playfab-sdk
Version:
Playfab SDK for node.js applications
859 lines (798 loc) • 33.4 kB
TypeScript
declare module PlayFabCloudScriptModule {
export interface IPlayFabCloudScript {
settings: PlayFabModule.IPlayFabSettings;
// Cloud Script is one of PlayFab's most versatile features. It allows client code to request execution of any kind of
// custom server-side functionality you can implement, and it can be used in conjunction with virtually anything.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/executeentitycloudscript
ExecuteEntityCloudScript(
request: PlayFabCloudScriptModels.ExecuteEntityCloudScriptRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.ExecuteCloudScriptResult> | null,
): void;
// Cloud Script is one of PlayFab's most versatile features. It allows client code to request execution of any kind of
// custom server-side functionality you can implement, and it can be used in conjunction with virtually anything.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/executefunction
ExecuteFunction(
request: PlayFabCloudScriptModels.ExecuteFunctionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.ExecuteFunctionResult> | null,
): void;
// Gets registered Azure Functions for a given title id and function name.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/getfunction
GetFunction(
request: PlayFabCloudScriptModels.GetFunctionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.GetFunctionResult> | null,
): void;
// Lists all currently registered Event Hub triggered Azure Functions for a given title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listeventhubfunctions
ListEventHubFunctions(
request: PlayFabCloudScriptModels.ListFunctionsRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.ListEventHubFunctionsResult> | null,
): void;
// Lists all currently registered Azure Functions for a given title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listfunctions
ListFunctions(
request: PlayFabCloudScriptModels.ListFunctionsRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.ListFunctionsResult> | null,
): void;
// Lists all currently registered HTTP triggered Azure Functions for a given title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listhttpfunctions
ListHttpFunctions(
request: PlayFabCloudScriptModels.ListFunctionsRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.ListHttpFunctionsResult> | null,
): void;
// Lists all currently registered Queue triggered Azure Functions for a given title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/listqueuedfunctions
ListQueuedFunctions(
request: PlayFabCloudScriptModels.ListFunctionsRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.ListQueuedFunctionsResult> | null,
): void;
// Generate an entity PlayStream event for the provided function result.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforentitytriggeredaction
PostFunctionResultForEntityTriggeredAction(
request: PlayFabCloudScriptModels.PostFunctionResultForEntityTriggeredActionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Generate an entity PlayStream event for the provided function result.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforfunctionexecution
PostFunctionResultForFunctionExecution(
request: PlayFabCloudScriptModels.PostFunctionResultForFunctionExecutionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Generate a player PlayStream event for the provided function result.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforplayertriggeredaction
PostFunctionResultForPlayerTriggeredAction(
request: PlayFabCloudScriptModels.PostFunctionResultForPlayerTriggeredActionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Generate a PlayStream event for the provided function result.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/postfunctionresultforscheduledtask
PostFunctionResultForScheduledTask(
request: PlayFabCloudScriptModels.PostFunctionResultForScheduledTaskRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Registers an event hub triggered Azure Function with a title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/registereventhubfunction
RegisterEventHubFunction(
request: PlayFabCloudScriptModels.RegisterEventHubFunctionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Registers an HTTP triggered Azure function with a title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/registerhttpfunction
RegisterHttpFunction(
request: PlayFabCloudScriptModels.RegisterHttpFunctionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Registers a queue triggered Azure Function with a title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/registerqueuedfunction
RegisterQueuedFunction(
request: PlayFabCloudScriptModels.RegisterQueuedFunctionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
// Unregisters an Azure Function with a title.
