var twoSidedLightingPS = `
uniform twoSidedLightingNegScaleFactor: f32;
fn handleTwoSidedLighting() {
dTBN[2] = dTBN[2] * select(-uniform.twoSidedLightingNegScaleFactor, uniform.twoSidedLightingNegScaleFactor, pcFrontFacing);
}
`;
export { twoSidedLightingPS as default };