playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 392 B
TypeScript
declare const _default: "\n varying uv0: vec2f;\n\n var blitTexture: texture_2d<f32>;\n var blitTextureSampler : sampler;\n\n @fragment\n fn fragmentMain(input : FragmentInput) -> FragmentOutput {\n var output: FragmentOutput;\n output.color = textureSample(blitTexture, blitTextureSampler, input.uv0);\n return output;\n }\n";
export default _default;