// https://docs.microsoft.com/rest/api/playfab/cloudscript/server-side-cloud-script/unregisterfunction
UnregisterFunction(
request: PlayFabCloudScriptModels.UnregisterFunctionRequest | null,
callback: PlayFabModule.ApiCallback<PlayFabCloudScriptModels.EmptyResult> | null,
): void;
}
}
declare module PlayFabCloudScriptModels {
export interface AdCampaignAttributionModel {
// UTC time stamp of attribution
AttributedAt: string;
// Attribution campaign identifier
CampaignId?: string;
// Attribution network name
Platform?: string;
}
type CloudScriptRevisionOption = "Live"
| "Latest"
| "Specific";
export interface ContactEmailInfoModel {
// The email address
EmailAddress?: string;
// The name of the email info data
Name?: string;
// The verification status of the email
VerificationStatus?: string;
}
type ContinentCode = "AF"
| "AN"
| "AS"
| "EU"
| "NA"
| "OC"
| "SA"
| "Unknown";
type CountryCode = "AF"
| "AX"
| "AL"
| "DZ"
| "AS"
| "AD"
| "AO"
| "AI"
| "AQ"
| "AG"
| "AR"
| "AM"
| "AW"
| "AU"
| "AT"
| "AZ"
| "BS"
| "BH"
| "BD"
| "BB"
| "BY"
| "BE"
| "BZ"
| "BJ"
| "BM"
| "BT"
| "BO"
| "BQ"
| "BA"
| "BW"
| "BV"
| "BR"
| "IO"
| "BN"
| "BG"
| "BF"
| "BI"
| "KH"
| "CM"
| "CA"
| "CV"
| "KY"
| "CF"
| "TD"
| "CL"
| "CN"
| "CX"
| "CC"
| "CO"
| "KM"
| "CG"
| "CD"
| "CK"
| "CR"
| "CI"
| "HR"
| "CU"
| "CW"
| "CY"
| "CZ"
| "DK"
| "DJ"
| "DM"
| "DO"
| "EC"
| "EG"
| "SV"
| "GQ"
| "ER"
| "EE"
| "ET"
| "FK"
| "FO"
| "FJ"
| "FI"
| "FR"
| "GF"
| "PF"
| "TF"
| "GA"
| "GM"
| "GE"
| "DE"
| "GH"
| "GI"
| "GR"
| "GL"
| "GD"
| "GP"
| "GU"
| "GT"
| "GG"
| "GN"
| "GW"
| "GY"
| "HT"
| "HM"
| "VA"
| "HN"
| "HK"
| "HU"
| "IS"
| "IN"
| "ID"
| "IR"
| "IQ"
| "IE"
| "IM"
| "IL"
| "IT"
| "JM"
| "JP"
| "JE"
| "JO"
| "KZ"
| "KE"
| "KI"
| "KP"
| "KR"
| "KW"
| "KG"
| "LA"
| "LV"
| "LB"
| "LS"
| "LR"
| "LY"
| "LI"
| "LT"
| "LU"
| "MO"
| "MK"
| "MG"
| "MW"
| "MY"
| "MV"
| "ML"
| "MT"
| "MH"
| "MQ"
| "MR"
| "MU"
| "YT"
| "MX"
| "FM"
| "MD"
| "MC"
| "MN"
| "ME"
| "MS"
| "MA"
| "MZ"
| "MM"
| "NA"
| "NR"
| "NP"
| "NL"
| "NC"
| "NZ"
| "NI"
| "NE"
| "NG"
| "NU"
| "NF"
| "MP"
| "NO"
| "OM"
| "PK"
| "PW"
| "PS"
| "PA"
| "PG"
| "PY"
| "PE"
| "PH"
| "PN"
| "PL"
| "PT"
| "PR"
| "QA"
| "RE"
| "RO"
| "RU"
| "RW"
| "BL"
| "SH"
| "KN"
| "LC"
| "MF"
| "PM"
| "VC"
| "WS"
| "SM"
| "ST"
| "SA"
| "SN"
| "RS"
| "SC"
| "SL"
| "SG"
| "SX"
| "SK"
| "SI"
| "SB"
| "SO"
| "ZA"
| "GS"
| "SS"
| "ES"
| "LK"
| "SD"
| "SR"
| "SJ"
| "SZ"
| "SE"
| "CH"
| "SY"
| "TW"
| "TJ"
| "TZ"
| "TH"
| "TL"
| "TG"
| "TK"
| "TO"
| "TT"
| "TN"
| "TR"
| "TM"
| "TC"
| "TV"
| "UG"
| "UA"
| "AE"
| "GB"
| "US"
| "UM"
| "UY"
| "UZ"
| "VU"
| "VE"
| "VN"
| "VG"
| "VI"
| "WF"
| "EH"
| "YE"
| "ZM"
| "ZW"
| "Unknown";
type EmailVerificationStatus = "Unverified"
| "Pending"
| "Confirmed";
export interface EmptyResult extends PlayFabModule.IPlayFabResultCommon {}
export interface EntityKey {
// Unique ID of the entity.
Id: string;
// Entity type. See https://docs.microsoft.com/gaming/playfab/features/data/entities/available-built-in-entity-types
Type?: string;
}
export interface EventHubFunctionModel {
// The connection string for the event hub.
ConnectionString?: string;
// The name of the event hub that triggers the Azure Function.
EventHubName?: string;
// The name the function was registered under.
FunctionName?: string;
}
export interface ExecuteCloudScriptResult extends PlayFabModule.IPlayFabResultCommon {
// Number of PlayFab API requests issued by the CloudScript function
APIRequestsIssued: number;
// Information about the error, if any, that occurred during execution
Error?: ScriptExecutionError;
ExecutionTimeSeconds: number;
// The name of the function that executed
FunctionName?: string;
// The object returned from the CloudScript function, if any
FunctionResult?: any;
// Flag indicating if the FunctionResult was too large and was subsequently dropped from this event. This only occurs if
// the total event size is larger than 350KB.
