playcanvas
Version:
PlayCanvas WebGL game engine
15 lines (13 loc) • 420 B
JavaScript
var reprojectVS = `
attribute vertex_position: vec2f;
uniform uvMod: vec4f;
varying vUv0: vec2f;
@vertex
fn vertexMain(input: VertexInput) -> VertexOutput {
var output: VertexOutput;
output.position = vec4f(input.vertex_position, 0.5, 1.0);
output.vUv0 = getImageEffectUV((input.vertex_position * 0.5 + vec2f(0.5, 0.5)) * uniform.uvMod.xy + uniform.uvMod.zw);
return output;
}
`;
export { reprojectVS as default };