playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 363 B
TypeScript
declare const _default: "\n let origParticlePos: vec3f = particlePos;\n particlePos = particlePos - uniform.matrix_model[3].xyz;\n particlePos = (particlePos % uniform.wrapBounds) - uniform.wrapBounds * 0.5;\n particlePos = particlePos + uniform.matrix_model[3].xyz;\n particlePosMoved = particlePos - origParticlePos;\n";
export default _default;