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playcanvas

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PlayCanvas WebGL game engine

8 lines (6 loc) 217 B
var lightDiffuseLambertPS = ` fn getLightDiffuse(worldNormal: vec3f, viewDir: vec3f, lightDirNorm: vec3f) -> f32 { return max(dot(worldNormal, -lightDirNorm), 0.0); } `; export { lightDiffuseLambertPS as default };