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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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"use strict"; /** * @classdesc The pentagon tile from the Girih set. * * @requires Bounds * @requires GirihTile * @requires Polygon * @requires TileType * @requires Vertex * * @author Ikaros Kappler * @date 2013-11-27 * @modified 2014-04-05 Ikaros Kappler (member array outerTilePolygons added). * @modified 2015-03-19 Ikaros Kappler (added toSVG()). * @modified 2020-10-31 Refactored to work with PlotBoilerplate. * @modified 2020-11-13 Ported from vanilla JS to TypeScript. * @version 2.0.1-alpha * @file GirihPentagon * @public **/ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.GirihPentagon = void 0; var GirihTile_1 = require("./GirihTile"); var Polygon_1 = require("../../Polygon"); var GirihPentagon = /** @class */ (function (_super) { __extends(GirihPentagon, _super); /** * @constructor * @extends GirihTile * @name GirihPentagon * @param {Vertex} position * @param {number} edgeLength */ function GirihPentagon(position, edgeLength) { var _this = _super.call(this, position, edgeLength, GirihTile_1.TileType.PENTAGON) || this; // Overwrite the default symmetries: // the pentagon tile has a 72° symmetry (2/10 * 360°) _this.uniqueSymmetries = 2; // Init the actual pentagon shape with the passed size: // Divide the full circle into 5 sections (we want to make a regular pentagon). var theta = (Math.PI * 2) / 5.0; // Compute the 'radius' using pythagoras var radius = Math.sqrt(Math.pow(_this.edgeLength / 2, 2) + Math.pow(1 / Math.tan(theta / 2) * _this.edgeLength / 2, 2)); for (var i = 0; i < 5; i++) { _this.addVertex(position.clone().addY(-radius).rotate(theta / 2 + i * theta, position)); } _this.textureSource.min.x = 7 / 500.0; _this.textureSource.min.y = (303) / 460.0; _this.textureSource.max.x = _this.textureSource.min.x + 157 / 500.0; _this.textureSource.max.y = _this.textureSource.min.y + (150) / 460.0; _this.baseBounds = _this.getBounds(); _this._buildInnerPolygons(_this.edgeLength); _this._buildOuterPolygons(_this.edgeLength); // Only call AFTER the inner polygons were built! return _this; } ; /** * @override */ GirihPentagon.prototype.clone = function () { return new GirihPentagon(this.position.clone(), this.edgeLength).rotate(this.rotation); }; ; GirihPentagon.prototype._buildInnerPolygons = function (edgeLength) { // Connect all edges half-the-way var innerTile = new Polygon_1.Polygon(); for (var i = 0; i < this.vertices.length; i++) { innerTile.addVertex(this.getVertexAt(i).clone().scale(0.5, this.getVertexAt(i + 1))); // ... make linear approximation instead innerTile.addVertex(this.getVertexAt(i + 1).clone().scale(0.5, this.position)); } this.innerTilePolygons.push(innerTile); }; ; GirihPentagon.prototype._buildOuterPolygons = function (edgeLength) { for (var i = 0; i < this.vertices.length; i++) { var indexA = i; var indexB = i * 2; // The triangle var outerTile = new Polygon_1.Polygon(); outerTile.addVertex(this.getVertexAt(indexA + 1).clone()); outerTile.addVertex(this.innerTilePolygons[0].getVertexAt(indexB).clone()); outerTile.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 1).clone()); outerTile.addVertex(this.innerTilePolygons[0].getVertexAt(indexB + 2).clone()); this.outerTilePolygons.push(outerTile); } }; ; return GirihPentagon; }(GirihTile_1.GirihTile)); exports.GirihPentagon = GirihPentagon; //# sourceMappingURL=GirihPentagon.js.map