FunctionResultTooLarge?: boolean;
// Number of external HTTP requests issued by the CloudScript function
HttpRequestsIssued: number;
// Entries logged during the function execution. These include both entries logged in the function code using log.info()
// and log.error() and error entries for API and HTTP request failures.
Logs?: LogStatement[];
// Flag indicating if the logs were too large and were subsequently dropped from this event. This only occurs if the total
// event size is larger than 350KB after the FunctionResult was removed.
LogsTooLarge?: boolean;
MemoryConsumedBytes: number;
// Processor time consumed while executing the function. This does not include time spent waiting on API calls or HTTP
// requests.
ProcessorTimeSeconds: number;
// The revision of the CloudScript that executed
Revision: number;
}
export interface ExecuteEntityCloudScriptRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The optional entity to perform this action on. Defaults to the currently logged in entity.
Entity?: EntityKey;
// The name of the CloudScript function to execute
FunctionName: string;
// Object that is passed in to the function as the first argument
FunctionParameter?: any;
// Generate a 'entity_executed_cloudscript' PlayStream event containing the results of the function execution and other
// contextual information. This event will show up in the PlayStream debugger console for the player in Game Manager.
GeneratePlayStreamEvent?: boolean;
// Option for which revision of the CloudScript to execute. 'Latest' executes the most recently created revision, 'Live'
// executes the current live, published revision, and 'Specific' executes the specified revision. The default value is
// 'Specific', if the SpecificRevision parameter is specified, otherwise it is 'Live'.
RevisionSelection?: string;
// The specific revision to execute, when RevisionSelection is set to 'Specific'
SpecificRevision?: number;
}
export interface ExecuteFunctionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The optional entity to perform this action on. Defaults to the currently logged in entity.
Entity?: EntityKey;
// The name of the CloudScript function to execute
FunctionName: string;
// Object that is passed in to the function as the FunctionArgument field of the FunctionExecutionContext data structure
FunctionParameter?: any;
// Generate a 'entity_executed_cloudscript_function' PlayStream event containing the results of the function execution and
// other contextual information. This event will show up in the PlayStream debugger console for the player in Game Manager.
GeneratePlayStreamEvent?: boolean;
}
export interface ExecuteFunctionResult extends PlayFabModule.IPlayFabResultCommon {
// Error from the CloudScript Azure Function.
Error?: FunctionExecutionError;
// The amount of time the function took to execute
ExecutionTimeMilliseconds: number;
// The name of the function that executed
FunctionName?: string;
// The object returned from the function, if any
FunctionResult?: any;
// Flag indicating if the FunctionResult was too large and was subsequently dropped from this event.
FunctionResultTooLarge?: boolean;
}
export interface FunctionExecutionError {
// Error code, such as CloudScriptAzureFunctionsExecutionTimeLimitExceeded, CloudScriptAzureFunctionsArgumentSizeExceeded,
// CloudScriptAzureFunctionsReturnSizeExceeded or CloudScriptAzureFunctionsHTTPRequestError
Error?: string;
// Details about the error
Message?: string;
// Point during the execution of the function at which the error occurred, if any
StackTrace?: string;
}
export interface FunctionModel {
// The address of the function.
FunctionAddress?: string;
// The name the function was registered under.
FunctionName?: string;
// The trigger type for the function.
TriggerType?: string;
}
export interface GetFunctionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The name of the function to register
FunctionName: string;
}
export interface GetFunctionResult extends PlayFabModule.IPlayFabResultCommon {
// The connection string for the storage account containing the queue for a queue trigger Azure Function.
ConnectionString?: string;
// The URL to be invoked to execute an HTTP triggered function.
FunctionUrl?: string;
// The name of the queue for a queue trigger Azure Function.
QueueName?: string;
// The trigger type for the function.
TriggerType?: string;
}
export interface HttpFunctionModel {
// The name the function was registered under.
FunctionName?: string;
// The URL of the function.
FunctionUrl?: string;
}
export interface LinkedPlatformAccountModel {
// Linked account email of the user on the platform, if available
Email?: string;
// Authentication platform
Platform?: string;
// Unique account identifier of the user on the platform
PlatformUserId?: string;
// Linked account username of the user on the platform, if available
Username?: string;
}
export interface ListEventHubFunctionsResult extends PlayFabModule.IPlayFabResultCommon {
// The list of EventHub triggered functions that are currently registered for the title.
