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playcanvas

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PlayCanvas WebGL game engine

12 lines (10 loc) 563 B
var startNineSlicedTiledPS = ` let tileMask: vec2f = step(vMask, vec2f(0.99999)); let tileSize: vec2f = 0.5 * (innerOffset.xy + innerOffset.zw); let tileScale: vec2f = vec2f(1.0) / (vec2f(1.0) - tileSize); var clampedUv: vec2f = mix(innerOffset.xy * 0.5, vec2f(1.0) - innerOffset.zw * 0.5, fract((vTiledUv - tileSize) * tileScale)); clampedUv = clampedUv * atlasRect.zw + atlasRect.xy; var nineSlicedUv: vec2f = vUv0 * tileMask + clampedUv * (vec2f(1.0) - tileMask); nineSlicedUv.y = 1.0 - nineSlicedUv.y; `; export { startNineSlicedTiledPS as default };