playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 870 B
TypeScript
declare const _default: "\n#ifdef DEBUG_ALBEDO_PASS\noutput.color = vec4(gammaCorrectOutput(dAlbedo), 1.0);\n#endif\n\n#ifdef DEBUG_UV0_PASS\noutput.color = vec4f(litArgs_albedo , 1.0);\n#endif\n\n#ifdef DEBUG_WORLD_NORMAL_PASS\noutput.color = vec4f(litArgs_worldNormal * 0.5 + 0.5, 1.0);\n#endif\n\n#ifdef DEBUG_OPACITY_PASS\noutput.color = vec4f(vec3f(litArgs_opacity) , 1.0);\n#endif\n\n#ifdef DEBUG_SPECULARITY_PASS\noutput.color = vec4f(litArgs_specularity, 1.0);\n#endif\n\n#ifdef DEBUG_GLOSS_PASS\noutput.color = vec4f(vec3f(litArgs_gloss) , 1.0);\n#endif\n\n#ifdef DEBUG_METALNESS_PASS\noutput.color = vec4f(vec3f(litArgs_metalness) , 1.0);\n#endif\n\n#ifdef DEBUG_AO_PASS\noutput.color = vec4f(vec3f(litArgs_ao) , 1.0);\n#endif\n\n#ifdef DEBUG_EMISSION_PASS\noutput.color = vec4f(gammaCorrectOutput(litArgs_emission), 1.0);\n#endif\n";
export default _default;