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playwright-cucumber-ts-steps

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A collection of reusable Playwright step definitions for Cucumber in TypeScript, designed to streamline end-to-end testing across web, API, and mobile applications.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.CustomWorld = void 0; const cucumber_1 = require("@cucumber/cucumber"); const test_1 = require("@playwright/test"); const dotenv = __importStar(require("dotenv")); const playwright_1 = require("playwright"); dotenv.config(); const isHeadless = process.env.HEADLESS !== "false"; const slowMo = process.env.SLOWMO ? Number(process.env.SLOWMO) : 0; class CustomWorld extends cucumber_1.World { constructor(options) { super(options); this.data = {}; this.logs = []; this.config = { enableScreenshots: true, enableVisualTest: false, artifactDir: "test-artifacts", }; this.log = (message) => { this.logs.push(message); console.log(`[LOG] ${message}`); }; this.fakeTimersActive = false; } async init(testInfo) { const info = testInfo ?? this.parameters?.testInfo; const isMobile = info?.pickle.tags.some((tag) => tag.name === "@mobile"); const device = isMobile ? test_1.devices["Pixel 5"] : undefined; this.browser = await playwright_1.chromium.launch({ headless: isHeadless, slowMo }); this.context = await this.browser.newContext({ ...(device || {}), recordVideo: { dir: `${this.config.artifactDir}/videos` }, }); // Important: Initialize clock mocking *before* navigating or interacting with the page // if you intend to use page.clock. This typically involves addInitScript. // However, the context.clock API does not usually require an init script for its methods. // If you explicitly loaded a mocking library, you'd do it here. // For just context.clock methods, they should be available. this.page = await this.context.newPage(); this.testName = info?.pickle.name; this.log(`🧪 Initialized context${isMobile ? " (mobile)" : ""}`); } /** * Returns the current interaction scope: either the main page or active frame. */ getScope() { return this.frame ?? this.page; } /** * Returns a Locator scoped to the current iframe or page. */ getLocator(selector) { return this.getScope().locator(selector); } exitIframe() { this.frame = undefined; this.log("⬅️ Exited iframe, scope is now main page"); } async cleanup(testInfo) { try { await this.page?.close(); } catch (err) { this.log(`⚠️ Error closing page: ${err.message}`); } try { await this.context?.close(); } catch (err) { this.log(`⚠️ Error closing context: ${err.message}`); } } } exports.CustomWorld = CustomWorld; (0, cucumber_1.setWorldConstructor)(CustomWorld);