UNPKG

playfab-sdk

Version:

Playfab SDK for node.js applications

183 lines (164 loc) 9.77 kB
declare module PlayFabEventsModule { export interface IPlayFabEvents { settings: PlayFabModule.IPlayFabSettings; // Creates a new telemetry key for the title. // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/createtelemetrykey CreateTelemetryKey( request: PlayFabEventsModels.CreateTelemetryKeyRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.CreateTelemetryKeyResponse> | null, ): void; // Deletes a telemetry key configured for the title. // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/deletetelemetrykey DeleteTelemetryKey( request: PlayFabEventsModels.DeleteTelemetryKeyRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.DeleteTelemetryKeyResponse> | null, ): void; // Gets information about a telemetry key configured for the title. // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/gettelemetrykey GetTelemetryKey( request: PlayFabEventsModels.GetTelemetryKeyRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.GetTelemetryKeyResponse> | null, ): void; // Lists all telemetry keys configured for the title. // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/listtelemetrykeys ListTelemetryKeys( request: PlayFabEventsModels.ListTelemetryKeysRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.ListTelemetryKeysResponse> | null, ): void; // Sets a telemetry key to the active or deactivated state. // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/settelemetrykeyactive SetTelemetryKeyActive( request: PlayFabEventsModels.SetTelemetryKeyActiveRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.SetTelemetryKeyActiveResponse> | null, ): void; // Write batches of entity based events to PlayStream. The namespace of the Event must be 'custom' or start with 'custom.'. // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writeevents WriteEvents( request: PlayFabEventsModels.WriteEventsRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.WriteEventsResponse> | null, ): void; // Write batches of entity based events to as Telemetry events (bypass PlayStream). The namespace must be 'custom' or start // with 'custom.' // https://docs.microsoft.com/rest/api/playfab/events/playstream-events/writetelemetryevents WriteTelemetryEvents( request: PlayFabEventsModels.WriteEventsRequest | null, callback: PlayFabModule.ApiCallback<PlayFabEventsModels.WriteEventsResponse> | null, ): void; } } declare module PlayFabEventsModels { export interface CreateTelemetryKeyRequest extends PlayFabModule.IPlayFabRequestCommon { // The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). CustomTags?: { [key: string]: string | null }; // The optional entity to perform this action on. Defaults to the currently logged in entity. Entity?: EntityKey; // The name of the new key. Telemetry key names must be unique within the scope of the title. KeyName: string; } export interface CreateTelemetryKeyResponse extends PlayFabModule.IPlayFabResultCommon { // Details about the newly created telemetry key. NewKeyDetails?: TelemetryKeyDetails; } export interface DeleteTelemetryKeyRequest extends PlayFabModule.IPlayFabRequestCommon { // The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). CustomTags?: { [key: string]: string | null }; // The optional entity to perform this action on. Defaults to the currently logged in entity. Entity?: EntityKey; // The name of the key to delete. KeyName: string; } export interface DeleteTelemetryKeyResponse extends PlayFabModule.IPlayFabResultCommon { // Indicates whether or not the key was deleted. If false, no key with that name existed. WasKeyDeleted: boolean; } export interface EntityKey { // Unique ID of the entity. Id: string; // Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types Type?: string; } export interface EventContents { // The optional custom tags associated with the event (e.g. build number, external trace identifiers, etc.). Before an // event is written, this collection and the base request custom tags will be merged, but not overriden. This enables the // caller to specify static tags and per event tags. CustomTags?: { [key: string]: string | null }; // Entity associated with the event. If null, the event will apply to the calling entity. Entity?: EntityKey; // The namespace in which the event is defined. Allowed namespaces can vary by API. EventNamespace: string; // The name of this event. Name: string; // The original unique identifier associated with this event before it was posted to PlayFab. The value might differ from // the EventId value, which is assigned when the event is received by the server. OriginalId?: string; // The time (in UTC) associated with this event when it occurred. If specified, this value is stored in the // OriginalTimestamp property of the PlayStream event. OriginalTimestamp?: string; // Arbitrary data associated with the event. Only one of Payload or PayloadJSON is allowed. Payload?: any; // Arbitrary data associated with the event, represented as a JSON serialized string. Only one of Payload or PayloadJSON is // allowed. PayloadJSON?: string; } export interface GetTelemetryKeyRequest extends PlayFabModule.IPlayFabRequestCommon { // The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). CustomTags?: { [key: string]: string | null }; // The optional entity to perform this action on. Defaults to the currently logged in entity. Entity?: EntityKey; // The name of the key to retrieve. KeyName: string; } export interface GetTelemetryKeyResponse extends PlayFabModule.IPlayFabResultCommon { // Details about the requested telemetry key. KeyDetails?: TelemetryKeyDetails; } export interface ListTelemetryKeysRequest extends PlayFabModule.IPlayFabRequestCommon { // The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). CustomTags?: { [key: string]: string | null }; // The optional entity to perform this action on. Defaults to the currently logged in entity. Entity?: EntityKey; } export interface ListTelemetryKeysResponse extends PlayFabModule.IPlayFabResultCommon { // The telemetry keys configured for the title. KeyDetails?: TelemetryKeyDetails[]; } export interface SetTelemetryKeyActiveRequest extends PlayFabModule.IPlayFabRequestCommon { // Whether to set the key to active (true) or deactivated (false). Active: boolean; // The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). CustomTags?: { [key: string]: string | null }; // The optional entity to perform this action on. Defaults to the currently logged in entity. Entity?: EntityKey; // The name of the key to update. KeyName: string; } export interface SetTelemetryKeyActiveResponse extends PlayFabModule.IPlayFabResultCommon { // The most current details about the telemetry key that was to be updated. KeyDetails?: TelemetryKeyDetails; // Indicates whether or not the key was updated. If false, the key was already in the desired state. WasKeyUpdated: boolean; } export interface TelemetryKeyDetails { // When the key was created. CreateTime: string; // Whether or not the key is currently active. Deactivated keys cannot be used for telemetry ingestion. IsActive: boolean; // The key that can be distributed to clients for use during telemetry ingestion. KeyValue?: string; // When the key was last updated. LastUpdateTime: string; // The name of the key. Telemetry key names are unique within the scope of the title. Name?: string; } export interface WriteEventsRequest extends PlayFabModule.IPlayFabRequestCommon { // The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.). CustomTags?: { [key: string]: string | null }; // The collection of events to write. Up to 200 events can be written per request. Events: EventContents[]; } export interface WriteEventsResponse extends PlayFabModule.IPlayFabResultCommon { // The unique identifiers assigned by the server to the events, in the same order as the events in the request. Only // returned if FlushToPlayStream option is true. AssignedEventIds?: string[]; } }