plotboilerplate
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A simple javascript plotting boilerplate for 2d stuff.
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TypeScript
/**
* @classdesc A simple voronoi cell (part of a voronoi diagram), stored as an array of
* adjacent triangles.
*
* @requires Line
* @requires Triangle
* @requires Polygon
* @requires Vertex
*
* @author Ikaros Kappler
* @date 2018-04-11
* @modified 2018-05-04 Added the 'sharedVertex' param to the constructor. Extended open cells into 'infinity'.
* @modified 2019-10-25 Fixed a serious bug in the toPathArray function; cell with only one vertex (extreme cases) returned invalid arrays which broke the rendering.
* @modified 2019-12-09 Removed an unnecesary if-condition from the _calculateOpenEdgePoint(...) helper function.
* @modified 2020-05-18 Added function VoronoiCell.toPolygon().
* @modified 2020-08-12 Ported this class from vanilla JS to TypeScript.
* @modified 2020-08-17 Added some missing type declarations.
* @modified 2021-01-20 Members `triangles` and `sharedVertex` are now public.
* @version 1.1.3
*
* @file VoronoiCell
* @public
**/
import { Polygon } from "../../Polygon";
import { Triangle } from "../../Triangle";
import { Vertex } from "../../Vertex";
export declare class VoronoiCell {
/**
* @member {Array<Triangle>} triangles
* @memberof VoronoiCell
* @type {Array<Triangle>}
* @instance
*/
triangles: Array<Triangle>;
/**
* @member {Vertex} sharedVertex
* @memberof VoronoiCell
* @type {Vertex}
* @instance
*/
sharedVertex: Vertex;
/**
* The constructor.
*
* @constructor
* @name VoronoiCell
* @param {Triangle[]} triangles The passed triangle array must contain an ordered sequence of
* adjacent triangles.
* @param {Vertex} sharedVertex This is the 'center' of the voronoi cell; all triangles must share
* that vertex.
**/
constructor(triangles: Array<Triangle>, sharedVertex: Vertex);
/**
* Check if the first and the last triangle in the path are NOT connected.
*
* @method isOpen
* @instance
* @memberof VoronoiCell
* @return {boolean}
**/
isOpen(): boolean;
/**
* Convert this Voronoi cell to a path polygon, consisting of all Voronoi cell corner points.
*
* Note that open Voronoi cell cannot properly converted to Polygons as they are considered
* infinite. 'Open' Voronoi edges will be cut off at their innermose vertices.
*
* @method toPolygon
* @instance
* @memberof VoronoiCell
* @return {Polygon}
**/
toPolygon(): Polygon;
/**
* Convert the voronoi cell path data to an SVG polygon data string.
*
* "x0,y0 x1,y1 x2,y2 ..."
*
* @method toPathSVGString
* @instance
* @memberof VoronoiCell
* @return {string}
**/
toPathSVGString(): string;
/**
* Convert the voronoi cell path data to an array.
*
* [vertex0, vertex1, vertex2, ... ]
*
* @method toPathArray
* @instance
* @memberof VoronoiCell
* @return {Vertex[]}
**/
toPathArray(): Array<Vertex>;
/**
* A helper function.
*
* Calculate the 'infinite' open edge point based on the open path triangle
* 'tri' and its neighbour 'neigh'.
*
* This function is used to determine outer hull points.
*
* @method _calcOpenEdhePoint
* @private
* @static
* @instance
* @memberof VoronoiCell
* @return {Vertex}
**/
private static _calcOpenEdgePoint;
/**
* A helper function.
*
* Find the outer (not adjacent) vertex in triangle 'tri' which has triangle 'neighbour'.
*
* This function is used to determine outer hull points.
*
* @return {Vertex}
**/
private static _findOuterEdgePoint;
}