Functions?: EventHubFunctionModel[];
}
export interface ListFunctionsRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
}
export interface ListFunctionsResult extends PlayFabModule.IPlayFabResultCommon {
// The list of functions that are currently registered for the title.
Functions?: FunctionModel[];
}
export interface ListHttpFunctionsResult extends PlayFabModule.IPlayFabResultCommon {
// The list of HTTP triggered functions that are currently registered for the title.
Functions?: HttpFunctionModel[];
}
export interface ListQueuedFunctionsResult extends PlayFabModule.IPlayFabResultCommon {
// The list of Queue triggered functions that are currently registered for the title.
Functions?: QueuedFunctionModel[];
}
export interface LocationModel {
// City name.
City?: string;
// The two-character continent code for this location
ContinentCode?: string;
// The two-character ISO 3166-1 country code for the country associated with the location
CountryCode?: string;
// Latitude coordinate of the geographic location.
Latitude?: number;
// Longitude coordinate of the geographic location.
Longitude?: number;
}
type LoginIdentityProvider = "Unknown"
| "PlayFab"
| "Custom"
| "GameCenter"
| "GooglePlay"
| "Steam"
| "XBoxLive"
| "PSN"
| "Kongregate"
| "Facebook"
| "IOSDevice"
| "AndroidDevice"
| "Twitch"
| "WindowsHello"
| "GameServer"
| "CustomServer"
| "NintendoSwitch"
| "FacebookInstantGames"
| "OpenIdConnect"
| "Apple"
| "NintendoSwitchAccount"
| "GooglePlayGames"
| "XboxMobileStore"
| "King";
export interface LogStatement {
// Optional object accompanying the message as contextual information
Data?: any;
// 'Debug', 'Info', or 'Error'
Level?: string;
Message?: string;
}
export interface MembershipModel {
// Whether this membership is active. That is, whether the MembershipExpiration time has been reached.
IsActive: boolean;
// The time this membership expires
MembershipExpiration: string;
// The id of the membership
MembershipId?: string;
// Membership expirations can be explicitly overridden (via game manager or the admin api). If this membership has been
// overridden, this will be the new expiration time.
OverrideExpiration?: string;
// The list of subscriptions that this player has for this membership
Subscriptions?: SubscriptionModel[];
}
export interface NameIdentifier {
// Id Identifier, if present
Id?: string;
// Name Identifier, if present
Name?: string;
}
export interface PlayerProfileModel {
// List of advertising campaigns the player has been attributed to
AdCampaignAttributions?: AdCampaignAttributionModel[];
// URL of the player's avatar image
AvatarUrl?: string;
// If the player is currently banned, the UTC Date when the ban expires
BannedUntil?: string;
// List of all contact email info associated with the player account
ContactEmailAddresses?: ContactEmailInfoModel[];
// Player record created
Created?: string;
// Player display name
DisplayName?: string;
// List of experiment variants for the player. Note that these variants are not guaranteed to be up-to-date when returned
// during login because the player profile is updated only after login. Instead, use the LoginResult.TreatmentAssignment
// property during login to get the correct variants and variables.
ExperimentVariants?: string[];
// UTC time when the player most recently logged in to the title
LastLogin?: string;
// List of all authentication systems linked to this player account
LinkedAccounts?: LinkedPlatformAccountModel[];
// List of geographic locations from which the player has logged in to the title
Locations?: LocationModel[];
// List of memberships for the player, along with whether are expired.
Memberships?: MembershipModel[];
// Player account origination
Origination?: string;
// PlayFab player account unique identifier
PlayerId?: string;
// Publisher this player belongs to
PublisherId?: string;
// List of configured end points registered for sending the player push notifications
PushNotificationRegistrations?: PushNotificationRegistrationModel[];
// List of leaderboard statistic values for the player
Statistics?: StatisticModel[];
// List of player's tags for segmentation
Tags?: TagModel[];
// Title ID this player profile applies to
TitleId?: string;
// Sum of the player's purchases made with real-money currencies, converted to US dollars equivalent and represented as a
// whole number of cents (1/100 USD). For example, 999 indicates nine dollars and ninety-nine cents.
TotalValueToDateInUSD?: number;
// List of the player's lifetime purchase totals, summed by real-money currency
ValuesToDate?: ValueToDateModel[];
}
export interface PlayStreamEventEnvelopeModel {
// The ID of the entity the event is about.
EntityId?: string;
// The type of the entity the event is about.
EntityType?: string;
// Data specific to this event.
EventData?: string;
// The name of the event.
EventName?: string;
// The namespace of the event.
