playcanvas
Version:
PlayCanvas WebGL game engine
3 lines (2 loc) • 359 B
TypeScript
declare const _default: "\nattribute vertex_position: vec2f;\n\nvarying vUv0: vec2f;\n\n@vertex\nfn vertexMain(input: VertexInput) -> VertexOutput {\n var output: VertexOutput;\n output.position = vec4f(input.vertex_position, 0.5, 1.0);\n output.vUv0 = input.vertex_position.xy * 0.5 + vec2f(0.5);\n return output;\n}\n";
export default _default;