.<br>
* <br>
* As not all Bézier curved have a closed formula to calculate their lengths, this
* implementation uses a segment buffer (with a length of 30 segments). So the
* returned length is taken from the arc segment buffer.<br>
* <br>
* Note that if the curve points were changed and the segment buffer was not
* updated this function might return wrong (old) values.
*
* @method getLength
* @instance
* @memberof CubicBezierCurve
* @return {number} >= 0
**/
getLength(): number;
/**
* Uptate the internal arc segment buffer and their lengths.<br>
* <br>
* All class functions update the buffer automatically; if any
* curve point is changed by other reasons you should call this
* function to keep actual values in the buffer.
*
* @method updateArcLengths
* @instance
* @memberof CubicBezierCurve
* @return {void}
**/
updateArcLengths(): void;
/**
* Get a 't' (relative position on curve) with the closest distance to point 'p'.
*
* The returned number is 0.0 <= t <= 1.0. Use the getPointAt(t) function to retrieve the actual curve point.
*
* This function uses a recursive approach by cutting the curve into several linear segments.
*
* @param {Vertex} p - The point to find the closest position ('t' on the curve).
* @return {number}
**/
getClosestT(p: Vertex): number;
/**
* This helper function locates the 't' on a fixed step interval with the minimal distance
* between the curve (at 't') and the given point.
*
* Furthermore you must specify a sub curve (start 't' and end 't') you want to search on.
* Using tStart=0.0 and tEnd=1.0 will search on the full curve.
*
* @param {Vertex} p - The point to find the closest curve point for.
* @param {number} tStart - The start position (start 't' of the sub curve). Should be >= 0.0.
* @param {number} tEnd - The end position (end 't' of the sub curve). Should be <= 1.0.
* @param {number} stepCount - The number of steps to check within the interval.
*
* @return {object} - An object with t, tPrev and tNext (numbers).
**/
private locateIntervalByDistance;
/**
* Get the bounds of this bezier curve.
*
* The bounds are approximated by the underlying segment buffer; the more segment there are,
* the more accurate will be the returned bounds.
*
* @return {Bounds} The bounds of this curve.
**/
getBounds(): Bounds;
/**
* Get the start point of the curve.<br>
* <br>
* This function just returns this.startPoint.
*
* @method getStartPoint
* @instance
* @memberof CubicBezierCurve
* @return {Vertex} this.startPoint
**/
getStartPoint(): Vertex;
/**
* Get the end point of the curve.<br>
* <br>
* This function just returns this.endPoint.
*
* @method getEndPoint
* @instance
* @memberof CubicBezierCurve
* @return {Vertex} this.endPoint
**/
getEndPoint(): Vertex;
/**
* Get the start control point of the curve.<br>
* <br>
* This function just returns this.startControlPoint.
*
* @method getStartControlPoint
* @instance
* @memberof CubicBezierCurve
* @return {Vertex} this.startControlPoint
**/
getStartControlPoint(): Vertex;
/**
* Get the end control point of the curve.<br>
* <br>
* This function just returns this.endControlPoint.
*
* @method getEndControlPoint
* @instance
* @memberof CubicBezierCurve
* @return {Vertex} this.endControlPoint
**/
getEndControlPoint(): Vertex;
/**
* Get one of the four curve points specified by the passt point ID.
*
* @method getEndControlPoint
* @param {number} id - One of START_POINT, START_CONTROL_POINT, END_CONTROL_POINT or END_POINT.
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getPointByID(id: number): Vertex;
/**
* Get the curve point at a given position t, where t is in [0,1].<br>
* <br>
* @see Line.pointAt
*
* @method getPointAt
* @param {number} t - The position on the curve in [0,1] (0 means at
* start point, 1 means at end point, other values address points in bertween).
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getPointAt(t: number): Vertex;
/**
* Get the curve point at a given position u, where u is in [0,arcLength].<br>
* <br>
* @see CubicBezierCurve.getPointAt
*
* @method getPoint
* @param {number} u - The position on the curve in [0,arcLength] (0 means at
* start point, arcLength means at end point, other values address points in bertween).
