playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 650 B
TypeScript
declare const _default: "\nuniform material_emissive: vec3f;\nuniform material_emissiveIntensity: f32;\n\nfn getEmission() {\n dEmission = uniform.material_emissive * uniform.material_emissiveIntensity;\n\n #ifdef STD_EMISSIVE_TEXTURE\n dEmission *= {STD_EMISSIVE_TEXTURE_DECODE}(textureSampleBias({STD_EMISSIVE_TEXTURE_NAME}, {STD_EMISSIVE_TEXTURE_NAME}Sampler, {STD_EMISSIVE_TEXTURE_UV}, uniform.textureBias)).{STD_EMISSIVE_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_EMISSIVE_VERTEX\n dEmission = dEmission * gammaCorrectInputVec3(saturate3(vVertexColor.{STD_EMISSIVE_VERTEX_CHANNEL}));\n #endif\n}\n";
export default _default;