playcanvas
Version:
PlayCanvas WebGL game engine
13 lines (11 loc) • 321 B
JavaScript
var immediateLinePS = `
#include "gammaPS"
varying color: vec4f;
@fragment
fn fragmentMain(input : FragmentInput) -> FragmentOutput {
var output: FragmentOutput;
output.color = vec4f(gammaCorrectOutput(decodeGamma3(input.color.rgb)), input.color.a);
return output;
}
`;
export { immediateLinePS as default };