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playcanvas

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PlayCanvas WebGL game engine

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declare const _default: "\n#ifdef STD_CLEARCOATGLOSS_CONSTANT\n uniform material_clearCoatGloss: f32;\n#endif\n\nfn getClearCoatGlossiness() {\n ccGlossiness = 1.0;\n\n #ifdef STD_CLEARCOATGLOSS_CONSTANT\n ccGlossiness = ccGlossiness * uniform.material_clearCoatGloss;\n #endif\n\n #ifdef STD_CLEARCOATGLOSS_TEXTURE\n ccGlossiness = ccGlossiness * textureSampleBias({STD_CLEARCOATGLOSS_TEXTURE_NAME}, {STD_CLEARCOATGLOSS_TEXTURE_NAME}Sampler, {STD_CLEARCOATGLOSS_TEXTURE_UV}, uniform.textureBias).{STD_CLEARCOATGLOSS_TEXTURE_CHANNEL};\n #endif\n\n #ifdef STD_CLEARCOATGLOSS_VERTEX\n ccGlossiness = ccGlossiness * saturate(vVertexColor.{STD_CLEARCOATGLOSS_VERTEX_CHANNEL});\n #endif\n\n #ifdef STD_CLEARCOATGLOSS_INVERT\n ccGlossiness = 1.0 - ccGlossiness;\n #endif\n\n ccGlossiness += 0.0000001;\n}\n"; export default _default;