playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 664 B
TypeScript
declare const _default: "\n#ifdef STD_THICKNESS_CONSTANT\nuniform material_thickness: f32;\n#endif\n\nfn getThickness() {\n dThickness = 1.0;\n\n #ifdef STD_THICKNESS_CONSTANT\n dThickness = dThickness * uniform.material_thickness;\n #endif\n\n #ifdef STD_THICKNESS_TEXTURE\n dThickness = dThickness * textureSampleBias({STD_THICKNESS_TEXTURE_NAME}, {STD_THICKNESS_TEXTURE_NAME}Sampler, {STD_THICKNESS_TEXTURE_UV}, uniform.textureBias).{STD_THICKNESS_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_THICKNESS_VERTEX\n dThickness = dThickness * saturate(vVertexColor.{STD_THICKNESS_VERTEX_CHANNEL});\n #endif\n}\n";
export default _default;