player-engine
Version:
Play your Musics in Your Discord Music Bot | Discord.js V13 Only
36 lines (35 loc) • 1.59 kB
TypeScript
/// <reference types="node" />
import { Interaction, CommandInteraction, Guild, StageChannel, VoiceChannel } from "discord.js";
import { VoiceConnection } from "@discordjs/voice";
import { PlayerInterface, PlayerOptions, PlayerSearchOpts, RepeatMode, SupportedEngineClasses, SupportedEngines } from "../typings/Classes/Player";
import Queue from "./Queue";
import PlayerTrack from "../Structers/PlayerTrack";
import { EventEmitter } from "events";
export default class Player extends EventEmitter implements PlayerInterface {
settings: PlayerOptions;
readonly tracks: Queue;
engine: SupportedEngineClasses;
repeat: RepeatMode;
private guild;
private vcConnection;
private channel;
private audioPlayer;
private vcSubscription;
private isPlaying;
private isConnected;
private isDestroyed;
constructor(guild: Guild, opts: PlayerOptions);
private watchDestroyed;
destroy(dc?: boolean): void;
setEngine(engine: SupportedEngines): Player;
setBitrate(a: number | "auto"): void;
setVolume(a: number): boolean;
setRepeatMode(mode: RepeatMode): boolean;
isChannelEmpty(channel?: VoiceChannel | StageChannel): boolean;
search(query: string, options?: PlayerSearchOpts): Promise<PlayerTrack | PlayerTrack[]>;
connection(channel?: VoiceChannel | StageChannel): VoiceConnection | void;
pause(interpolateSilence?: boolean): boolean;
resume(): boolean;
stop(unsubscribe?: boolean, forceStop?: boolean): boolean;
play(tracks: PlayerTrack[], interaction: Interaction | CommandInteraction): Promise<void>;
}