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playcanvas

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PlayCanvas WebGL game engine

27 lines (25 loc) 955 B
var litShaderArgsPS = ` var<private> litArgs_albedo: vec3f; var<private> litArgs_opacity: f32; var<private> litArgs_emission: vec3f; var<private> litArgs_worldNormal: vec3f; var<private> litArgs_ao: f32; var<private> litArgs_lightmap: vec3f; var<private> litArgs_lightmapDir: vec3f; var<private> litArgs_metalness: f32; var<private> litArgs_specularity: vec3f; var<private> litArgs_specularityFactor: f32; var<private> litArgs_gloss: f32; var<private> litArgs_sheen_gloss: f32; var<private> litArgs_sheen_specularity: vec3f; var<private> litArgs_transmission: f32; var<private> litArgs_thickness: f32; var<private> litArgs_ior: f32; var<private> litArgs_dispersion: f32; var<private> litArgs_iridescence_intensity: f32; var<private> litArgs_iridescence_thickness: f32; var<private> litArgs_clearcoat_worldNormal: vec3f; var<private> litArgs_clearcoat_specularity: f32; var<private> litArgs_clearcoat_gloss: f32; `; export { litShaderArgsPS as default };