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Create Xcode Playgrounds for the Swift programming language with rich documentation generated from Markdown

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# UIColorBlender Use Swift operator overloading to blend two UIColors with the addition operator: ```swift import UIKit @infix func + (left: UIColor, right: UIColor) -> UIColor { var leftRGBA = CGFloat[](count: 4, repeatedValue: 0.0) var rightRGBA = CGFloat[](count: 4, repeatedValue: 0.0) left.getRed(&leftRGBA[0], green: &leftRGBA[1], blue: &leftRGBA[2], alpha: &leftRGBA[3]) right.getRed(&rightRGBA[0], green: &rightRGBA[1], blue: &rightRGBA[2], alpha: &rightRGBA[3]) return UIColor( red: (leftRGBA[0] + rightRGBA[0]) / 2, green: (leftRGBA[1] + rightRGBA[1]) / 2, blue: (leftRGBA[2] + rightRGBA[2]) / 2, alpha: (leftRGBA[3] + rightRGBA[3]) / 2 ) } UIColor.yellowColor() + UIColor.redColor() UIColor.greenColor() + UIColor.blueColor() UIColor.purpleColor() + UIColor.orangeColor() ``` [Source](https://gist.github.com/jas/d26de56c47d320567b19)