playcanvas
Version:
PlayCanvas WebGL game engine
10 lines (8 loc) • 355 B
JavaScript
var particle_wrapVS = `
let origParticlePos: vec3f = particlePos;
particlePos = particlePos - uniform.matrix_model[3].xyz;
particlePos = (particlePos % uniform.wrapBounds) - uniform.wrapBounds * 0.5;
particlePos = particlePos + uniform.matrix_model[3].xyz;
particlePosMoved = particlePos - origParticlePos;
`;
export { particle_wrapVS as default };