plotboilerplate
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A simple javascript plotting boilerplate for 2d stuff.
157 lines • 5.95 kB
JavaScript
"use strict";
/**
* @author Ikaros Kappler
* @date 2016-03-12
* @modified 2018-12-05 Refactored the code from the morley-triangle script.
* @modified 2019-03-20 Added JSDoc tags.
* @modified 2019-04-28 Fixed a bug in the Line.sub( Vertex ) function (was not working).
* @modified 2019-09-02 Added the Line.add( Vertex ) function.
* @modified 2019-09-02 Added the Line.denominator( Line ) function.
* @modified 2019-09-02 Added the Line.colinear( Line ) function.
* @modified 2019-09-02 Fixed an error in the Line.intersection( Line ) function (class Point was renamed to Vertex).
* @modified 2019-12-15 Added the Line.moveTo(Vertex) function.
* @modified 2020-03-16 The Line.angle(Line) parameter is now optional. The baseline (x-axis) will be used if not defined.
* @modified 2020-03-23 Ported to Typescript from JS.
* @modified 2020-12-04 The `intersection` function returns undefined if both lines are parallel.
* @modified 2022-02-02 Added the `destroy` method.
* @modified 2022-10-09 Changed the actual return value of the `intersection` function to null (was undefined before).
* @modified 2022-10-17 Adding these methods from the `PathSegment` interface: getStartPoint, getEndPoint, revert.
* @modified 2023-09-25 Changed param type of `intersection()` from Line to VertTuple.
* @version 2.3.0
*
* @file Line
* @public
**/
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.Line = void 0;
var VertTuple_1 = require("./VertTuple");
var Vertex_1 = require("./Vertex");
/**
* @classdesc A line consists of two vertices a and b.<br>
* <br>
* This is some refactored code from my 'Morley Triangle' test<br>
* https://github.com/IkarosKappler/morleys-trisector-theorem
*
* @requires Vertex
*/
var Line = /** @class */ (function (_super) {
__extends(Line, _super);
/**
* Creates an instance of Line.
*
* @constructor
* @name Line
* @param {Vertex} a The line's first point.
* @param {Vertex} b The line's second point.
**/
function Line(a, b) {
var _this = _super.call(this, a, b, function (a, b) { return new Line(a, b); }) || this;
/**
* Required to generate proper CSS classes and other class related IDs.
**/
_this.className = "Line";
return _this;
}
/**
* Get the intersection if this line and the specified line.
*
* @method intersection
* @param {Line} line The second line.
* @return {Vertex|undefined} The intersection (may lie outside the end-points) or `undefined` if both lines are parallel.
* @instance
* @memberof Line
**/
// !!! DO NOT MOVE TO VertTuple
Line.prototype.intersection = function (line) {
var denominator = this.denominator(line);
if (denominator == 0) {
return null;
}
var a = this.a.y - line.a.y;
var b = this.a.x - line.a.x;
var numerator1 = (line.b.x - line.a.x) * a - (line.b.y - line.a.y) * b;
var numerator2 = (this.b.x - this.a.x) * a - (this.b.y - this.a.y) * b;
a = numerator1 / denominator; // NaN if parallel lines
b = numerator2 / denominator;
// Catch NaN?
var x = this.a.x + a * (this.b.x - this.a.x);
var y = this.a.y + a * (this.b.y - this.a.y);
if (isNaN(a) || isNaN(x) || isNaN(y)) {
return null;
}
// if we cast these lines infinitely in both directions, they intersect here:
return new Vertex_1.Vertex(x, y);
};
//--- Implement PathSegment ---
/**
* Get the start point of this path segment.
*
* @method getStartPoint
* @memberof PathSegment
* @return {Vertex} The start point of this path segment.
*/
Line.prototype.getStartPoint = function () {
return this.a;
};
/**
* Get the end point of this path segment.
*
* @method getEndPoint
* @memberof PathSegment
* @return {Vertex} The end point of this path segment.
*/
Line.prototype.getEndPoint = function () {
return this.b;
};
/**
* Get the tangent's end point at the start point of this segment.
*
* @method getStartTangent
* @memberof PathSegment
* @return {Vertex} The end point of the starting point's tangent.
*/
Line.prototype.getStartTangent = function () {
return this.b;
};
/**
* Get the tangent's end point at the end point of this segment.
*
* @method getEndTangent
* @memberof PathSegment
* @return {Vertex} The end point of the ending point's tangent.
*/
Line.prototype.getEndTangent = function () {
return this.a;
};
/**
* Inverse this path segment (in-place) and return this same instance (useful for chaining).
*
* @method reverse
* @memberof PathSegment
* @return {PathSegment} This path segment instance (for chaining).
*/
Line.prototype.reverse = function () {
var tmp = this.a;
this.a = this.b;
this.b = tmp;
return this;
};
return Line;
}(VertTuple_1.VertTuple));
exports.Line = Line;
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