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playcanvas

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PlayCanvas WebGL game engine

3 lines (2 loc) 216 B
declare const _default: "\nfn getFalloffLinear(lightRadius: f32, lightDir: vec3f) -> f32 {\n let d: f32 = length(lightDir);\n return max(((lightRadius - d) / lightRadius), 0.0);\n}\n"; export default _default;