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playsocketjs

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WebSocket wrapper for creating simple multiplayer systems with ease.

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{ "name": "playsocketjs", "version": "2.6.4", "description": "WebSocket wrapper for creating simple multiplayer systems with ease.", "type": "module", "module": "dist/playsocket-client.js", "exports": { ".": { "import": "./dist/playsocket-client.js" }, "./server": { "import": "./dist/playsocket-server.js" } }, "files": [ "dist" ], "scripts": { "start": "node example/example-server.js", "test": "echo \"Error: no test specified\" && exit 1", "build": "rollup -c rollup.config.js", "lint": "eslint ./src" }, "repository": { "type": "git", "url": "git+https://github.com/therealPaulPlay/PlaySocketJS.git" }, "keywords": [ "WebSocket", "Data channel", "Socket", "Multiplayer", "Game" ], "author": "PaulPlay", "license": "MIT", "bugs": { "url": "https://github.com/therealPaulPlay/PlaySocketJS/issues" }, "homepage": "https://github.com/therealPaulPlay/PlaySocketJS#readme", "devDependencies": { "@rollup/plugin-node-resolve": "^16.0.0", "eslint": "^9.35.0", "eslint-plugin-jsdoc": "^54.4.0", "rollup": "^4.31.0", "globals": "^16.3.0" }, "peerDependencies": { "ws": "^8.18.1" }, "dependencies": { "@msgpack/msgpack": "^3.1.1" } }