playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 824 B
TypeScript
declare const _default: "\nuniform material_iridescenceThicknessMax: f32;\n\n#ifdef STD_IRIDESCENCETHICKNESS_TEXTURE\n uniform material_iridescenceThicknessMin: f32;\n#endif\n\nfn getIridescenceThickness() {\n\n #ifdef STD_IRIDESCENCETHICKNESS_TEXTURE\n var blend: f32 = textureSampleBias({STD_IRIDESCENCETHICKNESS_TEXTURE_NAME}, {STD_IRIDESCENCETHICKNESS_TEXTURE_NAME}Sampler, {STD_IRIDESCENCETHICKNESS_TEXTURE_UV}, uniform.textureBias).{STD_IRIDESCENCETHICKNESS_TEXTURE_CHANNEL};\n var iridescenceThickness: f32 = mix(uniform.material_iridescenceThicknessMin, uniform.material_iridescenceThicknessMax, blend);\n #else\n var iridescenceThickness: f32 = uniform.material_iridescenceThicknessMax;\n #endif\n\n dIridescenceThickness = iridescenceThickness; \n}\n";
export default _default;