UNPKG

playcanvas

Version:

PlayCanvas WebGL game engine

70 lines (68 loc) 2.78 kB
var gsplatCompressedDataVS = ` var packedTexture: texture_2d<u32>; var chunkTexture: texture_2d<f32>; var<private> chunkDataA: vec4f; var<private> chunkDataB: vec4f; var<private> chunkDataC: vec4f; var<private> chunkDataD: vec4f; var<private> chunkDataE: vec4f; var<private> packedData: vec4u; fn unpack111011(bits: u32) -> vec3f { return (vec3f((vec3<u32>(bits) >> vec3<u32>(21u, 11u, 0u)) & vec3<u32>(0x7ffu, 0x3ffu, 0x7ffu))) / vec3f(2047.0, 1023.0, 2047.0); } fn unpack8888(bits: u32) -> vec4f { return vec4f( f32((bits >> 24u) & 0xffu), f32((bits >> 16u) & 0xffu), f32((bits >> 8u) & 0xffu), f32(bits & 0xffu) ) / 255.0; } const norm_const: f32 = 1.0 / (sqrt(2.0) * 0.5); fn unpackRotation(bits: u32) -> vec4f { let a = (f32((bits >> 20u) & 0x3ffu) / 1023.0 - 0.5) * norm_const; let b = (f32((bits >> 10u) & 0x3ffu) / 1023.0 - 0.5) * norm_const; let c = (f32(bits & 0x3ffu) / 1023.0 - 0.5) * norm_const; let m = sqrt(1.0 - (a * a + b * b + c * c)); let mode = bits >> 30u; if (mode == 0u) { return vec4f(m, a, b, c); } if (mode == 1u) { return vec4f(a, m, b, c); } if (mode == 2u) { return vec4f(a, b, m, c); } return vec4f(a, b, c, m); } fn readCenter(source: ptr<function, SplatSource>) -> vec3f { let tex_size_u = textureDimensions(chunkTexture, 0); let w: u32 = tex_size_u.x / 5u; let chunkId: u32 = source.id / 256u; let chunkUV: vec2<i32> = vec2<i32>(i32((chunkId % w) * 5u), i32(chunkId / w)); chunkDataA = textureLoad(chunkTexture, chunkUV + vec2<i32>(0, 0), 0); chunkDataB = textureLoad(chunkTexture, chunkUV + vec2<i32>(1, 0), 0); chunkDataC = textureLoad(chunkTexture, chunkUV + vec2<i32>(2, 0), 0); chunkDataD = textureLoad(chunkTexture, chunkUV + vec2<i32>(3, 0), 0); chunkDataE = textureLoad(chunkTexture, chunkUV + vec2<i32>(4, 0), 0); packedData = textureLoad(packedTexture, source.uv, 0); return mix(chunkDataA.xyz, vec3f(chunkDataA.w, chunkDataB.xy), unpack111011(packedData.x)); } fn readColor(source: ptr<function, SplatSource>) -> vec4f { let r = unpack8888(packedData.w); return vec4f(mix(chunkDataD.xyz, vec3f(chunkDataD.w, chunkDataE.xy), r.rgb), r.w); } fn getRotation() -> vec4f { return unpackRotation(packedData.y); } fn getScale() -> vec3f { return exp(mix(vec3f(chunkDataB.zw, chunkDataC.x), chunkDataC.yzw, unpack111011(packedData.z))); } fn readCovariance(source: ptr<function, SplatSource>, covA_ptr: ptr<function, vec3f>, covB_ptr: ptr<function, vec3f>) { let rot = quatToMat3(getRotation()); let scale = getScale(); let M = transpose(mat3x3f( scale.x * rot[0], scale.y * rot[1], scale.z * rot[2] )); *covA_ptr = vec3f(dot(M[0], M[0]), dot(M[0], M[1]), dot(M[0], M[2])); *covB_ptr = vec3f(dot(M[1], M[1]), dot(M[1], M[2]), dot(M[2], M[2])); } `; export { gsplatCompressedDataVS as default };