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playcanvas

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PlayCanvas WebGL game engine

12 lines (10 loc) 534 B
var particle_stretchVS = ` let moveDir: vec3f = inVel * uniform.stretch; var posPrev: vec3f = particlePos - moveDir; posPrev = posPrev + particlePosMoved; let viewRotationTemp: mat3x3f = mat3x3f(uniform.matrix_view[0].xyz, uniform.matrix_view[1].xyz, uniform.matrix_view[2].xyz); let centerToVertexV: vec2f = normalize((viewRotationTemp * localPos).xy); let interpolation: f32 = dot(-velocityV, centerToVertexV) * 0.5 + 0.5; particlePos = mix(particlePos, posPrev, interpolation); `; export { particle_stretchVS as default };