playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 355 B
TypeScript
declare const _default: "\n localPos = localPos * scale * uniform.emitterScale;\n localPos = localPos + particlePos;\n\n #ifdef SCREEN_SPACE\n output.position = vec4f(localPos.x, localPos.y, 0.0, 1.0);\n #else\n output.position = uniform.matrix_viewProjection * vec4f(localPos.xyz, 1.0);\n #endif\n";
export default _default;