playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 416 B
TypeScript
declare const _default: "\nvar localPos = meshLocalPos;\nlet rotResultXY = rotateWithMatrix(localPos.xy, inAngle);\nlocalPos = vec3f(rotResultXY.rotatedVec, localPos.z);\nrotMatrix = rotResultXY.matrix;\n\nlet rotResultYZ = rotateWithMatrix(localPos.yz, inAngle);\nlocalPos = vec3f(localPos.x, rotResultYZ.rotatedVec);\nrotMatrix = rotResultYZ.matrix;\n\nbillboard(particlePos, quadXY);\n";
export default _default;