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plotboilerplate

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A simple javascript plotting boilerplate for 2d stuff.

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"use strict"; /** * @author Ikaros Kappler * @date 2020-12-17 * @modified 2021-01-20 Added UID. * @modified 2021-02-26 Fixed an error in the svg-arc-calculation (case angle<90deg and anti-clockwise). * @modified 2024-01-30 Added a missing type in the `describeSVGArc` function. * @modified 2024-03-01 Added the `getStartPoint` and `getEndPoint` methods. * @modified 2024-03-08 Added the `containsAngle` method. * @modified 2024-03-09 Added the `circleSectorIntersection` method to find coherent sector intersections.. * @modified 2024-03-09 Added the `angleAt` method to determine any angle at some ratio. * @version 1.2.0 **/ Object.defineProperty(exports, "__esModule", { value: true }); exports.CircleSector = void 0; var Circle_1 = require("./Circle"); var UIDGenerator_1 = require("./UIDGenerator"); /** * @classdesc A simple circle sector: circle, start- and end-angle. * * @requires Line * @requires SVGSerializale * @requires UID * @requires UIDGenerator * @requires XYCoords **/ var CircleSector = /** @class */ (function () { /** * Create a new circle sector with given circle, start- and end-angle. * * @constructor * @name CircleSector * @param {Circle} circle - The circle. * @param {number} startAngle - The start angle of the sector. * @param {number} endAngle - The end angle of the sector. */ function CircleSector(circle, startAngle, endAngle) { /** * Required to generate proper CSS classes and other class related IDs. **/ this.className = "CircleSector"; this.uid = UIDGenerator_1.UIDGenerator.next(); this.circle = circle; this.startAngle = startAngle; this.endAngle = endAngle; } /** * Checks wether the given angle (must be inside 0 and PI*2) is contained inside this sector. * * @param {number} angle - The numeric angle to check. * @method containsAngle * @instance * @memberof CircleSector * @return {boolean} True if (and only if) this sector contains the given angle. */ CircleSector.prototype.containsAngle = function (angle) { if (this.startAngle <= this.endAngle) { return angle >= this.startAngle && angle < this.endAngle; } else { // startAngle > endAngle return angle >= this.startAngle || angle < this.endAngle; } }; /** * Get the angle inside this sector for a given ratio. 0.0 means startAngle, and 1.0 means endAngle. * * @param {number} t - The ratio inside [0..1]. * @method angleAt * @instance * @memberof CircleSector * @return {number} The angle inside this sector at a given ratio. */ CircleSector.prototype.angleAt = function (t) { if (this.startAngle <= this.endAngle) { var angleAtRatio = this.startAngle + (this.endAngle - this.startAngle) * t; return angleAtRatio % (Math.PI * 2.0); } else { // startAngle > endAngle var angleAtRatio = this.startAngle + (Math.PI * 2 - this.startAngle + this.endAngle) * t; return angleAtRatio % (Math.PI * 2.0); } }; /** * Get the sectors starting point (on the underlying circle, located at the start angle). * * @method getStartPoint * @instance * @memberof CircleSector * @return {Vertex} The sector's stating point. */ CircleSector.prototype.getStartPoint = function () { return this.circle.vertAt(this.startAngle); }; /** * Get the sectors ending point (on the underlying circle, located at the end angle). * * @method getEndPoint * @instance * @memberof CircleSector * @return {Vertex} The sector's ending point. */ CircleSector.prototype.getEndPoint = function () { return this.circle.vertAt(this.endAngle); }; /** * Calculate the intersection of this circle sector and some other sector. * * If the two sectors do not corerently intersect (when not both points of the * radical line are containted in both source sectors) then null is returned. * * See demo/53-circle-sector-intersections for a geometric visualisation. * * @method circleSectorIntersection * @instance * @memberof CircleSector * @return {CircleSector | null} The intersecion of both sectors or null if they don't intersect. */ CircleSector.prototype.circleSectorIntersection = function (sector) { var radicalLine = this.circle.circleIntersection(sector.circle); if (!radicalLine) { // The circles to not intersect at all. return null; } // Circles intersect. Check if this sector interval intersects, too. var thisIntersectionAngleA = this.circle.center.angle(radicalLine.a); var thisIntersectionAngleB = this.circle.center.angle(radicalLine.b); // Is intersection inside this sector? if (!this.containsAngle(thisIntersectionAngleA) || !this.containsAngle(thisIntersectionAngleB)) { // At least one circle intersection point is not located in this sector. // -> no valid intersection at all return null; } // Circles intersect. Check if the passed sector interval intersects, too. var thatIntersectionAngleA = sector.circle.center.angle(radicalLine.a); var thatIntersectionAngleB = sector.circle.center.angle(radicalLine.b); // Is intersection inside this sector? if (!sector.containsAngle(thatIntersectionAngleA) || !sector.containsAngle(thatIntersectionAngleB)) { // At least one circle intersection point is not located in this sector. // -> no valid intersection at all return null; } // The radical line has no direction. Thus the resulting sector _might_ be in reverse order. // Make a quick logical check: the center of the gap must still be located inside the result sector. // If not: reverse result. var gapSector = new CircleSector(this.circle, this.endAngle, this.startAngle); var centerOfOriginalGap = gapSector.angleAt(0.5); var resultSector = new CircleSector(new Circle_1.Circle(this.circle.center.clone(), this.circle.radius), thisIntersectionAngleA, thisIntersectionAngleB); if (resultSector.containsAngle(centerOfOriginalGap)) { resultSector.startAngle = thisIntersectionAngleB; resultSector.endAngle = thisIntersectionAngleA; } return resultSector; }; /** * This function should invalidate any installed listeners and invalidate this object. * After calling this function the object might not hold valid data any more and * should not be used. * * @method destroy * @instance * @memberof CircleSector * @return {void} */ CircleSector.prototype.destroy = function () { this.circle.destroy(); this.isDestroyed = true; }; CircleSector.circleSectorUtils = { /** * Helper function to convert polar circle coordinates to cartesian coordinates. * * TODO: generalize for ellipses (two radii). * * @param {number} angle - The angle in radians. */ polarToCartesian: function (centerX, centerY, radius, angle) { return { x: centerX + radius * Math.cos(angle), y: centerY + radius * Math.sin(angle) }; }, /** * Helper function to convert a circle section as SVG arc params (for the `d` attribute). * Found at: https://stackoverflow.com/questions/5736398/how-to-calculate-the-svg-path-for-an-arc-of-a-circle * * TODO: generalize for ellipses (two radii). * * @param {boolean} options.moveToStart - If false (default=true) the initial 'Move' command will not be used. * @return [ 'A', radiusx, radiusy, rotation=0, largeArcFlag=1|0, sweepFlag=0, endx, endy ] */ describeSVGArc: function (x, y, radius, startAngle, endAngle, options) { if (typeof options === "undefined") options = { moveToStart: true }; var end = CircleSector.circleSectorUtils.polarToCartesian(x, y, radius, endAngle); var start = CircleSector.circleSectorUtils.polarToCartesian(x, y, radius, startAngle); // Split full circles into two halves. // Some browsers have problems to render full circles (described by start==end). if (Math.PI * 2 - Math.abs(startAngle - endAngle) < 0.001) { var firstHalf = CircleSector.circleSectorUtils.describeSVGArc(x, y, radius, startAngle, startAngle + (endAngle - startAngle) / 2, options); var secondHalf = CircleSector.circleSectorUtils.describeSVGArc(x, y, radius, startAngle + (endAngle - startAngle) / 2, endAngle, options); return firstHalf.concat(secondHalf); } // Boolean stored as integers (0|1). var diff = endAngle - startAngle; var largeArcFlag; var sweepFlag; if (diff < 0) { largeArcFlag = Math.abs(diff) < Math.PI ? 1 : 0; sweepFlag = 1; } else { largeArcFlag = Math.abs(diff) > Math.PI ? 1 : 0; sweepFlag = 1; } var pathData = []; if (options.moveToStart) { pathData.push("M", start.x, start.y); } pathData.push("A", radius, radius, 0, largeArcFlag, sweepFlag, end.x, end.y); return pathData; } }; return CircleSector; }()); // END class exports.CircleSector = CircleSector; //# sourceMappingURL=CircleSector.js.map