EventNamespace?: string;
// Settings for the event.
EventSettings?: string;
}
export interface PostFunctionResultForEntityTriggeredActionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The entity to perform this action on.
Entity: EntityKey;
// The result of the function execution.
FunctionResult: ExecuteFunctionResult;
}
export interface PostFunctionResultForFunctionExecutionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The entity to perform this action on.
Entity: EntityKey;
// The result of the function execution.
FunctionResult: ExecuteFunctionResult;
}
export interface PostFunctionResultForPlayerTriggeredActionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The result of the function execution.
FunctionResult: ExecuteFunctionResult;
// The player profile the function was invoked with.
PlayerProfile: PlayerProfileModel;
// The triggering PlayStream event, if any, that caused the function to be invoked.
PlayStreamEventEnvelope?: PlayStreamEventEnvelopeModel;
}
export interface PostFunctionResultForScheduledTaskRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The result of the function execution
FunctionResult: ExecuteFunctionResult;
// The id of the scheduled task that invoked the function.
ScheduledTaskId: NameIdentifier;
}
type PushNotificationPlatform = "ApplePushNotificationService"
| "GoogleCloudMessaging";
export interface PushNotificationRegistrationModel {
// Notification configured endpoint
NotificationEndpointARN?: string;
// Push notification platform
Platform?: string;
}
export interface QueuedFunctionModel {
// The connection string for the Azure Storage Account that hosts the queue.
ConnectionString?: string;
// The name the function was registered under.
FunctionName?: string;
// The name of the queue that triggers the Azure Function.
QueueName?: string;
}
export interface RegisterEventHubFunctionRequest extends PlayFabModule.IPlayFabRequestCommon {
// A connection string for the namespace of the event hub for the Azure Function.
ConnectionString: string;
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The name of the event hub for the Azure Function.
EventHubName: string;
// The name of the function to register
FunctionName: string;
}
export interface RegisterHttpFunctionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The name of the function to register
FunctionName: string;
// Full URL for Azure Function that implements the function.
FunctionUrl: string;
}
export interface RegisterQueuedFunctionRequest extends PlayFabModule.IPlayFabRequestCommon {
// A connection string for the storage account that hosts the queue for the Azure Function.
ConnectionString: string;
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The name of the function to register
FunctionName: string;
// The name of the queue for the Azure Function.
QueueName: string;
}
export interface ScriptExecutionError {
// Error code, such as CloudScriptNotFound, JavascriptException, CloudScriptFunctionArgumentSizeExceeded,
// CloudScriptAPIRequestCountExceeded, CloudScriptAPIRequestError, or CloudScriptHTTPRequestError
Error?: string;
// Details about the error
Message?: string;
// Point during the execution of the script at which the error occurred, if any
StackTrace?: string;
}
export interface StatisticModel {
// Statistic name
Name?: string;
// Statistic value
Value: number;
// Statistic version (0 if not a versioned statistic)
Version: number;
}
export interface SubscriptionModel {
// When this subscription expires.
Expiration: string;
// The time the subscription was orignially purchased
InitialSubscriptionTime: string;
// Whether this subscription is currently active. That is, if Expiration > now.
IsActive: boolean;
// The status of this subscription, according to the subscription provider.
Status?: string;
// The id for this subscription
SubscriptionId?: string;
// The item id for this subscription from the primary catalog
SubscriptionItemId?: string;
// The provider for this subscription. Apple or Google Play are supported today.
SubscriptionProvider?: string;
}
type SubscriptionProviderStatus = "NoError"
| "Cancelled"
| "UnknownError"
| "BillingError"
| "ProductUnavailable"
| "CustomerDidNotAcceptPriceChange"
| "FreeTrial"
| "PaymentPending";
export interface TagModel {
// Full value of the tag, including namespace
TagValue?: string;
}
type TriggerType = "HTTP"
| "Queue"
| "EventHub";
export interface UnregisterFunctionRequest extends PlayFabModule.IPlayFabRequestCommon {
// The optional custom tags associated with the request (e.g. build number, external trace identifiers, etc.).
CustomTags?: { [key: string]: string | null };
// The name of the function to register
FunctionName: string;
}
export interface ValueToDateModel {
// ISO 4217 code of the currency used in the purchases
Currency?: string;
// Total value of the purchases in a whole number of 1/100 monetary units. For example, 999 indicates nine dollars and
// ninety-nine cents when Currency is 'USD')
TotalValue: number;
// Total value of the purchases in a string representation of decimal monetary units. For example, '9.99' indicates nine
// dollars and ninety-nine cents when Currency is 'USD'.
TotalValueAsDecimal?: string;
}
}