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playcanvas

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PlayCanvas WebGL game engine

10 lines (8 loc) 355 B
var particle_wrapVS = ` let origParticlePos: vec3f = particlePos; particlePos = particlePos - uniform.matrix_model[3].xyz; particlePos = (particlePos % uniform.wrapBounds) - uniform.wrapBounds * 0.5; particlePos = particlePos + uniform.matrix_model[3].xyz; particlePosMoved = particlePos - origParticlePos; `; export { particle_wrapVS as default };