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playwright-bdd

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"use strict"; /** * Step level hooks: BeforeStep / AfterStep. */ Object.defineProperty(exports, "__esModule", { value: true }); exports.stepHookFactory = stepHookFactory; exports.runStepHooks = runStepHooks; exports.getStepHooksFixtureNames = getStepHooksFixtureNames; exports.getStepHooksToRun = getStepHooksToRun; const utils_1 = require("../utils"); const getLocationInFile_1 = require("../playwright/getLocationInFile"); const runStepWithLocation_1 = require("../playwright/runStepWithLocation"); const bddTestFixturesAuto_1 = require("../runtime/bddTestFixturesAuto"); const shared_1 = require("./shared"); const fixtureParameterNames_1 = require("../playwright/fixtureParameterNames"); const stepHooks = []; /** * Returns BeforeStep() / AfterStep() functions. */ function stepHookFactory(type, { customTest, defaultTags, worldFixture }) { return (...args) => { addHook({ type, options: getOptionsFromArgs(args), fn: getFnFromArgs(args), // offset = 3 b/c this call is 3 steps below the user's code location: (0, getLocationInFile_1.getLocationByOffset)(3), customTest, defaultTags, worldFixture, }); }; } // eslint-disable-next-line visual/complexity async function runStepHooks(hooks, world, fixtures) { let error; for (const hook of hooks) { try { await runStepHook(hook, world, fixtures); } catch (e) { if (hook.type === 'beforeStep') throw e; if (!error) error = e; } } if (error) throw error; } // todo: join with getScenarioHooksFixtureNames(), // make universal function getHooksFixtureNames() function getStepHooksFixtureNames(hooks) { const fixtureNames = new Set(); hooks.forEach((hook) => { const hookFixtureNames = (0, fixtureParameterNames_1.fixtureParameterNames)(hook.fn); hookFixtureNames.forEach((fixtureName) => fixtureNames.add(fixtureName)); }); return [...fixtureNames].filter((name) => !(0, bddTestFixturesAuto_1.isBddAutoInjectFixture)(name)); } async function runStepHook(hook, world, fixtures) { const hookFn = wrapHookFnWithTimeout(hook, world, fixtures); const stepTitle = hook.options.name; // wrap hookFn call into test.step() only if user provided a name for the hook, // otherwise run as is to avoid extra level in the steps structure. if (stepTitle) { await (0, runStepWithLocation_1.runStepWithLocation)(fixtures.$bddContext.test, stepTitle, hook.location, hookFn); } else { await hookFn(); } } function getStepHooksToRun(type, tags = []) { return stepHooks .filter((hook) => hook.type === type) .filter((hook) => !hook.tagsExpression || hook.tagsExpression.evaluate(tags)); } /** * Wraps hook fn with timeout. */ function wrapHookFnWithTimeout(hook, world, fixtures) { const { timeout } = hook.options; return async () => { await (0, utils_1.callWithTimeout)(() => hook.fn.call(world, fixtures), timeout, getTimeoutMessage(hook)); }; } function getOptionsFromArgs(args) { if (typeof args[0] === 'string') return { tags: args[0] }; if (typeof args[0] === 'object') return args[0]; return {}; } function getFnFromArgs(args) { return args.length === 1 ? args[0] : args[1]; } function addHook(hook) { (0, shared_1.setTagsExpression)(hook); stepHooks.push(hook); } function getTimeoutMessage(hook) { const { timeout, name: hookName } = hook.options; return `${hook.type} hook ${hookName ? `"${hookName}" ` : ''}timeout (${timeout} ms)`; } //# sourceMappingURL=step.js.map