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getPoint(u: number): Vertex;
/**
* Get the curve tangent vector at a given absolute curve position t in [0,1].<br>
* <br>
* Note that the returned tangent vector (end point) is not normalized and relative to (0,0).
*
* @method getTangent
* @param {number} t - The position on the curve in [0,1].
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getTangentAt(t: number): Vertex;
/**
* Trim off a start section of this curve. The position parameter `uValue` is the absolute position on the
* curve in `[0...arcLength]`.
* The remaining curve will be the one in the bounds `[uValue,1]` (so `[0.0,uValue]` is cut off).
*
* Note this function just converts the absolute parameter to a relative one and call `trimStartAt`.
*
* @method trimStart
* @instance
* @memberof CubicBezierCurve
* @param {number} uValue - The absolute position parameter where to cut off the head curve.
* @returns {CubicBezierCurve} `this` for chanining.
*/
trimStart(uValue: number): CubicBezierCurve;
/**
* Trim off a start section of this curve. The position parameter `t` is the relative position in [0..1].
* The remaining curve will be the one in the bounds `[uValue,1]` (so `[0.0,uValue]` is cut off).
*
* @method trimStartAt
* @instance
* @memberof CubicBezierCurve
* @param {number} t - The relative position parameter where to cut off the head curve.
* @returns {CubicBezierCurve} `this` for chanining.
*/
trimStartAt(t: number): CubicBezierCurve;
/**
* Trim off the end of this curve. The position parameter `uValue` is the absolute position on the
* curve in `[0...arcLength]`.
* The remaining curve will be the one in the bounds `[0,uValue]` (so `[1.0-uValue,1.0]` is cut off).
*
* Note this function just converts the absolute parameter to a relative one and call `trimEndAt`.
*
* @method trimEnd
* @instance
* @memberof CubicBezierCurve
* @param {number} uValue - The absolute position parameter where to cut off the tail curve.
* @returns {CubicBezierCurve} `this` for chanining.
*/
trimEnd(uValue: number): CubicBezierCurve;
/**
* Trim off the end of this curve. The position parameter `t` is the relative position in [0..1].
* The remaining curve will be the one in the bounds `[0,t]` (so `[1.0-t,1.0]` is cut off).
*
* @method trimEndAt
* @instance
* @memberof CubicBezierCurve
* @param {number} t - The relative position parameter where to cut off the tail curve.
* @returns {CubicBezierCurve} `this` for chanining.
*/
trimEndAt(t: number): CubicBezierCurve;
/**
* Get a sub curve at the given start end end positions (values on the curve's length, between 0 and curve.arcLength).
*
* tStart >= tEnd is allowed, you will get a reversed sub curve then.
*
* @method getSubCurve
* @param {number} tStart – The start position of the desired sub curve (must be in [0..arcLength]).
* @param {number} tEnd – The end position if the desired cub curve (must be in [0..arcLength]).
* @instance
* @memberof CubicBezierCurve
* @return {CubicBezierCurve} The sub curve as a new curve.
**/
getSubCurve(uStart: number, uEnd: number): CubicBezierCurve;
/**
* Get a sub curve at the given start end end offsets (values between 0.0 and 1.0).
*
* tStart >= tEnd is allowed, you will get a reversed sub curve then.
*
* @method getSubCurveAt
* @param {number} tStart – The start offset of the desired sub curve (must be in [0..1]).
* @param {number} tEnd – The end offset if the desired cub curve (must be in [0..1]).
* @instance
* @memberof CubicBezierCurve
* @return {CubicBezierCurve} The sub curve as a new curve.
**/
getSubCurveAt(tStart: number, tEnd: number): CubicBezierCurve;
/**
* Convert a relative curve position u to the absolute curve position t.
*
* @method convertU2t
* @param {number} u - The relative position on the curve in [0,arcLength].
