playwright-core
Version:
A high-level API to automate web browsers
71 lines • 2.22 kB
JavaScript
;
/**
* Copyright 2017 Google Inc. All rights reserved.
* Modifications copyright (c) Microsoft Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
Object.defineProperty(exports, "__esModule", { value: true });
exports.Touchscreen = exports.Mouse = exports.Keyboard = void 0;
class Keyboard {
constructor(channel) {
this._channel = channel;
}
async down(key) {
await this._channel.keyboardDown({ key });
}
async up(key) {
await this._channel.keyboardUp({ key });
}
async insertText(text) {
await this._channel.keyboardInsertText({ text });
}
async type(text, options = {}) {
await this._channel.keyboardType({ text, ...options });
}
async press(key, options = {}) {
await this._channel.keyboardPress({ key, ...options });
}
}
exports.Keyboard = Keyboard;
class Mouse {
constructor(channel) {
this._channel = channel;
}
async move(x, y, options = {}) {
await this._channel.mouseMove({ x, y, ...options });
}
async down(options = {}) {
await this._channel.mouseDown({ ...options });
}
async up(options = {}) {
await this._channel.mouseUp(options);
}
async click(x, y, options = {}) {
await this._channel.mouseClick({ x, y, ...options });
}
async dblclick(x, y, options = {}) {
await this.click(x, y, { ...options, clickCount: 2 });
}
}
exports.Mouse = Mouse;
class Touchscreen {
constructor(channel) {
this._channel = channel;
}
async tap(x, y) {
await this._channel.touchscreenTap({ x, y });
}
}
exports.Touchscreen = Touchscreen;
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