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playcanvas

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PlayCanvas WebGL game engine

3 lines (2 loc) 550 B
declare const _default: "\n let moveDir: vec3f = inVel * uniform.stretch;\n var posPrev: vec3f = particlePos - moveDir;\n posPrev = posPrev + particlePosMoved;\n\n let viewRotationTemp: mat3x3f = mat3x3f(uniform.matrix_view[0].xyz, uniform.matrix_view[1].xyz, uniform.matrix_view[2].xyz);\n let centerToVertexV: vec2f = normalize((viewRotationTemp * localPos).xy);\n\n let interpolation: f32 = dot(-velocityV, centerToVertexV) * 0.5 + 0.5;\n\n particlePos = mix(particlePos, posPrev, interpolation);\n"; export default _default;