* @instance
* @memberof CubicBezierCurve
* @return {number}
**/
convertU2T(u: number): number;
/**
* Get the curve tangent vector at a given relative position u in [0,arcLength].<br>
* <br>
* Note that the returned tangent vector (end point) is not normalized.
*
* @method getTangent
* @param {number} u - The position on the curve in [0,arcLength].
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getTangent(u: number): Vertex;
/**
* Get the curve perpendicular at a given relative position u in [0,arcLength] as a vector.<br>
* <br>
* Note that the returned vector (end point) is not normalized.
*
* @method getPerpendicular
* @param {number} u - The relative position on the curve in [0,arcLength].
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getPerpendicular(u: number): Vertex;
/**
* Get the curve perpendicular at a given absolute position t in [0,1] as a vector.<br>
* <br>
* Note that the returned vector (end point) is not normalized.
*
* @method getPerpendicularAt
* @param {number} u - The absolute position on the curve in [0,1].
* @instance
* @memberof CubicBezierCurve
* @return {Vertex}
**/
getPerpendicularAt(t: number): Vertex;
/**
* Clone this Bézier curve (deep clone).
*
* @method clone
* @instance
* @memberof CubicBezierCurve
* @return {CubicBezierCurve}
**/
clone(): CubicBezierCurve;
/**
* Get the tangent's end point at the start point of this segment.
*
* @method getStartTangent
* @memberof PathSegment
* @return {Vertex} The end point of the starting point's tangent.
*/
getStartTangent(): Vertex;
/**
* Get the tangent's end point at the end point of this segment.
*
* @method getEndTangent
* @memberof PathSegment
* @return {Vertex} The end point of the ending point's tangent.
*/
getEndTangent(): Vertex;
/**
* Check if this and the specified curve are equal.<br>
* <br>
* All four points need to be equal for this, the Vertex.equals function is used.<br>
* <br>
* Please note that this function is not type safe (comparison with any object will fail).
*
* @method clone
* @param {CubicBezierCurve} curve - The curve to compare with.
* @instance
* @memberof CubicBezierCurve
* @return {boolean}
**/
equals(curve: CubicBezierCurve | undefined): boolean;
/**
* This function should invalidate any installed listeners and invalidate this object.
* After calling this function the object might not hold valid data any more and
* should not be used.
*/
destroy(): void;
/**
* Quick check for class instance.
* Is there a better way?
*
* @method isInstance
* @param {any} obj - Check if the passed object/value is an instance of CubicBezierCurve.
* @instance
* @memberof CubicBezierCurve
* @return {boolean}
**/
static isInstance(obj: any): boolean;
/**
* Convert this curve to a JSON string.
*
* @method toJSON
* @param {boolean=} [prettyFormat=false] - If set to true the function will add line breaks.
* @instance
* @memberof CubicBezierCurve
* @return {string} The JSON data.
**/
toJSON(prettyFormat: boolean): string;
/**
* Parse a Bézier curve from the given JSON string.
*
* @method fromJSON
* @param {string} jsonString - The JSON data to parse.
* @memberof CubicBezierCurve
* @static
* @throws An exception if the JSON string is malformed.
* @return {CubicBezierCurve}
**/
static fromJSON(jsonString: string): CubicBezierCurve;
/**
* Try to convert the passed object to a CubicBezierCurve.
*
* @method fromObject
* @param {object} obj - The object to convert.
* @memberof CubicBezierCurve
* @static
* @throws An exception if the passed object is malformed.
* @return {CubicBezierCurve}
**/
static fromObject(obj: any): CubicBezierCurve;
/**
* Convert a 4-element array of vertices to a cubic bézier curve.
*
* @method fromArray
* @param {Vertex[]} arr - [ startVertex, endVertex, startControlVertex, endControlVertex ]
* @memberof CubicBezierCurve
* @throws An exception if the passed array is malformed.
* @return {CubicBezierCurve}
**/
static fromArray(arr: Array<Vertex>): CubicBezierCurve;
/**
* Helper utils.
*/
private static utils;
}