var gsplatOutputVS = `
#include "tonemappingPS"
#include "decodePS"
#include "gammaPS"
fn prepareOutputFromGamma(gammaColor: vec3f) -> vec3f {
#if TONEMAP == NONE
#if GAMMA == NONE
return decodeGamma3(gammaColor);
#else
return gammaColor;
#endif
#else
return gammaCorrectOutput(toneMap(decodeGamma3(gammaColor)));
#endif
}
`;
export { gsplatOutputVS as default };