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playcanvas

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PlayCanvas WebGL game engine

23 lines (21 loc) 768 B
var composeGradingPS = ` #ifdef GRADING uniform brightnessContrastSaturation: vec3f; uniform tint: vec3f; fn colorGradingHDR(color: vec3f, brt: f32, sat: f32, con: f32) -> vec3f { var colorOut = color * uniform.tint; colorOut = colorOut * brt; let grey = dot(colorOut, vec3f(0.3, 0.59, 0.11)); let normalizedGrey = grey / max(1.0, max(colorOut.r, max(colorOut.g, colorOut.b))); colorOut = mix(vec3f(normalizedGrey), colorOut, sat); return mix(vec3f(0.5), colorOut, con); } fn applyGrading(color: vec3f) -> vec3f { return colorGradingHDR(color, uniform.brightnessContrastSaturation.x, uniform.brightnessContrastSaturation.z, uniform.brightnessContrastSaturation.y); } #endif `; export { composeGradingPS as default };