playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 526 B
TypeScript
declare const _default: "\n #ifdef BLOOM\n var bloomTexture: texture_2d<f32>;\n var bloomTextureSampler: sampler;\n uniform bloomIntensity: f32;\n \n // Global variable for debug\n var<private> dBloom: vec3f;\n \n fn applyBloom(color: vec3f, uv: vec2f) -> vec3f {\n dBloom = textureSampleLevel(bloomTexture, bloomTextureSampler, uv, 0.0).rgb;\n return color + dBloom * uniform.bloomIntensity;\n }\n #endif\n";
export default _default;