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playcanvas

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PlayCanvas WebGL game engine

32 lines (30 loc) 835 B
var debugOutputPS = ` #ifdef DEBUG_ALBEDO_PASS output.color = vec4(gammaCorrectOutput(dAlbedo), 1.0); #endif #ifdef DEBUG_UV0_PASS output.color = vec4f(litArgs_albedo , 1.0); #endif #ifdef DEBUG_WORLD_NORMAL_PASS output.color = vec4f(litArgs_worldNormal * 0.5 + 0.5, 1.0); #endif #ifdef DEBUG_OPACITY_PASS output.color = vec4f(vec3f(litArgs_opacity) , 1.0); #endif #ifdef DEBUG_SPECULARITY_PASS output.color = vec4f(litArgs_specularity, 1.0); #endif #ifdef DEBUG_GLOSS_PASS output.color = vec4f(vec3f(litArgs_gloss) , 1.0); #endif #ifdef DEBUG_METALNESS_PASS output.color = vec4f(vec3f(litArgs_metalness) , 1.0); #endif #ifdef DEBUG_AO_PASS output.color = vec4f(vec3f(litArgs_ao) , 1.0); #endif #ifdef DEBUG_EMISSION_PASS output.color = vec4f(gammaCorrectOutput(litArgs_emission), 1.0); #endif `; export { debugOutputPS as default };